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PoE 3.26·Secrets of the Atlas·Hierophant

[PoE 3.26] The Trifecta of Broken all in a Totem Build | Lightning, Soul Eater Wilma's, Doryani

by Lazy Exile1 year ago320Subscribe

DPS
76.79M
Effective HP
366.55K
Life
1.94K
Level
100
Min budget

Overview

[PoE 3.26] The Trifecta of Broken all in a Totem Build | Lightning, Soul Eater Wilma's, Doryani is a Path of Exile Hierophant build by Lazy Exile, made for the Secrets of the Atlas league (3.26). It is centered on Power Siphon of the Archmage and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 76.79M DPS with 366.55K effective HP, 1.94K life. Suited for: Delve, Mapping, T17, Essence. Key uniques include Breathstealer, Wilma's Requital, Mageblood, Bottled Faith, Atziri's Foible.

Build Video

Lazy Exile's Notes

Hello, it's Lazy Exile and it's the POB for my league starter in 3.26 This write up will help you get through the early game as a new players. I have more loads out in this POB for the End Game setup as well. If you are not familiar with the Campaign Route, use this tool: https://heartofphos.github.io/exile-leveling/ _______________________________________________________________________________________________________________ Act 1 - 3 | Choose the Loadout Pre-PS Totem in Top Right _______________________________________________________________________________________________________________ TREE > 1 - 12, 12 - 18, 18 - 25, 25 - 32 available, change to it to see priority pathing > Grab Runebinder when you get ArmaBrand (Level 28+) SKILLS > Skills are breakdown into Gems, Support Gems and when do you get them to make it easier to follows.^ > Click on the skill to see the link CRAFT 2x WANDS FOR PS TOTEM SWAP > 1. Buy/Pick up any Spiral Wands (Add # Lightning Damage to Spell and Attack) and make it magic by x1 Orb of Transmutation - Clarrisa in Act 3 should sell it > 2. Buy a Chain belt and make it magic by x1 Orb of Transmutation > 3. Sell to Vendor x1 Magic Wand + x1 Magic Chain belt + x1 Whetstone > You'll get a Spiral Wand with % Increased Spell Damage that is good for the PS Swap NORMAL LAB > At level 32, go do Normal Lab and prepare to swap into PS Totem > Get Conviction of Power as 1st ascendancy point > Buy gem in Library or at least Power Siphon to add quality to it after finish Lab BANDITS > Alira for elemental resistance is good (require respec later) > I choose to kill all bandits to get 1 extra passive point ITEMS > Regex for shop: b-b-r|b-[br]-b|r-b-b|b-b|r-b|b-r|nne|rint > Look for a shield for Shield Charge > Look for Wands/Scepters with Fire Damage _______________________________________________________________________________________________________________ Act 3 - End of Campaign | Choose the Loadout PS Swap in Top Right _______________________________________________________________________________________________________________ GEM LEVELING > Level your Gems at "The Docks" by kiling monsters there after buying them in Library RESPEC > Go to Kingsmarch -> Talk to Fautus to respec the point once you swap to PS Totem > Unspec Runebinder, Explosive Impact, and Templar starting Area CRUEL LAB > At level 55, go do Cruel Lab > Get Pursuit of Faith as 2nd ascendancy point > Add quality to Power Siphon by the end of Lab > If you can get PISCATOR'S VIGIL, you can also clear Merc Lab easily GEARING STATS > Life & Mana > Added Lightning Damage to Attack > Fix Strength & Dex > Bench craft Resist to cap resistance > 2x Amethyst ring to cap chaos resistance _______________________________________________________________________________________________________________ After Campaign | Choose the Loadout Transition to Map _______________________________________________________________________________________________________________ GEARING > After level 60, you should go and buy PISCATOR'S VIGIL and MIND OF THE COUNCIL ASAP These 2 items will easily triple or quadruple your damage. AURA > Swap your Aura setup after Act 10 Kitava to Purity of Elements > Keep Vitality at lower level to reserve less than 10% of Life (otherwise your Mana will drain to 0) MERC LAB > At level 55, go do Cruel Lab > Get Ritual of Awakening as 3rd ascendancy point > Add quality to Power Siphon by the end of Lab UPGRADE PRIORITY Your gears should focus on the following stats: > 1. Cap Resistance (on League start Chaos cap is less important) > 2. Life & Mana > 3. Added Lightning Damage to Attack (Gloves) > 4. Fix Strength & Dex > 5. Malachai's Loop & 1 +1 to Min Power Charge craft on Ring is great _______________________________________________________________________________________________________________ DIfferent Endgame Loadouts | Mid Budget & the Rest _______________________________________________________________________________________________________________ Map Regex: T16 - "!kes|gen|tal d|s rec" > Monsters reflect 18% of Elemental Damage > Players cannot Regenerate Life, Mana or Energy Shield > Players have 60% less Recovery Rate of Life and Energy Shield > Monsters take (36-40)% reduced Extra Damage from Critical Strikes Note: I personally run all of these mods T17 - "!sters r|'v|ever" > Monsters reflect 20% of Physical Damage ?? Monsters reflect 20% of Elemental Damage > Players and their Minions deal no damage for 3 out of every 10 seconds > Players have 3% reduced Action Speed for each time they've used a Skill Recently > Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit Note: Adds more ground effect mods you don't like to run Mercenary + PSoA Swap (10+ Divines) > For the Swap to PSoA, have good mana gears (Atziri's Foible), etc... > Prioritize getting to Doryani setup on your Mercenary first (don't have to be -200% lightning res right away) > Spec out of your lightning penetration on skill tree (especially inverted lightning res) Soul Eater Upgrade (30-50 Divines) > Craft your Dusk Ring, and Craft your Wands > Buy 5 Dusk Rings, and Vendor to get a craftable Dusk Ring ---- 1. Essence Craft the Ring with Dex Essence (whatever tier that fix your stats) until 2 prefix, 2 suffix that are decently good ---- 2. Craft +1 Minimum Power Charges on Ring ---- 3. Slam with Crusader Exalted Orb > Wand Craft (Cheap) ---- 1. Fracture T1 Spell Damage/Mana on Imbued Base Wand (ilvl 85+) ---- 2. Spell Damage Essence (T1 ideally) Spam until hit T6,7+ Mana & one of the following suffix CritMulti/CritChance/AS ---- 3. Craft on AS/CritChance depending on what you hit, and yolo slam Exalt if open suffix > Wand Craft (Expensive) ---- 1. Fracture T1 Spell Damage/Mana on Imbued Base Wand (ilvl 85+) ---- 2. T1 Spell Damage Essence spam until hit high tier Mana mod (T1, T2), with at least 1 open suffix ---- 3. Craft Prefix cannot be change, reforge crit until hit high tier CritChance or CritMulti with 2 open suffix ----- If you managed to hit both crit at high tier with open suffix, you can craft Attack Speed and be done ---- 4. Craft Prefix cannot be change, slam Veiled Exalted Orb, and hope it hits the Prefix cannot be change, keeping the Crit mod ---- 5. Bench Craft Dot Multi or Charges and unveil Crit or Attack Speed veiled mod ----- If failed, go back to step 3 ---- 6. Bench craft Crit or Attack Speed and done Mageblood Setup > 600+ Divines setup with Mageblood and Svalin if you want to farm all contents with this _______________________________________________________________________________________________________________ My discord if you have any questions: https://discord.gg/ccK7ZP3CRB Link to Video Guide: https://youtu.be/53mpR5QHKXU

Loadouts

Gear

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Crafted Item
Wilma's Requital
Doppelganger Guise
Atziri's Foible
Dread Knuckle
Coiling Whisper
Breathstealer
Mageblood
Dance of the Offered
Svalinn
Impossible Escape
Voices
The Red Nightmare
Healthy Mind
Thread of Hope
Forbidden Flesh
Forbidden Flame
Lethal Pride
Stormshroud
Watcher's Eye
Thread of Hope

Skills

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Body Armour

  • Power Siphon of the ArchmagePower Siphon of the Archmage21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Ballista TotemBallista Totem21/20W
  • PiercePierce21/20W
  • Damage on Full LifeDamage on Full Life21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Boots

  • Arcane CloakArcane Cloak20/20W
  • AutomationAutomation20W
  • More DurationMore Duration20/20W
  • Arcane SurgeArcane Surge20/20W

Gloves

  • Temporal ChainsTemporal Chains1W
  • Bladefall of TrarthusBladefall of Trarthus1W
  • HextouchHextouch14W
  • InspirationInspiration20W

Weapon 1

  • FrenzyFrenzy20/20W
  • PrecisionPrecision10/20W
  • ArroganceArrogance20/20W

Helmet

  • WrathWrath20W
  • Eternal BlessingEternal Blessing20/20W
  • HasteHaste24W
  • Guardian's BlessingGuardian's Blessing20/20W

Weapon 2

  • Summon Ice GolemSummon Ice Golem20/20W

Weapon 2

  • Sniper's MarkSniper's Mark20/20W

Weapon 2

  • Sigil of PowerSigil of Power20/20W

Body Armour

  • Unhinge20W

Passive Tree

Passive tree 3.26
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
100

Damage

Full DPS
76.79M
Combined DPS
9.6M
Hit DPS
8.64M
With Poison DPS
8.64M
With Ignite DPS
8.64M
With Bleed DPS
8.64M
Damage over Time
0
Culling DPS
959.83K
Reservation DPS
0
Average Damage
810.44K
Burst Damage
810.44K

Attack & Crit

Attack/Cast Rate
10.66/s
Hit Chance
97%
Accuracy
3.22K
Crit Chance
92%
Crit Multiplier
417%
Totem Limit
6
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
366.55K
Life
1.94K
Energy Shield
0
Mana
6.4K
Ward
249
Armour
1.79K
Evasion
2.04K
Phys Damage Reduction
33%

Mitigation & Avoidance

Block
88%
Spell Block
90%
Spell Suppression
0%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+73%)
Cold Resistance
85% (+9%)
Lightning Resistance
85% (+20%)
Chaos Resistance
75%

Max Hit Taken

Physical
17.31K
Fire
55.9K
Cold
55.9K
Lightning
55.9K
Chaos
56.35K

Recovery

Life Regen
1.43K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
435.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
326
Intelligence
260
Dexterity
171
Movement Speed
67%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0