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PoE 3.24·Necropolis·Necromancer

Raise Spectres of Transience Build Attempt | Potentially good with effort

by RebellionWasTaken2 years ago2

Effective HP
Life
2.88K
Level
81
Min budget

Overview

Raise Spectres of Transience Build Attempt | Potentially good with effort is a Path of Exile Necromancer build by RebellionWasTaken, made for the Necropolis league (3.24). It is centered on Raise Spectre of Transience and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at ∞ effective HP, 2.88K life, 1.42K energy shield. Suited for: Mapping, Blight. Key uniques include Maata's Teaching, Darkness Enthroned, The Writhing Jar, Ashes of the Stars, Rumi's Concoction.

Build Video

RebellionWasTaken's Notes

For a video form of this post, go here

https://pobb.in/dofo64cJJ9GR

Hello! This is an Unfinished Build Attempt for Raise Spectres of Transience

While I do think the gem and the build have promise, I don't have the motivation to really complete it. So I am putting together this post to catalogue my findings. Hopefully someone with better minion knowledge and build making capabilities can complete my work!

-The Gem Itself

-Raise spectre of Transience has two aspects of it that differentiate it from the original: 1000^(%) Critical strike chance and an added duration. It also has quality scaling that adds 1 more spectre per 20% quality.

What people usually do when writing off the skill is the duration and the inability to maintain consistent spectres. This makes it especially hard to scale the spectres in a specific way, because now the supports have to be generic otherwise they might be waste on a spectre with no projectiles.

Getting (more) Consistent Spectres: The Spectre Bank

The trans spectre gem doesn't add spectres to the desecrate pool, but the original gem still does. You can actually "Bank" perferred spectres with the original gem, then unsocket it and still have the spectres in the descrate pool! This is the tech that Detonate Dead uses to get high HP corpses, but now we can use it to have better, more consistent spectres!

with 4-5 original sprectres saved, you can, on average, have 50% of the spectres summoned be the special ones you saved ,while the other 50% will be maps mobs. This does not mean a fully consistent spectre team, but it at least means you'll always have some heavy hitters when summoned.

Which ones did I uses?

-Primal Crushclaw (THE DAMAGER. Hits hard, has a clear ability. Is also super noticable as a corpse, so you know when you hit the jackpot with this one if you see it)

- Pale Sephrim (Single target dps. attacks like crazy and adds addition multiplier to attacked enemies)

- Brittle Matron (big bear. I chose it because the slam looked cool)

- Crazed Driver ( picked it by accident. carried its weight though)

I linked an unleash to the raise spectre gem in order to make summoning them easier.

Scaling: Skill level and Crit Multi

So now that we have the Big Issue relatively covered, we now go on to scaling the damage.

- Maata's Teachings gives our minions a base 8.88 crit chance, with the massive 1000% chance increase, we are almost that crit cap with just this weapon alone. Necessary item

- Severed in sleep: wither at 15 stacks would give 75% crit multi, which is one of the highest sources in the game for minions ( can be replaced with a crit multi shield after reconsideration)

- The Covenant: While probably not the best choice, it was used for a good added damage to make up for the unleash addition for qol.

Basic minion skill tree addition.

Defenses: my weakest link

Gonna be honest I was bad with defenses. all I had was some of the necromancer tree items, some taunt, and a high energy shield pool. If I was to switch over to a minion shield I would probably be able to solve this issue, but as stated before I am loosing motivation for the build and am low on currency

Potential additions

Wraith Lord: While this build was original inspired as a means of using the wraith lord, I don't necessarily think it would benefit it. You would loose some utility from an Animate guardian and meat shields. (Though, it would be possible to use it to add utility spectres to the desecrate pool, but that would need testing to see if it was worth it)

Animate Guardian: I don't like this guy, but if you're making a high end minion build he has to be there to wear all your shiny expensive items and potentially lose them when A blight boss shows up. (this is what happened to me)

Full Necro Defenses: Probably worth the investment going Fourth Vow, Divine Flesh, and determination to become a tank. Especially considering the saved prefixes needed for minion defenses since we don't care about our spectres dying.

Conclusion:

Build has potential, I can attest to that. The gem is not completely useless, and honestly I'm happy just knowing that I had fun with it for a decent amount of time. This was a fun experimentation, even if it didn't reach "end game viability" with my hands. maybe with someone elses!

Gear

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Maata's Teaching
Grim Veil
The Covenant
Ashes of the Stars
Bramble Eye
Pain Spiral
Brood Hold
Darkness Enthroned
Honour Pace
Severed in Sleep
Morbid Vision
Morbid Sight
Unending Hunger
Hollow Prism
Enthralling Orb

Skills

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Body Armour

  • Raise Spectre of TransienceRaise Spectre of Transience18/20WMain
  • Increased Critical DamageIncreased Critical Damage18W
  • UnleashUnleash18W
  • PredatorPredator18/6W
  • Awakened Minion DamageAwakened Minion Damage1/10W
  • EmpowerEmpower1/11W

Gloves

  • Animate GuardianAnimate Guardian20/5W
  • Raise ZombieRaise Zombie19W
  • Meat ShieldMeat Shield18W
  • Feeding FrenzyFeeding Frenzy18W

Helmet

  • FrostblinkFrostblink19W
  • Summon Stone GolemSummon Stone Golem16W
  • DeterminationDetermination16W
  • Purity of ElementsPurity of Elements18W

Boots

  • DesecrateDesecrate18W
  • Flesh OfferingFlesh Offering18W
  • Assassin's MarkAssassin's Mark18W
  • ConvocationConvocation1W

Weapon 2

  • Arctic ArmourArctic Armour16W
  • HasteHaste10W
  • GenerosityGenerosity18W

Weapon 1

  • SteelskinSteelskin18/2W
  • Increased DurationIncreased Duration17W

Weapon 2

  • EnvyEnvy25W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
81

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.79/s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
332%
Mana Cost
96
Life Cost
179

Defence

Effective Hit Pool
Life
2.88K
Energy Shield
1.42K
Mana
-598
Ward
0
Armour
3.26K
Evasion
19
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
15%
Spell Block
8%
Spell Suppression
22%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+14%)
Chaos Resistance
-2%

Max Hit Taken

Physical
6.84K
Fire
24.98K
Cold
24.98K
Lightning
24.98K
Chaos
4.73K

Recovery

Life Regen
248.1/s
ES Regen
0/s
ES Recharge
1.42K/s
Mana Regen
25.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
156
Intelligence
374
Dexterity
120
Movement Speed
19%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
16%