PoE 3.17·Archnemesis·Necromancer
[Zizaran] Ignite Detonate Dead Necromancer guide - 3.18
by destroyermaker4 years ago2.75K
- DPS
- 6.3M
- Effective HP
- 178.93K
- Life
- 6.84K
- Level
- 95
- Min budget
Overview
[Zizaran] Ignite Detonate Dead Necromancer guide - 3.18 is a Path of Exile Necromancer build by destroyermaker, made for the Archnemesis league (3.17). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 6.3M DPS with 178.93K effective HP, 6.84K life, 1.35K energy shield.
Build Video
destroyermaker's Notes
---- FAQ ----
What's the earliest I can switch to DD?
The minimum requirement to switch to DD is to have Vaal DD and 100% chance to ignite. Don't play this build as DD before then. Overall I'd also recommend to switch when the actual guide switches on the tree.
Why is the raise spectre gem not included?
In 3.17 desecrate got updated to add the spectres you last used to your monster pool, even if you don't have the spectres summoned right now. This is also saved to your character and persists between logouts.
My Elemental Overload is never proccing, ELP!
A decently rolled Ungil's Harmony will help a lot for EO uptime but shouldn't be needed. Taking the suppress mastery that gives you crit chance per % suppress will give you the crit you need.
Also make sure you're checking in the right place: EO now shows up as a little diamond shape under DD on your skillbar, not in your buffbar anymore!
I don't have any energy shield (yet), should I still pick up Ghost Dance?
If you have actual 0 es, there's no reason to pick up Ghost Dance. Just try to get any item with energy shield on it though, Ghost Dance becomes worth it once you have about 200es or more.
Once you get the "maximum life gained as energy shield" mod on your chest you defintely want Ghost Dance, try to focus on getting this.
I deal literally 0 damage, why?
There's 3 reasons I've seen this happen mostly:
- You didn't level your Desecrate gem, leveling your Desecrate gem is very important!
- You don't have 100% chance to ignite
- Your Elemental Overload is not proccing(check for the little diamond icon under the DD skill in your skillbar)
Why is the Detonate Dead gem in the guide level 1?
Detonate dead consists of 2 hits that occur at the same time: a spell portion and a corpse portion.
If you ignite only the highest of these 2 ignites will actually apply, since we scale corpse damage in this version it would be the corpse part.
Leveling up the gem only increases the damage of the spell part, and gives you a little bit of AoE, the downside however is that your mana cost will go up significantly, and you can't run elemental reflect maps anymore.
So just keep your Detonate Dead at level 1, this means lower mana cost without losing any damage.
---- LEVELING ----
For leveling we start out using Orb of Storms and Stormblast mine, if you really hate Stormblast Mine you can also use spark with pierce on it
If you Use a lightning ability inside the Orb of Storms (detonate the mines inside or stand inside while sparking) Orb of storms will attack again each time.
You can use the wand recipe for some extra damage:
You can sell a Magic Wand with a Topaz, Ruby or Sapphire Ring and an Alteration Orb to get a wand with flat lightning, fire or cold damage to spells. This is very nice for damage early on.
The tier of flat damage depends on the rarity of the ring you use:
- Normal Rarity = lvl 8 requirement
- Magic Rarity = lvl 14 requirement
- Rare Rarity = lvl 20 requirement
When using lightning abilities you probably want to go for lightning or cold dmage, and when Arma Brand you want to switch both your wands to fire damage.
On Spark make sure to cast Spark inside your Orb of Storms, this should be plenty of damage for single target.
---- SPECTRES ----
The only real valid spectres are Auric Champion or Auric Colossus, found in Temple of Solaris level 2. These spectres are bugged and have 60% more life than any other spectre, this bug won't be fixed in 3.18.
Pick the one you like the look of the most, use the Raise Spectre gem on it once, then unsocket the Raise Spectre gem forever. The Auric spectre you summoned is now in your Desecrate pool.
---- PLAYSTYLE ----
Clear:
For clear you mostly just shield charge around, cast desecrate and cast DD. For clearing you should only have to cast DD once per pack so even though it's a 2-button build, it should be relatively smooth.
Bossing:
When bossing a few more buttons get involved. Cast desecrate under the boss and press your Vaal DD(if you have it ready, else cast DD until you have it) then press Focus.
While your Vaal DD is going off cast your Wave of Conviction or Flame Surge(depends on whether you have exposure on gloves already) on the boss for the -resist debuff and curse on hit setup.
Now make sure the boss keeps corpses next to it so your Vaal DD has targets and so Plague Bringer and Corpse Pact keep their benefits.
After this you can pretty much run around and repeat the process again until the boss is dead.
Some tips:
- If you use Vaal Molten Shell: remember it locks you out of Vaal DD for quite a while, use it very sparingly, if at all
- Line up your Focus with Vaal DD so you get as much benefit out of that as possible, this also means your Vaal DD can recharge itself sometimes!
- In bossfights like The Hidden or The Feared, try to blow up the corpse of a boss on top of another boss, this pretty much throws a giant nuke at that boss.
---- ENCHANTS ----
Some good enchants for DD are:
- Detonate Dead has a chance to detonate another corpse
- % Detonate Dead damage
- Any of the aura reservations you use
---- Cheap annoint ----
Arsonist is very good for cheap until you can get Ash Frost and Storm
https://pastebin.com/XzQVdre8 (Notes aren't in yet)
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ralakesh
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 6.3M
- Hit DPS
- 2.34M
- With Poison DPS
- 2.34M
- With Ignite DPS
- 6.3M
- With Bleed DPS
- 2.34M
- Damage over Time
- 3.96M
- Ignite DPS
- 3.96M
- Culling DPS
- 0
- Average Hit
- 791.61K
Attack & Crit
- Attack/Cast Rate
- 2.95/s
- Crit Chance
- 17%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 178.93K
- Life
- 6.84K
- Energy Shield
- 1.35K
- Mana
- 116
- Ward
- 0
- Armour
- 35.49K
- Evasion
- 27.04K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 50%
- Spell Block
- 48%
- Spell Suppression
- 100%
- Evade (Melee)
- 76%
- Evade (Projectile)
- 76%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+30%)
- Cold Resistance
- 75% (+46%)
- Lightning Resistance
- 75% (+27%)
- Chaos Resistance
- -23%
Recovery
- Life Regen
- 246.31/s
- ES Regen
- 67.3/s
- Mana Regen
- 90.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 162
- Intelligence
- 342
- Dexterity
- 156
- Movement Speed
- 53%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0