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PoE 3.28·Mirage·Inquisitor

The Server Obliterator

by Alkuroth5 months ago50Subscribe

DPS
414.75M
Effective HP
42.88K
Life
4.63K
Level
100
Min budget

Overview

The Server Obliterator is a Path of Exile Inquisitor build by Alkuroth, made for the Mirage league (3.28). It is centered on Shock Nova of Procession and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 414.75M DPS with 42.88K effective HP, 4.63K life, 2.66K energy shield. Suited for: Mapping, Delve, Ritual. Key uniques include Jiquani's Potential, The Gull, Blunderbore, Coiling Whisper, Doedre's Elixir.

Build Video

Alkuroth's Notes

#the server obliterator - is this belt the cause of our server issues? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #video https://youtu.be/DcF6DC6nAHg ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #intro - I saw that shock nova in the 3.28 reveal and instantly wanted to make a build around it. And when I saw greater echo support, shock nova of procession had built in repeats, and of course echo shrine belt -> LOGIN - The skill itself is actually kinda wonky. If there was a way to force the echoes onto a single target it would be the best bossing skill in the game. But from my testing it's only possible against actual walls. - But as you probably saw in the highlights. Damage is ridiculous. We don't need the best case scenario. - Mobility, visuals, damage, recovery are all amazing. Max hit's are decent. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #notable stuff - screams of the dessicated echo shrine + gull + blunderbore + FF harmony of purpose = the core of the build (shrine abuser) Harmony of purpose pops up with acceleration shrine pretty often and it is the ultimate feeling of godhood. Downside of no flasks is countered with bloodline extra ring slot and instant flasks. I have a video that goes over in depth the belt and different possible combos. - shock nova of procession + 4 intensity + intensify + concentrated effect = lots of less aoe = a lot of overlaps even if the boss is not against the wall For mapping I recommend grabbing more aoe than what I have. This setup is mostly for bossing. If you look at spec2, all you need to get rid of is concentrated effect and it's pretty good (but would be even better with more aoe) Nadir mode makes the intensity fall off super fast so it feels useable while mapping. - no flasks = how to get movement speed, we use lightning warp to travel around. i love that skill - coiling whisper + lightning warp as applicator to get 225% cast speed (souls). I have a video on this tech. In spec 2 I have a very expensive lightning warp imbued with swift affliction. You can use this or hextouch imbue to free up the six link for spectre / ag. - jiquanis potential, an easy way to get a ridiculous amount of flat damage. Downside of bloodmagic synergizes with inquisitor. - low life pain attunement, corrupted soul (max life as es), pious path (life regen applies to es too), righteous fire, dot's are no problem, decent max hits I was lazy with the timeless jewel. Mostly just searched for ritual of flesh on one notable. - stupid amount of leech (spec 2), since we are hitting over 100 times per second. Instant leech is insanely good. - unnatural instinct + light of meaning in scion area = a ton of something (lightning damage, chaos res, attributes, etc) - spell block clusters + megalomaniac for more spellblock and enduring composure (endurance charges) (spec2) You can cap spell block with the staff cluster nearby (whirling barrier) . Staff masteries are pretty good too. - watchers eye to get arcane surge as a blood magic user - unholy trinity + foulborn blue nightmare - 160% more dmg from a support gem and a jewel and a couple passive points. Ridiculous. The damage range with jiquani's is so huge and we hit hundreds of times per second we are able to get away with only 10% lightning as extra chaos and another 10ish % lightning converted to chaos to have 50 resonance. - spectres op and really easy to manage now. In spec 2 using 3 spectres to get lucky lightning dmg, wrath, zealotry, determination, and 5% phys damage reduction. They don't really die in the content I was doing (nightmare map rush / uber bosses). Probably because everything else dies first. - also running animate guardian in spec 2, gives us 10 fortify, 50% crit mult, 30% item rarity, culling strike, 50% increased damage, punishment curse ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ #loadouts - Default Just the initial brainstorm for the build. - Animate Guardian AG gear - could be tankier (mask of the spirit drinker and annoint grave intentions) - Initial Spec My initial setup, pretty budget imo ------------except the belt :) A lot of the highlights and clips are with this setup (look at my flasks, if I have only 1 doedre it is this setup It's a very lazy setup overall but it's still super powerful. So if you can snag an echo belt you can assemble the rest of the build without a lot of currency. - Spec 2 Because of blunderbore I was stacking strength and it synergizes well with righteous providence node. But I found it was more efficient to mostly stack intelligence and get the minimum required strength. The new overloaded intensity exceptional support and nadir mode makes it super easy to cap crit. Chestplate is really expensive. tempering orbs are super rng and painful. Belt has two nodes now (not necessary but very comfy). Jewelery is better but still nothing insane. Large clusters can be expensive, you can craft them yourself though. I have a video on this. - Beyond? ... I was pretty lazy with gear and could have spent a lot more currency to min max this better. But it is so powerful already! Damage is completely overkill so defenses would be what I would focus on. It is sort of hard to get this guy truly tanky. Might have to pivot in another direction.

Loadouts

Gear

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Jiquani's Potential
The Gull
Blunderbore
Viper Heart
Pain Twirl
Corpse Coil
Brimstone Fingers
Screams of the Desiccated
Corpse Spark
Coiling Whisper
Megalomaniac
Vivid Ornament
Plague Solace
Glorious Vanity
Nadir Mode
Foulborn The Blue Nightmare
Forbidden Flame
Watcher's Eye
Forbidden Flesh
Unnatural Instinct
Glyph Star
The Light of Meaning

Skills

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Weapon 1

  • Shock Nova of ProcessionShock Nova of Procession20/20WMain
  • Unholy TrinityUnholy Trinity3/20W
  • Arcane SurgeArcane Surge20W
  • Greater Spell EchoGreater Spell Echo3/18W
  • IntensifyIntensify20/20W
  • Overloaded IntensityOverloaded Intensity3/20W
  • Concentrated EffectConcentrated Effect1W

Body Armour

  • Raise SpectreRaise Spectre21/20W
  • Animate GuardianAnimate Guardian21W
  • EmpowerEmpower4W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W
  • Elemental ArmyElemental Army19W

Gloves

  • VitalityVitality20W
  • Immortal CallImmortal Call20/20W
  • ConvocationConvocation1/20W
  • AutomationAutomation15W

Boots

  • Temporal ChainsTemporal Chains1W
  • Lightning WarpLightning Warp20/20W
  • Less DurationLess Duration20/20W
  • HextouchHextouch1W

Helmet

  • Vaal Righteous FireVaal Righteous Fire20W
  • Purity of ElementsPurity of Elements20/23W
  • Petrified BloodPetrified Blood20W
  • Eternal BlessingEternal Blessing20/20W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.28
scroll to zoom
Inquisitor
Inquisitor
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama
Runegrafts
Runegraft of Resurgence
Runegraft of the Warp

Character Stats

Level
100

Damage

Full DPS
414.75M
Combined DPS
414.75M
Hit DPS
414.75M
With Poison DPS
414.75M
With Ignite DPS
414.75M
With Bleed DPS
414.75M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
2.15M
Burst Damage
15.02M

Attack & Crit

Attack/Cast Rate
96.64/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
468%
AoE Radius
1.9 m
Mana Cost
0
Life Cost
233

Defence

Effective Hit Pool
42.88K
Life
4.63K
Energy Shield
2.66K
Ward
262
Armour
4.51K
Evasion
390
Phys Damage Reduction
62%

Mitigation & Avoidance

Block
0%
Spell Block
61%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+21%)
Cold Resistance
75% (+32%)
Lightning Resistance
75% (+19%)
Chaos Resistance
14%

Max Hit Taken

Physical
15.75K
Fire
44.17K
Cold
42.59K
Lightning
42.59K
Chaos
11.09K

Recovery

Life Regen
4.24K/s
Net Life Regen
3.42K/s
ES Regen
4.28K/s
ES Recharge
2.66K/s
Mana Regen
0/s
Life Leech
8.74K/s
ES Leech
2.92K/s
Mana Leech
0/s
Total Degen
1.65K/s

Attributes & Utility

Strength
427
Intelligence
938
Dexterity
82
Movement Speed
50%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0