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Mana Stacking Thorns Infernalist Build Concept - PoE 2 0.3 The Third Edict

PoE2 0.2 · Dawn of the HuntInfernalistShield Charge

1 year ago348

by SillyIsLilySubscribe

10.51

DPS

31.89K

Effective HP

5.84K

Energy Shield

303

Spirit

Overview

Mana Stacking Thorns Infernalist Build Concept - PoE 2 0.3 The Third Edict is a Path of Exile 2 Infernalist build by SillyIsLily, made for the Dawn of the Hunt league (0.2). It is centered on Shield Charge and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 10.51 DPS with 31.89K effective HP, 1.88K life, 5.84K energy shield. Key uniques include Window to Paradise, Briarpatch, Rite of Passage, Beira's Anguish, Olroth's Resolve.

Build Video

SillyIsLily's Notes

THIS POB IS INCOMPLETE - If I decide to League Start this build I will do my best to find the time to flesh it out when the patch notes and PoB update comes out Act 1-3 we will play a minion build. This is what Witch is built for, and we can't play Thorns until we get access to trading I've copied over the act 1 of the Maxroll Minion Army Infernalist levelling guide, as it's the best guide I could find. The rest of that guide is here: https://maxroll.gg/poe2/build-guides/minion-army-infernalist-leveling-guide I assume that the early minion levelling process will change with the patch, so we will have to thumbsuck our first three acts After first ascendancy prioritise Fire and Chaos resistance rolls on gear, as we will take Altered Flesh and that converts 20% of other sources of damage to those types We will still take cold/lightning/physical damage so don't completely ignore cold and lightning resistance For our second ascendancy we'll just take the small %inc life nodes, as reserving life or self igniting at this point will probably a death sentance Act 4 we switch to Thorns as soon as we get access to Quillburst and Barbs and can afford a Crown of the Pale King (pre-patch T3 Support gems only drop from lvl 53+, this will probably change) We will be running PHYSICAL thorns until our third ascendancy, as we will be prioritising resistances at this point and that'll make it hard to get a decent amout of life and mana This means we'll be using a spear with rake for clear/movement and rapid assault for single target. If we can find a good way to armour break w/ new support gems Scavenged Plating will be huge at this point There is a world where third ascendancy can be done already at this point. If that's the case we'll skip physical thorns and go straight to lightning thorns. Read the notes in the next paragraph before you ascend! Spend any excess early currency on Briarpatch and physical thorns runes Don't do 3rd ascendancy until your Shield Charge can fit THREE support gems - Quilburst, Crackling Barrier and Lifetap - as at this point we'll be reserving 50% of our life and using Mana as a health pool You should have a few lesser jewellers orbs at this point, so it should be fine, but RNG can be a bitch sometimes Make sure to take Mind Over Matter on your passive tree around this point, otherwise you'll get one shot a lot DO NOT LEVEL SHIELD CHARGE. LEAVE IT AT LEVEL THREE, ALL THAT HIGHER LEVELS DO IS RAISE THE LIFE COST Before you do 4th ascendancy make sure that you have a decent dowsing charm - we will be self igniting for a lot of damage but a dousing charm can completely negate that If you get a decent belt you can stack dousing charms if necessary I'm not sure what our crit chance will look like in the endgame. If it's under 100% socket thorns crit chance runes in your helmet. If it's 100% go for Greater Runes of Tithing (1 - 100 Lightning thorns) All other armour runes are greater runes of tithing as they provide an insane amount of flat thorns damage Rare gear priority in the end game will be: Fire & Chaos Resistance > Cold & Lightning Resistance > Life > Mana > Int > Str > ES Thorns on gear will do very little for us once we have Greater Runes of TIthing and a decent mana pool Mana and life regeneration are good filler rolls as they provide us recovery Beira's Anguish and Window to Paradise are priority endgame uniques, everything else I've put into the perfect build is fluff If you ever unequip Crown of the Pale King you'll do zDPS so don't do that. Briarpatch is similarly the best source of crit we have, so that's also non-negotiable If you're dying a lot pick up Midnight Braid and/or switch out your shield for Alkem Eira as these will provide us with an insane amount of mana recoup Red hits kill all builds. Dodge them. The quest bonuses we get throughout the acts will probably change If they don't, take 2x mana regeneration rate, charm charges over life recovery from flasks and chaos resistance for the last one

Loadouts

Gear

Perfect Sceptre
Crown of the Pale King
Perfect Chest
Perfect Amulet
Perfect Ring
Perfect Ring
Perfect Gloves
New Item
Briarpatch
Window to Paradise
Olroth's Resolve
Saturated Ultimate Mana Flask of the Sylvan
Beira's Anguish
Rite of Passage
New Item
New Item

Skills

  • Shield ChargeShield Charge3WMain
  • Crackling BarrierCrackling Barrier1W
  • Quill BurstQuill Burst1W
  • LifetapLifetap1W
  • Martial Tempo1W
  • Mana RemnantsMana Remnants20W
  • Clarity1W
  • Dissipate1W
  • Interlude1W
  • Magnetism1W
  • Thornskin1W
  • BlinkBlink20W
  • Ingenuity1W
  • Clarity1W
  • Thornskin1W
  • Overwhelming PresenceOverwhelming Presence20W
  • Clarity1W
  • Thornskin1W

Weapon 1

  • DisciplineDiscipline20W

Weapon 2

  • Raise ShieldRaise Shield1W

Passive Tree

Passive tree 0.4
scroll to zoom
Infernalist
Infernalist

Character Stats

Level
99

Damage

Full DPS
10.51
Combined DPS
10.51
Hit DPS
10.51
With Poison DPS
10.51
With Ignite DPS
10.51
With Bleed DPS
10.51
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
31.55
Burst Damage
31.55

Attack & Crit

Attack/Cast Rate
0.33/s
Cooldown
3s
Hit Chance
49%
Crit Chance
3%
Crit Multiplier
481%
AoE Radius
2.8 m
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
31.89K
Life
1.88K
Energy Shield
5.84K
Mana
3.24K
Spirit
83
Darkness
0
Armour
202
Evasion
370
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
28%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+39%)
Cold Resistance
77% (+43%)
Lightning Resistance
77% (+43%)
Chaos Resistance
75% (+43%)

Max Hit Taken

Physical
12.23K
Fire
49.79K
Cold
43.47K
Lightning
43.47K
Chaos
32.14K

Recovery

Life Regen
15/s
ES Regen
0/s
ES Recharge
5.84K/s
Mana Regen
326.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
239
Intelligence
307
Dexterity
22
Movement Speed
13%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
10%