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PoE 3.25·Kalguur·Hierophant

[PoE 3.26] Hierophant Power Siphon Ballista Totem - One of the best All-Rounder | My League Starter

by Lazy Exile1 year ago736Subscribe

DPS
43.23M
Effective HP
464.72K
Energy Shield
5.67K
Level
100
Min budget

Overview

[PoE 3.26] Hierophant Power Siphon Ballista Totem - One of the best All-Rounder | My League Starter is a Path of Exile Hierophant build by Lazy Exile, made for the Kalguur league (3.25). It is centered on Purity of Ice and plays as a aura, dexterity, spell, area archetype. In Path of Building it reaches 43.23M DPS with 464.72K effective HP, 1 life, 5.67K energy shield. Suited for: Delve, Mapping, T17. Key uniques include Breathstealer, Mindspiral, Mageblood, Bottled Faith, Eyes of the Greatwolf.

Build Video

Lazy Exile's Notes

Hello, it's Lazy Exile and it's the POB for my league starter in 3.26 This write up will help you get through the early game as a new players. I have more loads out in this POB for the End Game setup as well. If you are not familiar with the Campaign Route, use this tool: https://heartofphos.github.io/exile-leveling/ _______________________________________________________________________________________________________________ Act 1 - 3 | Choose the Loadout Pre-PS Totem in Top Right _______________________________________________________________________________________________________________ TREE > 1 - 12, 12 - 18, 18 - 25, 25 - 32 available, change to it to see priority pathing > Grab Runebinder when you get ArmaBrand (Level 28+) SKILLS > Skills are breakdown into Gems, Support Gems and when do you get them to make it easier to follows.^ > Click on the skill to see the link CRAFT 2x WANDS FOR PS TOTEM SWAP > 1. Buy/Pick up any Spiral Wands (Add # Lightning Damage to Spell and Attack) and make it magic by x1 Orb of Transmutation - Clarrisa in Act 3 should sell it > 2. Buy a Chain belt and make it magic by x1 Orb of Transmutation > 3. Sell to Vendor x1 Magic Wand + x1 Magic Chain belt + x1 Whetstone > You'll get a Spiral Wand with % Increased Spell Damage that is good for the PS Swap NORMAL LAB > At level 32, go do Normal Lab and prepare to swap into PS Totem > Get Conviction of Power as 1st ascendancy point > Buy gem in Library or at least Power Siphon to add quality to it after finish Lab BANDITS > Alira for elemental resistance is good (require respec later) > I choose to kill all bandits to get 1 extra passive point ITEMS > Regex for shop: b-b-r|b-[br]-b|r-b-b|b-b|r-b|b-r|nne|rint > Look for a shield for Shield Charge > Look for Wands/Scepters with Fire Damage _______________________________________________________________________________________________________________ Act 3 - End of Campaign | Choose the Loadout PS Swap in Top Right _______________________________________________________________________________________________________________ GEM LEVELING > Level your Gems at "The Docks" by kiling monsters there after buying them in Library RESPEC > Go to Kingsmarch -> Talk to Fautus to respec the point once you swap to PS Totem > Unspec Runebinder, Explosive Impact, and Templar starting Area CRUEL LAB > At level 55, go do Cruel Lab > Get Pursuit of Faith as 2nd ascendancy point > Add quality to Power Siphon by the end of Lab > If you can get PISCATOR'S VIGIL, you can also clear Merc Lab easily GEARING STATS > Life & Mana > Added Lightning Damage to Attack > Fix Strength & Dex > Bench craft Resist to cap resistance > 2x Amethyst ring to cap chaos resistance _______________________________________________________________________________________________________________ After Campaign | Choose the Loadout Transition to Map _______________________________________________________________________________________________________________ GEARING > After level 60, you should go and buy PISCATOR'S VIGIL and MIND OF THE COUNCIL ASAP These 2 items will easily triple or quadruple your damage. AURA > Swap your Aura setup after Act 10 Kitava to Purity of Elements > Keep Vitality at lower level to reserve less than 10% of Life (otherwise your Mana will drain to 0) MERC LAB > At level 55, go do Cruel Lab > Get Ritual of Awakening as 3rd ascendancy point > Add quality to Power Siphon by the end of Lab UPGRADE PRIORITY Your gears should focus on the following stats: > 1. Cap Resistance (on League start Chaos cap is less important) > 2. Life & Mana > 3. Added Lightning Damage to Attack (Gloves) > 4. Fix Strength & Dex > 5. Malachai's Loop & 1 +1 to Min Power Charge craft on Ring is great _______________________________________________________________________________________________________________ DIfferent Endgame Loadouts | Mid Budget & the Rest _______________________________________________________________________________________________________________ Mid Budget > 10+ Divines - Should be able to T16 8 modded maps with ease > Run all map mods (beside reflect until you get Woke Ele) Expensive Evasion Setup > 30+ Divines - Should be tanky enough for T17 Farming (but I would at this point spend the currency somewhere) > Could also be Cheaper Depending on the Market Expensive Block Setup > 50+ Divines - I think Svalin will be rarer and therefore more expensive. Lucky block if unchange will still be very good > If you want to push into Endgame Mageblood Setup, you can start with Svalin or go with Expensive Evasion first if gear are cheaper Endgame Doryani Setup > 300+ Divines upward due to scarcity of items, but is very strong and capable of Uber Bossing Mageblood Setup > 600+ Divines setup, should be able to clear all contents at this point > In term of investment, Totem Build is hard to invest in defense so unless you really like Totem, and have a Mageblood ready... _______________________________________________________________________________________________________________ My discord if you have any questions: https://discord.gg/ccK7ZP3CRB Link to Video Guide: https://youtu.be/lfHe0n_rdaA

Loadouts

Gear

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Rapture Gnarl
Mindspiral
Doryani's Prototype
Eyes of the Greatwolf
Kalandra's Touch
Viper Hold
Breathstealer
Mageblood
The Stampede
Svalinn
Impossible Escape
Watcher's Eye
Voices
The Red Nightmare
Thread of Hope
Forbidden Flesh
Forbidden Flame
Lethal Pride
Stormshroud
Healthy Mind

Skills

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Helmet

  • Purity of IcePurity of Ice21WMain
  • DeterminationDetermination21W
  • Purity of FirePurity of Fire21W
  • EnlightenEnlighten3/20W

Body Armour

  • Power Siphon of the ArchmagePower Siphon of the Archmage21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • Ballista TotemBallista Totem20/20W
  • InspirationInspiration20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W

Boots

  • SteelskinSteelskin20/20W
  • PrecisionPrecision20/20W
  • AutomationAutomation20/20W
  • ClarityClarity20W

Gloves

  • HasteHaste20/20W
  • Raise SpectreRaise Spectre20W
  • Guardian's BlessingGuardian's Blessing20/20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • BerserkBerserk20/20W
  • Sniper's MarkSniper's Mark20/20W

Gloves

  • Tempest ShieldTempest Shield20/20W

Weapon 2

  • Summon Lightning GolemSummon Lightning Golem21/20W

Weapon 2

  • Wave of ConvictionWave of Conviction21/20W

Weapon 2

  • Sigil of PowerSigil of Power20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
100

Damage

Full DPS
43.23M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.22s
Hit Chance
100%
Crit Multiplier
338%
AoE Radius
6.3 m
Totem Limit
3
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
464.72K
Life
1
Energy Shield
5.67K
Mana
343
Ward
133
Armour
11.11K
Evasion
915
Phys Damage Reduction
72%

Mitigation & Avoidance

Block
86%
Spell Block
82%
Spell Suppression
19%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
89% (+112%)
Cold Resistance
89% (+48%)
Lightning Resistance
-200%
Chaos Resistance
-60%

Max Hit Taken

Physical
15.28K
Fire
88.51K
Cold
88.51K
Lightning
88.51K
Chaos

Recovery

Life Regen
0.1/s
ES Regen
0/s
ES Recharge
5.67K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
415
Intelligence
1.08K
Dexterity
192
Movement Speed
50%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Rage
40
Devotion
0