Impale Ancestral Protector Champion - need some feedback to improve it.
by Arqium3 years ago1
- DPS
- 10.27M
- Effective HP
- 45.48K
- Life
- 3.35K
- Level
- 90
- Min budget
Overview
Impale Ancestral Protector Champion - need some feedback to improve it. is a Path of Exile Champion build by Arqium, made for the Sanctum league (3.20). It is centered on Ancestral Protector and plays as a strength, attack, totem, melee archetype. In Path of Building it reaches 10.27M DPS with 45.48K effective HP, 3.35K life, 274 energy shield. Suited for: Sanctum. Key uniques include Atziri's Disfavour, Great Old One's Tentacles, The Magnate, Wilma's Requital, Dawnstrider.
Arqium's Notes
Hey, this is my second build of the league, after the first ones failed as starters.I only play about 6 hours/week, so I have to optimize with very low currency.This one I can feel that really has the potential to be a very good league starter and cheap, and has lots of room to optimize.
POB: https://pobb.in/RzAd9U7FPqoK
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Concept is using Atziri Disfavor with Wilmas Requital to scale Ancestral Protector, with some aura scalling and a high level precision so I can use Precise Technique.
With Meele splash, strike additional targets, multiple totems and Great Old One's Tentacles the clear is awesome (witha little delay after summoning the totems). Has a very safe playstyle and good for sanctum. Great Old One's make clears to be comparable to explosions. I really don't need any more explosions it in this build, i think.
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Defenses I focused on evasion with grace and sustain with vitality and Enduring Cry on leftclick. With a Life flask it seems to be good enough.
I am experimenting with Adrenaline ascendency, but Maybe I will change it, because i am feeling it is unreliable, i have to find a more reliable to turn it on with the sockets i have.
But now I need help with 2 things:The POB shows that I have about 10mi dps, but when fighting bosses it doesn't seems so, it feels lower, i am not sure exactly.
But I don't know to what path should I steer it to scale more dps and more defenses... i need a way to generate frenzy charges, and get some ailment immunity, but I don't really know where more to go.
I will appreciate any feedback! Thanks!
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 10.27M
- Combined DPS
- 2.58M
- Hit DPS
- 1.23M
- With Poison DPS
- 1.23M
- With Ignite DPS
- 1.23M
- With Bleed DPS
- 1.26M
- With Impale DPS
- 2.56M
- Damage over Time
- 23.95K
- Bleed DPS
- 23.95K
- Impale DPS
- 1.33M
- Culling DPS
- 0
- Average Damage
- 120.62K
- Burst Damage
- 120.62K
Attack & Crit
- Attack/Cast Rate
- 10.22/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 4
- Mana Cost
- 0
- Life Cost
- 91
Defence
- Effective Hit Pool
- 45.48K
- Life
- 3.35K
- Energy Shield
- 274
- Mana
- 23
- Ward
- 0
- Armour
- 13.44K
- Evasion
- 32.31K
- Phys Damage Reduction
- 82%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+20%)
- Cold Resistance
- 75% (+19%)
- Lightning Resistance
- 75% (+4%)
- Chaos Resistance
- 53%
Max Hit Taken
- Physical
- 12.82K
- Fire
- 23.2K
- Cold
- 23.2K
- Lightning
- 23.2K
- Chaos
- 14.08K
Recovery
- Life Regen
- 448.9/s
- Net Life Regen
- 327.03/s
- ES Regen
- 0/s
- ES Recharge
- 274/s
- Mana Regen
- 13.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 121.87/s
Attributes & Utility
- Strength
- 429
- Intelligence
- 155
- Dexterity
- 194
- Movement Speed
- 152%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0