- DPS
- 153.03M
- Effective HP
- 235.35K
- Life
- 3.52K
- Level
- 100
- Min budget
Overview
Impending Doom 2: The Resurrection is a Path of Exile Occultist build by shallou, made for the Affliction league (3.23). It is centered on Doom Blast. In Path of Building it reaches 153.03M DPS with 235.35K effective HP, 3.52K life, 3.06K energy shield. Suited for: Mapping, Sanctum, Simulacrum. Key uniques include Void Battery, Mageblood, Progenesis, Forbidden Shako, Badge of the Brotherhood.
Build Video
shallou's Notes
Greetings exiles, I would like to share a showcase video of the build I'm currently playing - impending doom power charge stacking occultist: https://www.youtube.com/watch?v=RF4abLyiSsE
Contrary to common beliefs, impending doom builds are still well and alive after the changes to spell cascade gem made in affliction league. Currently, spell cascade and awakened spell cascade don't work out of the box - the cascade points are placed further apart, and with default hex radius + skittering runes passive (pre 3.23 setup), the cascading curses no longer overlap in the middle, resulting in significantly lower impending doom trigger rate. However, with enough investment in increased AoE, it is still possible to achieve the center overlaps like before. This is especially easy to achieve on a power charge stacking occultist: 1 increased AoE per power charge charm + 1 medium cluster jewel with Vast Power node.
With that out of the way, allow me to introduce you the build. The roundest of all-rounders, the perfect combination of zoom, damage, and girth, all map mods viable, all ubers trivialized, the ultimate softcore build fantasy - TheWitchThatWasTaken. Offensive side, this build does 170 million pinnacle dps - 100% consistency, with little to no ramp, and incredible range. When it comes to mapping, it has 150% movement speed, 1 second cooldown flame dashes, and impending doom + profane bloom which deletes full screen of mobs on every single cast. Just to emphasize on how good the clear is, I was able to get 6 rewards in simulacrums on almost every wave regardless of map. Defensively, this build has 3.5k HP, 3k ES, and Eldritch Battery + Mind over Matter + 6% more boosted MoM effect from charms. The effective health pool against non chaos damage is 6.5k. On top of that, it has 55% true spell block, 26k armour, 5 endurance charges, 22k evasion, 75% all res, and tri-elemental damage reduction from Mageblood flasks. Recovery is extremely good too mostly due to instant leech, but also some flat regens and ghost shroud. I'd say this level of defense is enough for the build to hit 100 doing any kind of content in the game comfortably.
So what's the budget? My estimate based on current economy is around 1 mirror if you want all the best in slots items. The most expensive pieces are +1 power charge synth ring / precursor's emblem, mageblood, level 35 impending doom shako, and kalandra's touch. Comparing to the meta endgame builds currently going around, I think this one is significantly more cost efficient since we are paying the off-meta prices (awakened spell cascade is only 5 divs lol). If you already have a mageblood and want to give it a try before big commitment, I also have a PoB that uses Sandstorm Visage + Covenant instead of a Shako. It will be a lot cheaper, but runs different defensive auras (no grace or discipline, uses high level vitality + temporal rift instead) and does less damage. I played the covenant version back in sanctum league and it was great. Despite having half the damage of the shako version, it was still destroying all ubers with ease.
I'm happy to discuss if you have questions about the build. Cheers!
Loadouts
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 100
Damage
- Full DPS
- 152.51M
- Combined DPS
- 153.03M
- Hit DPS
- 153.03M
- With Poison DPS
- 153.03M
- With Ignite DPS
- 153.03M
- With Bleed DPS
- 153.03M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 18.36M
- Burst Damage
- 18.36M
Attack & Crit
- Attack/Cast Rate
- 8.33/s
- Cooldown
- 0.12s
- Hit Chance
- 100%
- Crit Chance
- 96%
- Crit Multiplier
- 595%
- AoE Radius
- 3.3 m
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 235.35K
- Life
- 3.52K
- Energy Shield
- 3.06K
- Mana
- 0
- Ward
- 0
- Armour
- 26.34K
- Evasion
- 22.81K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 55%
- Spell Suppression
- 0%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 75% (+70%)
- Lightning Resistance
- 75% (+46%)
- Chaos Resistance
- 75% (+46%)
Max Hit Taken
- Physical
- 24.77K
- Fire
- 83.3K
- Cold
- 83.3K
- Lightning
- 83.3K
- Chaos
- 40.12K
Recovery
- Life Regen
- 227.7/s
- ES Regen
- 61.3/s
- ES Recharge
- 3.06K/s
- Mana Regen
- 68.5/s
- Life Leech
- 937.33/s
- ES Leech
- 510.83/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 395
- Dexterity
- 176
- Movement Speed
- 151%
- Endurance Charges
- 5
- Frenzy Charges
- 13
- Power Charges
- 13
- Devotion
- 75