- DPS
- 304.05K
- Effective HP
- 75.48K
- Life
- 3.2K
- Level
- 88
- Min budget
Overview
Boneshatter jugg starter beginner question is a Path of Exile Juggernaut build by willalalala, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 304.05K DPS with 75.48K effective HP, 3.2K life, 568 energy shield. Suited for: Mapping. Key uniques include Tanu Ahi.
willalalala's Notes
Hi, I haven been playing POE for a while but never dived too deep into the game.
This league I looked up some boneshatter jugg builds and decided to try that for the first time.
my build: https://pobb.in/19g9h80Djjs3
I have a few problems/questions with the build and wondering if someone can help me with it.
1, Damage: I seem to be clearing maps alright, but I think with the league mechanics, some rares and uniques do take a while to kill. Outside of making boneshatter 6L and get a better weapon, is there any other things I can improve my output? (either cheap or expensive ways). It seems like it just hit a ceiling without making some big changes
-
Divine shield +corrupted soul: I am testing out the divine shield and corrupted soul. I am not exactly sure if this combo is worth it just yet, anyone can give some insight?
-
survivability: I know my hp is 3.5k, and I am aiming to get it to 4k. outside of that, getting the 4th ascendancy is on the plan. I do find myself getting 1 shot a lot. Is there any defensive layer that I am missing in my buuild? I have got the CWDT set up, and the auras.
Thanks! Any boneshatter tips are welcome, too!
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 88
Damage
- Full DPS
- 0
- Combined DPS
- 304.05K
- Hit DPS
- 172.85K
- With Poison DPS
- 172.85K
- With Ignite DPS
- 172.85K
- With Bleed DPS
- 172.85K
- With Impale DPS
- 304.05K
- Damage over Time
- 0
- Impale DPS
- 131.2K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 53.99K
- Burst Damage
- 53.99K
Attack & Crit
- Attack/Cast Rate
- 3.2/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 15
- Life Cost
- 0
Defence
- Effective Hit Pool
- 75.48K
- Life
- 3.2K
- Energy Shield
- 568
- Mana
- 180
- Ward
- 0
- Armour
- 38.17K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 2%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+3%)
- Cold Resistance
- 79% (+5%)
- Lightning Resistance
- 78% (+8%)
- Chaos Resistance
- 42%
Max Hit Taken
- Physical
- 12.3K
- Fire
- 36.14K
- Cold
- 36.14K
- Lightning
- 34.5K
- Chaos
- 12.11K
Recovery
- Life Regen
- 303.8/s
- Net Life Regen
- 140.68/s
- ES Regen
- 0/s
- ES Recharge
- 568/s
- Mana Regen
- 16.7/s
- Life Leech
- 801.25/s
- ES Leech
- 0/s
- Mana Leech
- 182.82/s
- Total Degen
- 163.12/s
Attributes & Utility
- Strength
- 280
- Intelligence
- 86
- Dexterity
- 143
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0