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PoE 3.23·Affliction·Occultist

Impending Doom 2: The Resurrection

by shallou2 years ago40

DPS
153.03M
Effective HP
235.35K
Life
3.52K
Level
100
Min budget

Overview

Impending Doom 2: The Resurrection is a Path of Exile Occultist build by shallou, made for the Affliction league (3.23). It is centered on Doom Blast. In Path of Building it reaches 153.03M DPS with 235.35K effective HP, 3.52K life, 3.06K energy shield. Suited for: Mapping, Sanctum, Simulacrum. Key uniques include Void Battery, Mageblood, Progenesis, Forbidden Shako, Badge of the Brotherhood.

Build Video

shallou's Notes

Greetings exiles, I would like to share a showcase video of the build I'm currently playing - impending doom power charge stacking occultist: https://www.youtube.com/watch?v=RF4abLyiSsE

Contrary to common beliefs, impending doom builds are still well and alive after the changes to spell cascade gem made in affliction league. Currently, spell cascade and awakened spell cascade don't work out of the box - the cascade points are placed further apart, and with default hex radius + skittering runes passive (pre 3.23 setup), the cascading curses no longer overlap in the middle, resulting in significantly lower impending doom trigger rate. However, with enough investment in increased AoE, it is still possible to achieve the center overlaps like before. This is especially easy to achieve on a power charge stacking occultist: 1 increased AoE per power charge charm + 1 medium cluster jewel with Vast Power node.

With that out of the way, allow me to introduce you the build. The roundest of all-rounders, the perfect combination of zoom, damage, and girth, all map mods viable, all ubers trivialized, the ultimate softcore build fantasy - TheWitchThatWasTaken. Offensive side, this build does 170 million pinnacle dps - 100% consistency, with little to no ramp, and incredible range. When it comes to mapping, it has 150% movement speed, 1 second cooldown flame dashes, and impending doom + profane bloom which deletes full screen of mobs on every single cast. Just to emphasize on how good the clear is, I was able to get 6 rewards in simulacrums on almost every wave regardless of map. Defensively, this build has 3.5k HP, 3k ES, and Eldritch Battery + Mind over Matter + 6% more boosted MoM effect from charms. The effective health pool against non chaos damage is 6.5k. On top of that, it has 55% true spell block, 26k armour, 5 endurance charges, 22k evasion, 75% all res, and tri-elemental damage reduction from Mageblood flasks. Recovery is extremely good too mostly due to instant leech, but also some flat regens and ghost shroud. I'd say this level of defense is enough for the build to hit 100 doing any kind of content in the game comfortably.

So what's the budget? My estimate based on current economy is around 1 mirror if you want all the best in slots items. The most expensive pieces are +1 power charge synth ring / precursor's emblem, mageblood, level 35 impending doom shako, and kalandra's touch. Comparing to the meta endgame builds currently going around, I think this one is significantly more cost efficient since we are paying the off-meta prices (awakened spell cascade is only 5 divs lol). If you already have a mageblood and want to give it a try before big commitment, I also have a PoB that uses Sandstorm Visage + Covenant instead of a Shako. It will be a lot cheaper, but runs different defensive auras (no grace or discipline, uses high level vitality + temporal rift instead) and does less damage. I played the covenant version back in sanctum league and it was great. Despite having half the damage of the shako version, it was still destroying all ubers with ease.

Link to the PoBs

I'm happy to discuss if you have questions about the build. Cheers!

​

Loadouts

Gear

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Void Battery
Forbidden Shako
Fate Shroud
Badge of the Brotherhood
Precursor's Emblem
Kalandra's Touch
Vixen's Entrapment
Mageblood
Ralakesh's Impatience
Malachai's Loop
That Which Was Taken
Fulgent Stone
Rational Doctrine
Stormshroud
Dragon Glimmer
Assassin's Corvine Charm of the Hierophant
Fulgent Shard
Spirit Solace
Impossible Escape
Militant Faith
Occultist's Corvine Charm of the Hierophant
The Balance of Terror
Watcher's Eye
Assassin's Lupine Charm of the Raider

Skills

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Helmet

  • Doom Blast35WMain
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Body Armour

  • DeterminationDetermination21W
  • Tempest ShieldTempest Shield21W
  • GraceGrace21W
  • Vaal DisciplineVaal Discipline21W
  • ZealotryZealotry21W
  • EnlightenEnlighten4W

Helmet

  • Temporal ChainsTemporal Chains21/20W
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Gloves

  • DespairDespair20/20W
  • PunishmentPunishment21/20W
  • EnfeebleEnfeeble21W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Weapon 1

  • Molten ShellMolten Shell10/20W
  • Void SphereVoid Sphere1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 2

  • WitherWither20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Spell TotemSpell Totem20/23W

Boots

  • ClarityClarity1W
  • VitalityVitality2W
  • Phase RunPhase Run20/20W

Boots

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Wildwood Primalist
Wildwood Primalist
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Yugul

Character Stats

Level
100

Damage

Full DPS
152.51M
Combined DPS
153.03M
Hit DPS
153.03M
With Poison DPS
153.03M
With Ignite DPS
153.03M
With Bleed DPS
153.03M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
18.36M
Burst Damage
18.36M

Attack & Crit

Attack/Cast Rate
8.33/s
Cooldown
0.12s
Hit Chance
100%
Crit Chance
96%
Crit Multiplier
595%
AoE Radius
3.3 m
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
235.35K
Life
3.52K
Energy Shield
3.06K
Mana
0
Ward
0
Armour
26.34K
Evasion
22.81K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
23%
Spell Block
55%
Spell Suppression
0%
Evade (Melee)
78%
Evade (Projectile)
78%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+70%)
Lightning Resistance
75% (+46%)
Chaos Resistance
75% (+46%)

Max Hit Taken

Physical
24.77K
Fire
83.3K
Cold
83.3K
Lightning
83.3K
Chaos
40.12K

Recovery

Life Regen
227.7/s
ES Regen
61.3/s
ES Recharge
3.06K/s
Mana Regen
68.5/s
Life Leech
937.33/s
ES Leech
510.83/s
Mana Leech
0/s

Attributes & Utility

Strength
175
Intelligence
395
Dexterity
176
Movement Speed
151%
Endurance Charges
5
Frenzy Charges
13
Power Charges
13
Devotion
75