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PoE 3.14·Ultimatum·Elementalist

queen's hunger + immortal will, skill duration stacking storm burst theory

by CtulhuMenemista5 years ago7

DPS
2.33M
Life
3.69K
Level
93
Min budget

Overview

queen's hunger + immortal will, skill duration stacking storm burst theory is a Path of Exile Elementalist build by CtulhuMenemista, made for the Ultimatum league (3.14). It is centered on Storm Burst and plays as a area, intelligence, spell, lightning archetype. In Path of Building it reaches 2.33M DPS with 3.69K life, 1.49K energy shield. Key uniques include Cerberus Limb, Leash of Oblation, The Immortal Will, Timetwist, The Queen's Hunger.

CtulhuMenemista's Notes

i made some theorycrafting around this idea lately.
the build is still fresh and only PoB, but it seems like a nice combo:

HOW IT WORKS:
+"the queen's hunger" triggers offerings that affect you (AT 100% EFFECT)
+by using "leash of oblation" you can have an offering of each type
+skill duration helps keep offerings up, but you need increased duration on chest and passives
+"storm burst" benefits heavily from skill duration
+"storm burst" is a channeling skill, so using "the immortal will" makes the harbinger apply a nice buff to you
+as bone offering grants block chance and life gain on block, and harbinger makes you immune to curses, ailments, stun and gives you 20%reduced damage taken, i see some tank potential in this

CONS:
-the curse immunity makes it imposible to use self temp chains for keeping buffs up (solstice vigis is still an option)
-you need corpses around for the offerings to work. with 5 corpses consumed every 5 seconds you get offering time to around 24sec.
-still untested, don't know if the mechanics involve work as i hope (never played storm burst before too)

UNFINISHED POB: https://pastebin.com/q64Z6GZk

CHEERS!

Edit: any feedback on "march of the legión"? It sounds like it can be nice for having múltiple aura buffs

EDIT 2: BIG UPDATE. decided to go criticals with trickster, focussed on survivality and raised dps. skipped most non mandatory uniques, so that i can fill the slots with rares with life + resistance. will try it on standard soon :)

heres the trickster PoB of the idea: https://pastebin.com/s7Td4tz6

Edit 3: harbinger buff Is not affected by INC duration on shield, nor by efficacy. Only second wind affects it's frecuency. Mana sustain seems to be a problem too. Still testing

Edit 4: self temporal chains + solstice Vigil Is the way. The build feels nice when you have bone offering, and amazing when you get flesh offering along too, but even by investing heavy on duration i cannot get 3 offerings most of the time.

Also, the harbinger buff Is not affected by duration, and sometimes the harbinger delays a little to cast it. Must cap slower time and pick kaom roots.

Mana Is not even close to be a problem, i was testing it without weave the Arcane lmao.

Corpse generation vía tótem Is not worth, the tótem dies easy, you are better casting desecrate once every time you get a new offering. You can use the tótem to cast wrath instead and get DPS boost on bosses.

AoE Is not great and getting more seems to help with boss DPS and clear.

Tested quickly on a lvl 70 trickster with 100 chaos budget, with a rare amulet and unleveled gems.

Gear

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Cerberus Limb
The Queen's Hunger
Aul's Uprising
Timetwist
Timetwist
Leash of Oblation
The Immortal Will
Replica Pure Talent

Skills

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Body Armour

  • Storm BurstStorm Burst20/20WMain
  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Arcane SurgeArcane Surge20/20W
  • Controlled DestructionControlled Destruction20/20W

Body Armour

  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Arcane SurgeArcane Surge20/20W
  • Controlled DestructionControlled Destruction20/20W

Body Armour

  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Arcane SurgeArcane Surge20/20W
  • Controlled DestructionControlled Destruction20/20W

Body Armour

  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Arcane SurgeArcane Surge20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Herald of ThunderHerald of Thunder20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • ConductivityConductivity20/20W
  • HextouchHextouch20/20W
  • ZealotryZealotry20/20W
  • Herald of PurityHerald of Purity20/20W
  • Tempest ShieldTempest Shield20/20W
  • EnlightenEnlighten3/20W
  • DesecrateDesecrate20/20W
  • Shield ChargeShield Charge20/20W
  • Spell TotemSpell Totem20/20W
  • FortifyFortify20/20W

Weapon 2

  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Second WindSecond Wind20/20W

Weapon 1

  • WrathWrath20/20W
  • ArroganceArrogance20/20W
  • EmpowerEmpower3/20W

Weapon 2

  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W
  • Second WindSecond Wind20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
2.33M
Hit DPS
2.33M
With Poison DPS
2.33M
With Ignite DPS
2.33M
With Bleed DPS
2.33M
Damage over Time
0
Average Hit
23.42K
Average Damage
23.42K

Attack & Crit

Attack/Cast Rate
9.04/s
Hit Chance
100%
Crit Chance
14%
Crit Multiplier
165%
Totem Limit
1
Mana Cost
16
Life Cost
0

Defence

Life
3.69K
Energy Shield
1.49K
Mana
112
Armour
307
Evasion
680
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
75%
Spell Block
58%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
6%
Cold Resistance
24%
Lightning Resistance
39%
Chaos Resistance
-30%

Recovery

Life Regen
103.29/s
ES Regen
0/s
Mana Regen
76.8/s
Life Leech
737.8/s
ES Leech
149.4/s
Mana Leech
0/s

Attributes & Utility

Strength
115
Intelligence
303
Dexterity
100
Movement Speed
23%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0