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PoE 3.27·Keepers of the Flame·Scion

PConc of Bouncing Scavenger League Starter | Phrecia PoE1 (Full Guide)

by anime princess7 months ago451Subscribe

DPS
40.55M
Effective HP
30.6K
Life
4.75K
Level
100
Min budget

Overview

PConc of Bouncing Scavenger League Starter | Phrecia PoE1 (Full Guide) is a Path of Exile Scion build by anime princess, made for the Keepers of the Flame league (3.27). It is centered on Poisonous Concoction of Bouncing and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 40.55M DPS with 30.6K effective HP, 4.75K life, 387 energy shield. Suited for: Mapping, Harvest. Key uniques include Fury Valve, Leper's Alms, Betrayal's Sting.

Build Video

anime princess's Notes

LEVELING NOTES Guide by animeprincess https://www.twitch.tv/animeprincess https://www.youtube.com/@anime.princess https://discord.gg/anime-princess-111244942860460032 SUMMARY: This is a budget leaguestart progression for Poison Concoction. The endgame gearing is pretty tame and this build can be played in SSF. ACT 1 talkreigh regex g-g-r|g-[gr]-g|r-g-g|Runn|rint|s:.+(mac|ax) LEVELING FILTER https://www.pathofexile.com/account/view-profile/xsnowingx-1952/item-filters use the AP leveling pconc pathfinder filter BANDITS Alira for 15% res ASCENDANCY ORDER: Passive Points -> Blunderbore (we respec in the future for Cloak of Flames) -> Obliteration -> Death Rush (can respec into Fury Valve for difficulty boss fights ie your first Maven) IMPORTANT NOTE: Always use the highest level life flasks you can equip!! Make use of Gambling in town for for gear upgrades!! The loot he gives can be very powerful!! Gamble for evasion based gear. --------------------------------ACT 1- SPECTRAL THROW START---------------------------------------- Create character on Scion. pick up spectral throw on the beach kill Hillock, enter town buy iron ring (3 wisdom scroll cost again) buy a 2H weapon from Talkleigh, look for a high phys hit (axe or maul or sword) Frostblink Decoy Totem use to tank Hillock for you in boss fight) Spectral Throw - Volley Support - Chance to Bleed - Chance to Poison (order of importance, obviously you will only have a 2 or 3 link) Snipers Mark (drop this after the Pconc swap) Level 12 + Enter Merveil's Cavern unlocks pconc gem teleport to town, and buy Poisonous Concoction for 1 transmute --------------------------------ACT 1- PCONC SWAP--------------------------------------------------------- Pconc - Volley - Void Manip - Unbound Ailments (order of importance) Shield Charge - Faster Attacks - Momentum (BUY SHIELD CHARGE ASAP AFTER MUD FLATS BECAUSE THE STR REQ GOES UP IF U POSTPONE THIS. we will not use it until level 12) Withering Step (debuff hard bosses by walking on top of them, to increase dmg) Precision (provides accuracy for pconc. do not need to constantly level this up as it adds reservation cost. occasionally check your accuracy in the stats page, and level as needed) After you kill fairgraves and hit Level 12, Swap to PCONC --------------------------------------ACT 2----------------------------------------------------------------------- Herald of Agony Arctic Armor (this is a good defensive aura if you can fit it in. when we get mana leech on the tree, clarity becomes useless and we can drop it) Blood Rage (optional skill that increases damage and gives leech) --------------------------------------ACT 3----------------------------------------------------------------------- Despair (self cast on bosses) Malevolence (useful aura in the endgame, not needed now) Grace / Haste (defensive / offensive aura decision. pick one) use this after grabbing the Charisma passive. can drop arctic armor if you need to) Plague Bearer (extra damage, works great with Increased Area of Effect if you have the gem slot for it) --------------------------------------ACT 4----------------------------------------------------------------------- Pconc - Greater Volley - Void Manip - Unbound Ailments After Act 4 you can just blast your way thru the rest of the campaign, and not worry about anymore gem swaps! ---------------------------POISON CONCOCTION OF BOUNCING SWAP--------------------------------- Projectile scaling priorities -> This setup is all about stacking as many projectiles as possible, then converting that into damage through chaining. Your first priorities are: - More projectiles overall - Projectile Mastery that grants increased damage per chain - Medium cluster option that works similarly to projectile mastery (You can chaos spam craft it to hit the notable Follow-Through, which adds a big chunk of damage for this projectile-heavy version.) - all the projectiles you can get via supports (use BOTH Greater Volley and GMP - Having all these projectiles will put strain on your life flasks, which is why the tree has support for regaining life flask charges. (All these changes are already noted in the Skill and Tree tabs for the Pconc Swap, which I did after campaign but if you want you can do it beforehand. PANTHEON: MAJOR: Brine King for Freeze immunity MINOR: Gruthkul for phys mitigation, altho this choice is flexible depending on your weakness. ENDGAME GEARING The build suggests a few common uniques. Some substitutions: Gloves: The Embalmer is a very common unique that can substitute for a 5L / 6L early on in endgame progression. Even when you eventually do get a 6L, the glove still provides poison duration, which is a good damage stat, so you can keep wearing it until you need to swap to rare gloves to fix your other stats. The Embalmer (Foulborn) On Killing a Poisoned Enemy, nearby Enemies are Poisoned is very powerful and this should be a chase goal. Pconc of Bouncing Scav was already cracked last phrecia league and now we get poison proliferation for our Pconc dmg as well as our massive chaos explosions from the ascendancy. Poisons you inflict deal Damage (15-20)% faster is also a good mod on the foulborn gloves, and it removes something useless Body Armor: Cloak of Flames allows us to hit 90% phys taken as fire, and will be our final body armor. 90% phys as fire is late game min-maxing so you don't have to get this early on Doppelganger Guise, or Rare Evasion armor with Phys taken as eldrith implicit are great early endgame options before we go 100% conversion Amulet: Fury Valve, or Rare Amulet with Damage over time Multiplier and Life Rings: Betrayal's Sting with noxious catalysts these rings provide 48% more damage each. You could possibly fit 2 of these on the build, and you will double your damage if you decide to do this. Keep in mind each ring has minimum -20 all ele res penalty so it will not be an easy task equipping two of them. Even one ring is so much more damage. Shield: Lepers Alm's is alot of damage and worth using early on if its cheap. It's usually pretty expensive day 1, but drops down to 1-4 chaos orbs by day 2. Dawnbreaker is a common Searing Exarch drop. This is generally cheap, and will be our final shield as it helps convert 100% phys into dire. Prioritize the phys taken as fire roll above all else. Rare Shaper Shield with life gain on block can be another option here. Pristine Fossils would be a good way to craft this. Flasks: Ruby flask is a good option after we start to convert phys into fire Rest of Gear: The rest of the gear should just fix your stats. T1 Life roll on every rare, Ele Res, Chaos Res, Strength, a Suppression Roll. Prioritize evasion bases as we are scaling this stat, and the 15% suppress mastery requires evasion helm, boot, glove. To acquire powerful SSF gear, I suggest sending Crimson Ore and Bars to Te Onui with your Kingsmarch ships, which will return well-rolled evasion gear. I was also using Faustus to gamble for my evasion gear, which has a good chance of being well-rolled. ENDGAME GEMS Swap Blood Rage to Culling Strike support for the important endgame boss fights. You can shield charge to cull them quickly, and blood rage is a mapping skill only. Awakened Unbound Ailments, Awakened Void Manipulation, Awakened Vicious Projectiles CONCLUSION: I will be streaming this start live on twitch. I will be posting build updates that take this past this budget starter guide on Youtube. This is a pconc guide so if you want to make that Mamba transition with me you will get support for that in a dedicated future video guide. My ingame chat channel is /global 8686 Feel free to ask for help in twitch chat, or in my discord community (link can be found at the top of this notes page). Hope to see you around in Phrecia League 2.0!!!! -animeprincess MISC FAQ: map regex? i do not like cannot leech and monsters avoid poison. the regex to avoid these is: "!eec|on," charges are not configured in pob? We get endurance charge on kill via anoint, and frenzy on kill if you remember to press Blood Rage at the start of the map. I am not including these in the POB because it's not going to affect boss damage, but we are primarily going to be mapping so yes you will usually have charges do we need tattoos? You will ideally have 1 avoid stun tattoo to push us from 96 to 100% stun avoidance. Stun immunity is very important when doing endgame bossing, where a shaper ball stunning you could mean the difference between getting hit once and walking it off, or dying. You may also need 1 poison chance tattoo if you do not opt to get it on the glove eldritch implicit BONUS: CHASE ITEMS I am simply going to make a list of very powerful and possibly very expensive upgrades that you can slot into this build. You will not find these in the item trees for this pob, because they are beyong the scope of a leauguestart and not easily accessible. You will likely see them in build update videos, depending on their price Microdistillery Belt: (offensive and defensive) put life flask in 5th flask slot and harvest craft +100 flask charges. flask still gives us damage so you can keep 5 flasks and completely negate the downsides of microdistillery belt while gaining the upsides. Incredible QoL tech. Balance of Terror: Inflict withered for 2 seconds on hit (offensive) Progenesis (defensive) Defiance of Destiny (defensive) Light of Meaning chaos damage (offensive) Watchers Eyes dot multi malevolence (offensive) Brutal Restaint (offensive) very powerful modes, for example Onslaught on Kill, Inc Flask Charge Gained, Alchemists Genius Lethal Pride - Rakiata / Watchers Eye Combo (very defensive) converts alot of ele dmg to fire, which mitigates penetration damage Impossible Escape chaos inoculation (offensive) Extra curse, and a lot of big dps nodes. Anathema (offensive) Budget alternative to Impossible escape for extra curses Ancestral Vision (defensive) ailment immunity

Gear

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Blood Halo
Chimeric Hide
Fury Valve
Betrayal's Sting
Bramble Twirl
Carrion Palm
Pain Strap
Dire Track
Leper's Alms
Kraken Splinter
Viper Cut
Oblivion Scar
Oblivion Scar

Skills

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Body Armour

  • Poisonous Concoction of BouncingPoisonous Concoction of Bouncing21/20WMain
  • Greater VolleyGreater Volley20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Vicious ProjectilesVicious Projectiles20/20W

Boots

  • Shield ChargeShield Charge8/20W
  • Faster AttacksFaster Attacks20/20W
  • Culling StrikeCulling Strike20W
  • MomentumMomentum20W

Gloves

  • Vaal GraceVaal Grace20W
  • Flesh and StoneFlesh and Stone20W
  • Arctic ArmourArctic Armour20W
  • Blood RageBlood Rage20W

Weapon 2

  • Withering StepWithering Step20/20W
  • Plague BearerPlague Bearer21/20W
  • Flame DashFlame Dash12W

Helmet

  • DespairDespair20/20W
  • Hex BloomHex Bloom20/20W

Helmet

  • SteelskinSteelskin10/20W
  • AutomationAutomation10W

Passive Tree

Passive tree 3.27
scroll to zoom
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
100

Damage

Full DPS
40.55M
Combined DPS
3.33M
Hit DPS
366.17K
With Poison DPS
3.33M
With Ignite DPS
366.17K
With Bleed DPS
366.17K
Damage over Time
2.96M
Poison DPS
15.92K
Culling DPS
0
Reservation DPS
0
Average Damage
9.73K
Burst Damage
9.73K

Attack & Crit

Attack/Cast Rate
2.69/s
Hit Chance
77%
Accuracy
1.51K
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
1.8 m
Mana Cost
35
Life Cost
0

Defence

Effective Hit Pool
30.6K
Life
4.75K
Energy Shield
387
Mana
246
Ward
0
Armour
0
Evasion
31.78K
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
98%
Evade (Melee)
79%
Evade (Projectile)
79%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75% (+4%)
Lightning Resistance
75% (+10%)
Chaos Resistance
44%

Max Hit Taken

Physical
6.23K
Fire
20.02K
Cold
20.02K
Lightning
20.02K
Chaos
9.32K

Recovery

Life Regen
95.1/s
Net Life Regen
-89.98/s
ES Regen
0/s
ES Recharge
387/s
Mana Regen
16.3/s
Life Leech
1.25K/s
ES Leech
0/s
Mana Leech
437.34/s
Total Degen
185.08/s

Attributes & Utility

Strength
113
Intelligence
133
Dexterity
339
Movement Speed
125%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
51%