LA Deadeye looking for next paths to upgrade or is it mostly a waste of currency?
by HaDeZs3 years ago4
- DPS
- 3.71M
- Effective HP
- 16.76K
- Life
- 3.52K
- Level
- 98
- Min budget
Overview
LA Deadeye looking for next paths to upgrade or is it mostly a waste of currency? is a Path of Exile Deadeye build by HaDeZs, made for the Crucible league (3.21). It is centered on Vaal Lightning Arrow and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 3.71M DPS with 16.76K effective HP, 3.52K life, 156 energy shield. Suited for: Simulacrum, Mapping. Key uniques include Kaom's Spirit, Bottled Faith, Voll's Vision, Yoke of Suffering, Dying Sun.
HaDeZs's Notes
Here is my current POB.
Its a modified Balormage starter build. Nothing too fancy but I got lucky with some gambling and got myself a good bow. The quiver super cheap the first two weeks of the league.
The build right now clears the whole screen with one cast of LA on anything I've been juicing (i haven't tried 60%+ delirious maps yet) And I'm really happy zooming maps and clearing everything. The only issue is sometimes dying to crucible rares/uniques and crusader bosses or guardian bosses. And the time to take down those single targets which is why I added the ballista to help.
I wanted to add damage but the bow upgrade, but it didn't add as much as I had hoped gameplay wise even though I added well over a million dps per LA with it.
Is the next step to work in an expensive OMNI? or change to a double cluster setup with a large thread of hope? I'm pretty sure I could use a change in the way my gem setup is as well.
Curious if the trouble/cost to upgrade the build again would really increase the gameplay aspect of survivability and dps output if I made those changes or if it would be just a smaller stepping stone in gameplay.
I added about 1.5m dps per LA in guardian dps on POB and it was a small difference in taking out crusader bosses.
Or am I removing the ballista setup and getting up another manaforged setup with a bunch of different elemental arrow attacks?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 98
Damage
- Full DPS
- 3.71M
- Combined DPS
- 2.73M
- Hit DPS
- 2.72M
- With Poison DPS
- 2.72M
- With Ignite DPS
- 2.73M
- With Bleed DPS
- 2.72M
- Damage over Time
- 8.02K
- Ignite DPS
- 8.02K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 324.64K
- Burst Damage
- 324.64K
Attack & Crit
- Attack/Cast Rate
- 8.39/s
- Hit Chance
- 97%
- Crit Chance
- 97%
- Crit Multiplier
- 496%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 16.76K
- Life
- 3.52K
- Energy Shield
- 156
- Mana
- 951
- Ward
- 0
- Armour
- 853
- Evasion
- 7.31K
- Phys Damage Reduction
- 17%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 82%
- Evade (Melee)
- 61%
- Evade (Projectile)
- 61%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+64%)
- Cold Resistance
- 76% (+12%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- -45%
Max Hit Taken
- Physical
- 5.3K
- Fire
- 20.8K
- Cold
- 17.04K
- Lightning
- 15.5K
- Chaos
- 3.04K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 156/s
- Mana Regen
- 18.6/s
- Life Leech
- 1.03K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 217
- Intelligence
- 181
- Dexterity
- 318
- Movement Speed
- 318%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0