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PoE 3.20·Sanctum·Occultist

3.20 Insane Impending Doom Mechanic

by Traditional-Nerve-523 years ago28

DPS
1.87M
Effective HP
61.94K
Life
4.09K
Level
100
Min budget

Overview

3.20 Insane Impending Doom Mechanic is a Path of Exile Occultist build by Traditional-Nerve-52, made for the Sanctum league (3.20). It is centered on Despair and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 1.87M DPS with 61.94K effective HP, 4.09K life, 2.45K energy shield. Suited for: Mapping. Key uniques include Void Battery, Vixen's Entrapment, The Devouring Diadem, Atziri's Reflection, Bitterbind Point.

Build Video

Traditional-Nerve-52's Notes

-- Update Cane of Kulemak --

There is also a version with Cane of Kulemak that is very powerful. I posted a guide : https://www.pathofexile.com/forum/view-thread/3331433

and a very poor quality video of the gameplay : https://www.youtube.com/watch?v=6TMXna7YyLs

Exact same concept but different way to reach zero duration of despair

-- Main thread --

POB with Dialla : https://pastebin.com/8BEtkjGt https://pastebin.com/Bi4u1BEy Added the level & qual from Dialla ( now 8.3 million DPS )

POB with cursed ground : https://pastebin.com/DNa3qerv

Build video: https://www.youtube.com/watch?v=fX10ZTPkrtE

This build leverages Dialla + Anomalous Impending doom support and is absolutely insane.

By getting 50 qual on Anomalous Impending Doom, the linked curse is instant cast. I stumble on this mechanic last league while trying all sort of gems with Dialla. The issue I had was the way impending doom scaled damage with the doom mechanic. Making the curse instant was counter intuitive to the more multiplier of the doom that the skill needed.

​

This league doom was removed and impending doom got double damage and a wooping 370% effectiveness of added damage.

--- Update on cursed ground version --

Also tried the cursed ground method mentioned in the comments where instead of using Dialla we can use any chest and link cursed ground in the six link. Here is the POB with cursed ground : https://pastebin.com/DNa3qerv

Conclusion: this certainly provide more damage/defence and is much cheaper. Mechanically I find it slightly inferior because we add a short delay before our first burst. The first cursed ground needs to be removed by spell cascade before we can proc out first doom blast. For mapping the Dialla provide instant burst which does feel better but not sure it can justify the cost and loss of defence.

​

--- Update how to calculate the POB ---

In POB the hit dps of doom blast isn't the real DPS, you need to calculate it yourself using

  1. the average hit ( 969 836 )
  2. the cooldown ( 0.132 )
  3. Since we have spell cascade effectively capping our proc rate we have 1/0.132 = 7.5 procs a second This example is using cooldown recovery belt ( normally it's 1/0.15 = 6.67 procs )
  4. The DPS is 969 836 * 7.5 = 7.3 Million

How to calculate damage in POB :

1

​

2

Notes:

Cast time of curse is 0.50 ( very fast )

Spell Cascade allows you to cap effective cast speed without the downside ( the less damage does not apply to impending doom )

Level of chaos skill gems doesn't apply to impending doom ( support )

Some people suggested using the balance of terror to get cooldown recovery & crit mult but I tested it and it doesn't work with triggered curse in Vixen. You would need to manually cast Enfeeble & Temporal chain to get the buff. Also tested doing weapon swap and it doesn't work as the crit mult is removed when switching back to main weapon

So far only two mods are troublesome :

  1. Map mod Less cooldown recovery ( around 40 less damage ) We can still do them easily but with less damage
  2. Eldritch less cooldown per power charge completely break the build because we are stacking power charges and this disable our skills. If you click that mop you have to give up the map.

​

Gear

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Void Battery
The Devouring Diadem
Dialla's Malefaction
Tempest Charm
Miracle Nail
Storm Loop
Vixen's Entrapment
Mind Snare
Blood Pace
Atziri's Reflection
Watcher's Eye
Forbidden Flame
Apocalypse Eye
Plague Vessel
Forbidden Flesh
Entropy Bloom
Armageddon Essence
Militant Faith

Skills

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Body Armour

  • DespairDespair21/20WMain
  • Impending DoomImpending Doom21/20W
  • Spell CascadeSpell Cascade20/11W
  • Void ManipulationVoid Manipulation20/20W
  • Power Charge On CriticalPower Charge On Critical20/23W
  • Added Chaos DamageAdded Chaos Damage20/20W

Boots

  • WitherWither21/20W
  • Shield ChargeShield Charge20/20W
  • Spell TotemSpell Totem20/20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Temporal ChainsTemporal Chains20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • EnfeebleEnfeeble21W
  • Hex BloomHex Bloom20/20W

Weapon 1

  • ZealotryZealotry21/3W
  • Increased DurationIncreased Duration21/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 2

  • SteelskinSteelskin20/20W
  • Flame DashFlame Dash1W

Helmet

  • GraceGrace20W
  • Vaal HasteVaal Haste20W

Helmet

  • DisciplineDiscipline21W

Helmet

  • Tempest ShieldTempest Shield21/5W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.87M
Hit DPS
1.87M
With Poison DPS
1.87M
With Ignite DPS
1.87M
With Bleed DPS
1.87M
Damage over Time
0
Culling DPS
0
Average Hit
987.19K

Attack & Crit

Attack/Cast Rate
1.89/s
Cooldown
0.13s
Hit Chance
100%
Crit Chance
76%
Crit Multiplier
389%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
61.94K
Life
4.09K
Energy Shield
2.45K
Mana
489
Ward
0
Armour
216
Evasion
11.9K
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
25%
Spell Block
26%
Spell Suppression
11%
Evade (Melee)
76%
Evade (Projectile)
76%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+3%)
Cold Resistance
75% (+29%)
Lightning Resistance
75% (+14%)
Chaos Resistance
45%

Max Hit Taken

Physical
9.08K
Fire
30.11K
Cold
30.11K
Lightning
30.11K
Chaos
12.35K

Recovery

Life Regen
0/s
ES Regen
49/s
ES Recharge
2.45K/s
Mana Regen
41/s
Life Leech
773.96/s
ES Leech
288.57/s
Mana Leech
0/s

Attributes & Utility

Strength
161
Intelligence
336
Dexterity
166
Movement Speed
58%
Endurance Charges
3
Frenzy Charges
3
Power Charges
8
Devotion
105
Item Rarity
26%