- DPS
- 4.93M
- Effective HP
- 112.31K
- Life
- 4.25K
- Level
- 92
- Min budget
Overview
Dominating Blow of Inspiring is a Path of Exile Juggernaut build by ThePapaZero, made for the Necropolis league (3.24). It is centered on Dominating Blow of Inspiring and plays as a strength, attack, minion, duration archetype. In Path of Building it reaches 4.93M DPS with 112.31K effective HP, 4.25K life, 107 energy shield. Suited for: Mapping, Blight. Key uniques include Cane of Kulemak, Darkness Enthroned, Taste of Hate, Ashes of the Stars, Maloney's Mechanism.
Build Video
ThePapaZero's Notes
3.24 PoBB: https://pobb.in/lGcqVoCA8HCd
level 68 wielding Jorrhast: https://pobb.in/QWkOtjE5W7wk
level 49 duel wielding Clayshapers: https://pobb.in/DrjzsPtCtVtV
Hi all, I have made another build, this time focusing on scaling minion damage to increase the dominating blow of inspiring's damage. Depending on how much you play during league start, it could be a decent league starter for 3.25 but with some tweaks of course. The amulet/jewels I mention in the video may be hard to come by and will be expensive but Dialla's Malefaction Armor could mitigate some of that damage loss. Other tweaks can be made as mentioned in the video (offensively and defensively).
One could also not focus on armor necessarily and instead of taking Unbreakable notable, Unrelenting could be better/more efficient. Something I forgot to mention in the video were the cluster jewels - The Blight Prism I bought for 2 divines (IIRC) and I crafted the Fulgent Spark jewel - though the base alone was 1 divine. Those will be expensive at league start for sure, but with low level cluster jewels, going for 25% increased effect/2% increased attack speed instead, should prove to be fairly reliable. As I mention in the video, assuming tattoos will still be around in 3.25, those will be useful in many different aspects. One example would be; Precise Technique - if you are struggling to have your accuracy be greater than your life pool, 5% increased accuracy will go a decent way. As far as clear goes, it felt good for me, even in maps where the mobs had a ton of eHP, but if one wants to get some explosions going, then potentially substituting one of the flasks for Oriath's End and/or trying out Haemophilia / Asenath's Gentle Touch gloves (which I did not try). LMK what you think!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 4.93M
- Hit DPS
- 2.53M
- With Poison DPS
- 2.53M
- With Ignite DPS
- 2.53M
- With Bleed DPS
- 2.75M
- With Impale DPS
- 4.71M
- Damage over Time
- 212.84K
- Bleed DPS
- 212.84K
- Impale DPS
- 2.18M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 456.28K
- Burst Damage
- 456.28K
Attack & Crit
- Attack/Cast Rate
- 5.55/s
- Hit Chance
- 100%
- Accuracy
- 4.83K
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 15
- Life Cost
- 0
Defence
- Effective Hit Pool
- 112.31K
- Life
- 4.25K
- Energy Shield
- 107
- Mana
- 108
- Ward
- 0
- Armour
- 108.17K
- Evasion
- 22
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 82% (+79%)
- Cold Resistance
- 85% (+58%)
- Lightning Resistance
- 80% (+20%)
- Chaos Resistance
- 55%
Max Hit Taken
- Physical
- 32.82K
- Fire
- 51.67K
- Cold
- 60.28K
- Lightning
- 47.18K
- Chaos
- 20.56K
Recovery
- Life Regen
- 371.4/s
- Net Life Regen
- 220.9/s
- ES Regen
- 0/s
- ES Recharge
- 107/s
- Mana Regen
- 14.2/s
- Life Leech
- 919.2/s
- ES Leech
- 0/s
- Mana Leech
- 162.4/s
- Total Degen
- 150.5/s
Attributes & Utility
- Strength
- 198
- Intelligence
- 161
- Dexterity
- 148
- Movement Speed
- 75%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0