PoB Archives

Noteworthy Interactions - Episode #7 - General's Cry Shield Charge ft. Corpsewalker



3.12 Heist

Berserker

6.67K-1.16M

(177)

Viridian JewelMedium Cluster JewelCrimson JewelReplica Conqueror's EfficiencyBrutal RestraintMedium Cluster JewelKitava's TeachingsThe Dark SeerColossal Tower ShieldAstral PlateCrown of the Inward EyeHands of the High TemplarIron RingVentor's GambleTurquoise AmuletCorpsewalkerLeather Belt
Divine Life FlaskBasalt FlaskQuicksilver FlaskQuartz FlaskLion's Roar

This build utilizes the new Corpsewalker unique boots, which passively summons corpses as you move around. Since General's Cry requires nearby corpses to function, this is a match made in heaven as it assures you always have corpses nearby.

Noteworthy Interactions:

  • Corpsewalker boots ensure corpses are always availabe for General's Cry without having to manually summon them or use a cast while channeling cyclone setup.
  • Since we always have corpses nearby, we can use the Disciple of Kitava keystone (from Kitava's Teachings unique cluster jewel) to recover 5% life and mana every second without the downside.
  • Divergent Shield Charge gains up to 120% more damage at max travel distance. Since corpses are spawned behind us by the boots, General's Cry warriors will almost always travel far enough to gain the full benefit of this damage.
  • Divergent Pulverize grants an additional 20% more damage (on top of the base ~60% more damage) at the cost of less attackspeed. The attack speed modifier is mostly irrelevant since warriors only attack once anyways, so it's all upside.
  • Wielding The Dark Seer scepter in our main hand gives us up to 100 life/mana, 60% increased damage, blind on hit and malediction on hit while we are blinded. Shield Charge uses your shield as a weapon so The Dark Seer's low attack damage is irrelevant.
  • Using the Second Sight timeless keystone (from Brutal Restraint, Nasima) we blind ourselves and gain 25% more melee crit chance. The Dark Seer makes blind not affect our accuracy, negating the downsides and enabling malediction on hit (enemies take 10% increased damage and deal 10% reduced damage). This also enables crit builds using a pure armor shield.
  • General's Cry counts as an exerted attack, giving us 50% more damage from War Bringer and allowing damage scaling from warcry medium cluster jewels' small nodes. Since we're warcrying so frequently, we also get to utilize the other power benefits of warcry notables such as healing, armor, and charge generation.

PoB for the character in the video: https://pastebin.com/E1JCUgLi

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Life

6671

Mana

52

Energy Shield

337

DPS

1M

Effective Hit Pool

Chaos Res

-51

Fire Res

77

Cold Res

76

Lightning Res

76

Armour

57K

Evasion

866

Block

26 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

416

Intelligence

66

Dexterity

193

Ward

Item Quantity

4%

Item Rarity

55%

Movement Speed

127%

War Bringer
War Bringer
Rite of Ruin
Rite of Ruin
Aspect of Carnage
Aspect of Carnage
Crave the Slaughter
Crave the Slaughter
Call to Arms
Call to Arms
Resolute Technique
Resolute Technique
Eternal Youth
Eternal Youth
Admonisher
Admonisher
Art of the Gladiator
Art of the Gladiator
Barbarism
Barbarism
Bloodless
Bloodless
Born to Fight
Born to Fight
Bravery
Bravery
Constitution
Constitution
Deep Breaths
Deep Breaths
Forceful Skewering
Forceful Skewering
Golem's Blood
Golem's Blood
Heart of the Warrior
Heart of the Warrior
Master of the Arena
Master of the Arena
Merciless Skewering
Merciless Skewering
Natural Authority
Natural Authority
Path of the Warrior
Path of the Warrior
Soul of Steel
Soul of Steel
Tireless
Tireless
Unfaltering
Unfaltering
Warrior's Blood
Warrior's Blood
View full passive skill tree

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thatsrealneato

Divinia collected this build from this reddit post.

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