I did a bunch of optimization, changed things around, made it cheaper and easier to transition to maps, and I have support for SSF players now. If you have any questions, feel free to post here or on YouTube. I'll try to answer and be constructive. Thanks!
//PoBs:
Level Mid-30s - Freezing Pulse Templar Racing Build: https://pastebin.com/XiSRdxjn
Level Mid-50s - Freezing Pulse Templar Racing Build: https://pastebin.com/A0L1TZHJ
Level Mid-60s - Freezing Pulse Templar Racing Build: https://pastebin.com/qHBJfi6h
Level Mid-70s - Trade/SSF - Switch to Absolution: https://pastebin.com/gvESU9RE
Level Mid-80s - Trade - Switch to Eldritch Battery/MoM with FF Pious Path Jewels: https://pastebin.com/EqAbM5rD
Level Mid-90s - Trade - Eldritch Battery/MoM with FF Pious Path Jewels Progressed: https://pastebin.com/yQggRG3H
Level Mid-90s - SSF - Absolution without FF Pious Path Jewels Progressed: https://pastebin.com/K7RTsLc4
Level 100 - Trade - My Dahbadu_Sentinel PoB Export: https://pastebin.com/bn3pYYb8
PoE Ninja: https://poe.ninja/challenge/builds?skill=Absolution&sort=dps
//Oldest to Newest Videos
Absolution Guardian - Part 1 (oldest): https://youtu.be/iT2uQJBT9pM
How to League Start as Absolution Guardian: https://youtu.be/riz7VIMa0t0
Atlas Strategy/Build for Absolution Guardian: https://youtu.be/B8tqcof9c4g
Absolution Guardian - Part 2 (newest): https://youtu.be/NA4LLvv-CDQ
I'm capped out on PoB exports, but SSF players may want some more gearing options for their AG. Feel free to copy paste this into the custom modifier config tab:
//I've included below what I consider good itemization choices for your AG to give SSF players ideas/options
//Hands of the High Templar (Gloves) - SSF Players
//Run these with either Windscream boots or Cospri's Will
//Corrupted to get a Curse Enemies on Hit, Pick One:
//Curse Enemies with Elemental Weakness on Hit, with 44% increased Effect
//Curse Enemies with Temporal Chains on Hit, with 44% increased Effect
//Curse Enemies with Enfeeble on Hit, with 44% increased Effect
//Curse Enemies with Vulnerability on Hit, with 48% increased Effect
//Asenath's Gentle Touch (Gloves) - SSF Players
//These are better than the High Templar CoH gloves, but are potentially harder to get.
//Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
//Enemies near corpses affected by your Curses are Blinded
//Enemies Killed near corpses affected by your Curses explode
//Windscream or Windshriek (Boots) - SSF Players
//This will let your AG apply an additional curse from your gloves plus decent resistances.
//Blunderbore (Body Armour) - SSF Players
//If you do Heists or use cards, you may get this armour. It will give your AG Lesser Brutal Shrine and Lesser Massive Shrine
//Combine this with The Gull to increase the Shrine buffs
//Warning: the Blunderbore + The Gull combo won't give your AG many resistances, so make sure to check your AG's resistances are capped
//The Gull (Helmet) - SSF Players
//Only run this if you're running the Blunderbore Armour. Your AG will not make shrines.
//Cospri's Will (Body Armour) - SSF Players
//If you have Asenath's or CoH High Templar Gloves combined with a Legacy of Fury (boots) use this to get your extra curse since you aren't wearing Windscream
//The extra chaos resistance is nice too
//Ambu's Charge (Body Armour) - SSF Players
//Common/cheap good armour for AG
//Gruthkul's Pelt (Body Armour) - SSF Players
//Rarer than Ambu's but better for AG
//Carcas Jack (Body Armour) - SSF Players
//Will increase the AoE of your AG, which will help with your AG aura buffs and explosions. The little bit of resistances is nice.
//Geofri's Crest (Helmet) - SSF Players
//Common/cheap good armour for AG. Great resistances, including Chaos.
//Dying Breath (Staff) - SSF Players
//Common/cheap good weapon for AG.
//Nearby Enemies have 18% increased Effect of Curses on them
//Nearby allies gain 18% increased Damage
//18% increased effect of Non-Curse Auras from your Skills
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