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The Sands of TimeLacewood Spirit ShieldShroud of the LightlessLightpoacherHands of the High TemplarCircle of GuiltKalandra's TouchReplica Badge of the BrotherhoodBubonic TrailScreams of the DesiccatedPrecursor's EmblemSearching Eye JewelHypnotic Eye JewelKurgal's GazeHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelLarge Cluster JewelUnnatural InstinctHypnotic Eye JewelLarge Cluster JewelForbidden FlameHypnotic Eye JewelGlorious VanityForbidden FleshThe Light of MeaningWatcher's EyeHypnotic Eye Jewel
The Writhing JarThe Writhing JarThe Writhing JarThe Writhing JarThe Writhing Jar

POB: https://pobb.in/tgTEuMrgcYw5

Hello friends, the final build that I want to share for this league is a Wave of Conviction of Trathus Saboteur with the Sands of Time sceptre. A few people have already shared similar builds but here is my variation.

In this league, stacking abyssal jewels with lightpoacher became much easier with the new frostmage support gem. Socketing that gem into your lightpoacher will make it so Spirit Burst costs mana and as long as your primary skill + the cost of the spirit burst is not less than your total mana, spirit burst will not be triggered, allowing you to keep the bonuses of your spirit charges.

Another annoying issue with lightpoacher abyss jewel stacking is finding a way to generate spirit charges for bosses. This problem is solved by using the new screams of the desiccated belt and getting 5 writhing jar flasks.

I combo swift killer forbidden flesh/flame gems with a resonance variant desiccated belt to allow me to find a way to generate frenzy and endurance charges while mapping and bossing. Swift killer also naturally extends the duration of our spirit charges, in addition to our frenzy and endurance charges meaning that they won’t run out while bossing.

The skill is fun for mapping but not great for bossing because you can’t fucking see anything.

You can also choose to go Trickster and instead steal trigger bots from Sabo but the FF jewels were too expensive at that time for that, so I opted to do the reverse.

This isn’t a full build guide, but happy to answer any questions in the comments.

Defensive layers:

  • 13 endurance charges viareplica badge of the brotherhood

  • Ghost dance with Grace

  • 100% spell suppression

  • Little bit of es and life leech with damage split from corrupted soul

Offense:

  • Trigger bots with sands of time sceptre. Wave of Conviction of Trarthus single wave limit does not apply to mirages from the sceptre.

  • Abyss jewel stacking with 6% volatile corrupted Lightpoacher

  • Frenzy charge stacking

  • Herald of purity effect from circle of guilt and kalandras touch

  • RF of arcane devotion for more cast speed, debatable how much single target damage this adds but makes map clear more smooth

Pros:

  • Non-meta :)

  • Good map blaster

  • Pretty tanky in maps, less so in ubers

Cons:

  • Can’t see anything because the skill covers your entire screen in yellow sparkles. MTX makes this even worse

  • Frenzy charge stacking is expensive

  • Ramping to maximum frenzy and endurance charges is hard and annoying to do during uber boss fights, even with writhing jars, since you don't hit that often with wave of conviction to generate charges on hit

  • Minimal chaos resistance

Read Comments
Life

4132

Mana

81

Energy Shield

2147

DPS

37M

Effective Hit Pool

86.78K

Phys Max Hit Taken

21.06K

Chaos Res

19

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

3K

Evasion

19K

Block

undefined | undefined

Crit Chance

82%

Crit Multi

372%

Rage

0

Strength

120

Intelligence

275

Dexterity

179

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

42%