[POE] Lacerate Bleed Gladiator League Starter Build Guide - 3.25 Settlers of Kalguur
by limit_break_overdrive2 years ago54Subscribe
- DPS
- 3.67M
- Effective HP
- 396.77K
- Life
- 4.44K
- Level
- 94
- Min budget
Overview
[POE] Lacerate Bleed Gladiator League Starter Build Guide - 3.25 Settlers of Kalguur is a Path of Exile Gladiator build by limit_break_overdrive, made for the Kalguur league (3.25). It is centered on Lacerate of Haemorrhage and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 3.67M DPS with 396.77K effective HP, 4.44K life.
Build Video
limit_break_overdrive's Notes
YouTube Build Guide Link: https://youtu.be/TDqZ-0NNxQ4
by limit_break_overdrive
################## Ascendancy Order ##############################
You start with Gratuitious Violence Determined Survivor for Cruel Lab.
Then you take More Than Skill for Merc Lab and War of Attrition for Uber Lab. PSA These last 2 ascendancies can be swapped if you feel like your damage is too low early on.
We now have bleed explosion on the first lab which is a nice quality of life!
############################ Jack The Axe ###############################
Althought not compulsory, this axe is really good for the build. I included it in the BIG gear set. The other gear set has a 400 DPS axe crafted to show what to aim for. Our weapon requires a lot of good stats but is craftable.
Jack The axe reserves life with a special aura, so keep that in mind.
########################### Ryslatha's Coil ###############################
Extremely strong belt that gives a lot fo damage AND synergizes with Volatility Support as well. Just hard to fit with resistances but doable. It is not currently active in the BIG gear set but still in the item list.
############################### Lacerate of Haemorrhage #################################
IMPORTANT
This is a league starter guide so I cannot expect people to get this transfigured gem on SSF, it all depends on RNG and how much lab you are willing to run. However, it is simply better than the standard gem.
In trade, get it as soon as you can.
Normal Lacerate is still fine, just not as good damage wise. So even in SSF this should be fine to league start with.
############################### Leveling ################################################
You can start with Lacerate right after entering Merveil's Cavern as you get this gem from Nessa's quest reward. This is fine but I just like to wait later when we get more attack speed. Lacerate feels good with a lot of attack speed.
I recommend switching at level 38 in Act 4 when you can get Multistrike from Dialla after killing both Daresso and Kaom. You can still use the skill, there's nothing wrong with it, Sunder just feels better early on.
I use Splitting steel at the start and then Sunder as soon as I can. I just really like Sunder for the early campaign.
Sunder - Chance to Bleed - Maim. Chance to bleed I keep at least up to Merveil. Bleed feels nice for her since she does not recharge her energy shield as quickly, thanks to damage over time.
Early on, before you get Resolute Technique, using Precision is good. Remove Precision once you have Resolute Technique, close to Normal lab usually.
Keep that link until you switch to Lacerate, adding Melee physical damage as another link.
Sunder - Melee Physical Damage - Chance to Bleed - Maim or Faster attacks if green socket. On league start chromes might be hard to come by.
Once you switch to Lacerate
Here are the links in order
Lacerate - Multistrike - Brutality - Chance to Bleed (unless you already have a 100% bleed chance, then Melee Physical Damage is better)
Links for late game are in order in the Skills tab.
Upon changing to Lacerate, Auras should be:
Pride - Blood and Sand
Blood and Sand is just free damage for 10% reservation since we stay in Blood Stance. (We stop using it later once we get Malevolence as well since we lack mana to reserve this one as well.)
##################################### BRUTAL RESTRAINT #####################################
The main stat you are looking for are Global Physical Damage and 8% Increased Effect of Non-Curse Aura from your Skills. The other ones that are nice are: 4% increased maximum life, Increased attack and cast speed and gain alchemist genius on flask use.
################################ Skill Trees and Gear Sets #######################################
The way I make my guides is as follows:
Select a gear set and then the corresponding tree. They have the same name. There is no gear set for leveling, only for when you're in maps. I make my trees stop at level 94, which is a fair level. I include however a tree for level 100 if you need it.
Watch the video for more explanation on how this works if needed.
########################## Physical Damage Mitigation ###########################################
We are not using determination, and barely any armour. We get our mitigation from Arctic Armour, the Pantheons and some damage shifting on the helmet.
Arctic Armour is 20%
Pantheons:
Tukohama: 6% on average, up to 9%
Solaris: 6% (For Bosses Only)
Lunaris: From 1% to 8% when Mapping
Block also helps mitigate obvisouly.
Endurance Charges (Even Better this patch as they mitigate elemental damage as well)
LAST LEAGUE, I ran Tier 16 Maps, Maven's Invitation and Shaper at level 91, with the build not being complete and it was fine. Block was strong, and we get even more of it this league!
################################# Stun Immunity ##############################################
Unwavering Stance is just the easiest as we need a lot of stats on our gear already. Stun immunity is pretty important on this build. We take it at the end of the campaign in the skill trees but anytime stun becomes a problem you can take this keystone. It is always 1 point away.
##################################### Corrupted Blood immunity ####################################
We can get CB Immunity both on the skill tree and from a corrupted jewel. Both are in the build to showcase both options, but you only need one of them. A GOOD CB immunity jewel would be better as it would save a skill point.
################################## Charge Generation ###########################################
We generate Endurance charges on block thanks to the Deflection Notable.
For frenzy charges, I just use the Swagger notable. This a Dual Wield block notable but the frenzy charge generation part works with a shield as well. Another option is to use Frenzy of Onslaught on Bosses. Once you have them, you only need to frenzy once in a while. Not ideal but not as bad as it sounds. Normal frenzy only works with Bows now.
################################# Flasks ###################################################
This one is a weird one. We do not scale a lot of armour but getting some on flasks with a Granite and a Basalt is a good idea. It just helps a little with Physical Damage. However, the new Elemental Flasks are another viable option. (Ruby, Topaz and Sapphire) They are giving +5% to all maximum resistances.
With the wat endurance charges work now, I would go with Granite and Basalt just to get that extra bit of physical damage mitigation.
############################### Total Max Life ##############################################
Lower than I usually like but I think it is better to get more layered defense. We can still get 4.5K 5K Max life, especially now that the life rolls have been increased on gear.
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POB: https://pobb.in/cDx-6aTg0QFY
0:00 - Intro 1:00 - PoB Update 1:35 - PoB Notes 2:20 - Skill Trees 5:00 - Gear Sets and Gear 9:00 - Configuration Window and Conlcusion
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Tukohama
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 3.67M
- Hit DPS
- 407.5K
- With Poison DPS
- 407.5K
- With Ignite DPS
- 407.5K
- With Bleed DPS
- 3.67M
- Damage over Time
- 3.26M
- Bleed DPS
- 3.26M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 43.82K
- Burst Damage
- 43.82K
Attack & Crit
- Attack/Cast Rate
- 4.65/s
- Hit Chance
- 100%
- Accuracy
- 591
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 3.8 m
- Mana Cost
- 48
- Life Cost
- 10
Defence
- Effective Hit Pool
- 396.77K
- Life
- 4.44K
- Energy Shield
- 50
- Mana
- 90
- Ward
- 0
- Armour
- 8.52K
- Evasion
- 2.38K
- Phys Damage Reduction
- 77%
Mitigation & Avoidance
- Block
- 88%
- Spell Block
- 88%
- Spell Suppression
- 100%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+14%)
- Cold Resistance
- 80% (+18%)
- Lightning Resistance
- 81% (+16%)
- Chaos Resistance
- 4%
Max Hit Taken
- Physical
- 18.95K
- Fire
- 65.13K
- Cold
- 59.47K
- Lightning
- 62.17K
- Chaos
- 11.31K
Recovery
- Life Regen
- 430.6/s
- Net Life Regen
- 312.09/s
- ES Regen
- 0/s
- ES Recharge
- 50/s
- Mana Regen
- 12.2/s
- Life Leech
- 887.8/s
- ES Leech
- 0/s
- Mana Leech
- 139/s
- Total Degen
- 118.51/s
Attributes & Utility
- Strength
- 353
- Intelligence
- 129
- Dexterity
- 176
- Movement Speed
- 40%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 30
- Devotion
- 0