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poe 3.28 mirage | zero to hero | self cast discharge - 42 charges | full gameplay and pob overview

5 months ago29

by AlkurothSubscribe

54.03M

DPS

1.71M

Effective HP

2.59K

Life

Overview

poe 3.28 mirage | zero to hero | self cast discharge - 42 charges | full gameplay and pob overview is a Path of Exile Gladiator build by Alkuroth, made for the Mirage league (3.28). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 54.03M DPS with 1.71M effective HP, 2.59K life, 702 energy shield. Suited for: Simulacrum, Mapping, Bossing, Delirium, Breach, Essence, Abyss. Key uniques include Screams of the Desiccated, Void Battery, Badge of the Brotherhood, The Gull, Azadi Crest.

Build Video

Alkuroth's Notes

zero to hero self cast discharge -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self cast discharge is a timeless skill that is famous from the very early days of poe. I am always tempted to come back to this skill. It is hard to beat the satisfaction of a multi-screen explosion that one shots everything. In modern day poe this skill is definitely outperformed by others but it still has it's place. And with the new shrine belt it is in a very good place that we haven't seen in awhile. Namely consistent charge generation up to max for all three types has always been a challenge. This is what the resonating shrine belt brings. (max charges too lol) It's very cheap to get started and to clear t16s / watchstone bosses. The budget starts getting crazy once you want to do the uber bosses. This pob will take you from twink leveling all the way to ubers. Discharge can be swapped to comfortably once you hit level 56. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- video: https://youtu.be/Y9Q5Wez5d4A -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PoB Layout: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Loadouts... - Acts 1 - 10 - mapping part 1 - mapping part 2 - mapping part 3 - final form? - initial brainstorm General Tips -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Loadouts... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Acts 1 - 10 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leveling with discharge (at 56) (Act 8) is now possible and smooth with resonating shrine ----> delicious We level with elemental attack skill until discharge since we are in slayer area. If you can't afford some twink gear, feel free to spec into less pathing (more damage) nodes than this pob. Also consider just leveling with a tried and true method like hollow palm. Our pathing is good for it. Can swap to discharge at level 56 (shrine belt equippable). Generate charges with ball lightning, orbitting and static are my favorite. I used poets pen to trigger with frenzy but arcanist brand is good too, unleash is also good. Budget replacements? - thousand ribbons - okay just do normal tabula or 50% damage tabula, or + gems tabula - ixchel's - You don't need 200% quality, 100% is good too. Ele res, speed are also good qualities to buy. Le heups, winterweave, ring with anger or wrath level 21 corrupted - foulborn might of meek, light of meaning, unnatural instinct - you can skip pathing into those scion jewel slots, or jewels with life, res, stats, attack speed, life on hit, grand spectrums... - If you see any items that are too expensive etc etc let me know . I will help you find replacements. Almost everything is replaceable (except the belt) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mapping part 1 (up to t16s) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Don't need to do all the upgrades at once, just get capped resistances is good enough. - Running grace for evasion also helps quite a bit, stun is really annoying for this build and without the evasion you will get stunned alot. Need a lot of mana reserve to run all the auras. Snag an enlighten if you can to make it easier. - Charge gain changes after getting void battery. Using arcanist brand or unleash ball lightning orbit / herald of thunder to gen charges. Ball lightning needs controlled destruction since we are running romira rings. As long as you have herald of thunder, shouldn't need to cast ball lightning on mobs. Can use a worm flask to trigger HoT on bosses too. - Another note about charge gain, ball lightning of orbitting cancels itself on walls so feels pretty bad depending on layout. Consider ball lightning of static. (unleash ball lightning feels good to i found out later) - Capping res and stats and getting life is a bit of a struggle with all the uniques, use jewel slots. Light of meaning is attributes version instead of life. - If you are okay without shield charge you can equip another void battery for giga damage. (need to do the watchstones bosses etc) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mapping part 2... (4 watchstones) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - second wind for mapping, can switch to power charge on crit or hypothermia for bosses - herald of thunder + worm flasks can also be used for charge generation, the pantheon to regenerate life flask charges is useful here - power charge shield easy to craft with essences, the base was 1 divine - you don't need 6 white socket blunder, can use tainted chrome or self color with bench. (I recommend tainted chrome route) Most important mod is shrine effect. - i used romira banquet rings for a long time but after getting 10+ power charges even with controlled destruction the ball lightning crits too much and we lose power charge. - for the precursor ring you only need, 15% chance to gain max of each type of charge once. Other mods are flex. Best mods = increased dmg per charge, crit mult per charge, chaos res per charge, block per charge, suppress per charge. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mapping part 3... (juiced mapping, some or all ubers and nightmare bosses, really tanky, damage is good as long as you have charges) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - stuff starts to get very expensive here but no single piece should be more than 20-30 divines. Consider double corrupting gull's yourself, that helmet was overpriced imo at 45 divines and you can make some good money doing this. - you can transition to this one slowly without having to do the full respec into gladiator etc. (don't respec to glad until you have the forbidden flesh and flame combo, seriously) example items that are easy to swap over, + power charge rings, helm The ideal setup for charge generation imo is three + power charge rings and have 15% to gain max endurance and frenzy and power. But you can make do with +2 power charge max and 15% chance for max frenzy / endurance. - using unleash + ball lightning of orbitting allows for better placement of the orbs and less annoyance with them getting deleted on walls - using tattoos to solve res. Can get expensive depending on the tattoo. You can also use the timeless jewel to cap res (much cheaper). I am running lower 44% chaos res which felt "fine". Use int tattoos or foulborn red dream to cap chaos res easily. Also rare jewels, or timeless jewel nodes. LOTS of options. - azadi crest, discipline corrupt is important to save a gem socket, very socket starved. - animate guardian is juicy, i might make a seperate video just to cover this combo - foulborn void battery is better for mapping, normal is better for bossing (especially corrupted with ele pen) - foulborn badge better for mapping since frenzy charge uptime is big, normal badge corrupted with ms better for bossing (low uptime on frenzies), best of both worlds is foulborn corrupted with ms - reservation efficiency jewel is important so overleech still works - need one item with ward on it (important to be able to use ward break) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Final Form?.. (ez ubers, nightmare boss rush, super juiced mapping) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - biggest cost differences is the chest / rings, the + 1 power charge and 15% chance to gain max charge rings are very expensive. 15% chance to gain max doesn't show any pob stat increase but it allows much more consistent full charge discharges against single target. Ideally you would have 15% chance to gain max of each different charge type but, endurance and frenzy are the best since we have power charge on crit + assassins mark for more power charges on hit. - belt swapped to replenishing over impenetrable. This is because I wanted to run righteous fire, and there isn't any convenient way on gladiator to have good energy shield regen to sustain it. - ailment immunity - easiest way is stormshroud + timeless jewel 80% avoid shock + abyss jewel - if you want 100% crit for a little more consistency - timeless node lol - big maybe but can swap azadi crest for a +1 power charge shield for more damage. Losing triple lucky / suppress is feelsbadman though. also you could do double voidbattery - lot of jewel slots with no implicits / corruptions, cheap ones like light of meaning + life can be ways to get corrupted blood or more curse effect reduction etc. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- initial brainstorm: (16k energy shield variant) (unfinished but less damage / way tankier probably) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- https://pobb.in/mo2eJX7C9zGQ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- General Tips -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- gem swaps - mapping : second wind and or cooldown recovery for more booms, increased aoe for bigger boom - bossing : concetrated effect for cooldown recovery / second wind damage inconsistency - between inverse resistance and not having 100% crit this can cause multiple "dud" casts in a row that deal little damage if the content is tough enough, it almost feels like a gamba playstyle hoping for the big boom and is both satisfying and annoying. It will be less dps overall but there are ways to mitigate this. Consider swapping increased crit support for one of the lower damage supports in your links. Also can use elemental weakness instead of assassin mark + elemental penetration instead of invert the rules. bossing tips - try to only cast discharge when at full charges or very close. Boss name tag covers buffs which is extremely annoying, look at power charge count to determine ~ if you are at max charges. the power charge method isn't super accurate when you have power charge on crit linked. BUT if you have a ring with 15% max charges for frenzy and endurance, than it's "perfect" charge generation - 100% feels amazing for map clear - bossing / single target can feel bad depending on layout (walls sux). Multiple ways to get around this. Worm flasks, if these are up you can spam a bunch of them to get to max charges easily. 15% chance to gain max endurance / frenzy / power charge. These mods show up on precursor emblem rings and makes a huge difference. -- Honestly worth dropping +1 power charge to get 15% chance to gain frenzy / endurance max. My favorite link to get charges is ball lightning of orbiting + greater unleash + faster cast speed. If you have more links available consider spell echo / greater spell echo / arcane surge / slower projectiles. pantheons - if you need freeze or stun immune use brine, otherwise arkali timeless jewel - it's insane, you can solve resistances, ailments, crit chance, damage etc with it. Have to plug stuff into the calculator but very worth. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Loadouts

Gear

Void Battery
The Gull
Blunderbore
Badge of the Brotherhood
Kalandra's Touch
Precursor's Emblem
Glyph Touch
Screams of the Desiccated
Ralakesh's Impatience
Azadi Crest
Precursor's Emblem
Impossible Escape
Forbidden Flame
Viper Shard
Apocalypse Wound
Plague Solace
Forbidden Flesh
Elegant Hubris
Plague Glisten
Sublime Vision
Watcher's Eye
Unnatural Instinct
The Light of Meaning
Phoenix Splinter

Skills

Body Armour

  • DischargeDischarge20/20WMain
  • Invert the RulesInvert the Rules4/20W
  • TrinityTrinity20/20W
  • Arcane SurgeArcane Surge21/8W
  • EmpowerEmpower4W
  • Cooldown RecoveryCooldown Recovery3/23W
  • Power Charge On CriticalPower Charge On Critical1W
  • Concentrated EffectConcentrated Effect20/20W

Gloves

  • Animate GuardianAnimate Guardian20/20W
  • CompanionshipCompanionship3/20W
  • Minion LifeMinion Life20/23W
  • Meat ShieldMeat Shield20/23W

Helmet

  • Immortal CallImmortal Call20/23W
  • More DurationMore Duration20/20W
  • Cast on Ward BreakCast on Ward Break3W
  • Cooldown RecoveryCooldown Recovery3/20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • Ball Lightning of OrbitingBall Lightning of Orbiting1/20W
  • FrostblinkFrostblink20/20W
  • Greater UnleashGreater Unleash3/20W

Weapon 2

  • Righteous FireRighteous Fire21W
  • Shield ChargeShield Charge20/23W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Tempest ShieldTempest Shield21W
  • ArroganceArrogance21W

Weapon 1

  • Petrified BloodPetrified Blood20/20W

Weapon 2

  • DisciplineDiscipline23W

Helmet

  • Create Lesser Shrine1W

Gloves

  • Aspect of the Spider30W

Passive Tree

Passive tree 3.28
scroll to zoom
Gladiator
Gladiator
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari
Runegrafts
Runegraft of Treachery
Runegraft of Time
Runegraft of Resurgence

Character Stats

Level
97

Damage

Full DPS
54.03M
Combined DPS
54.03M
Hit DPS
53.64M
With Poison DPS
53.64M
With Ignite DPS
54.03M
With Bleed DPS
53.64M
Damage over Time
388.14K
Ignite DPS
388.14K
Culling DPS
0
Reservation DPS
0
Average Hit
107.98M
Burst Damage
107.98M

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
92%
Crit Multiplier
413%
AoE Radius
8.4 m
Mana Cost
155
Life Cost
0

Defence

Effective Hit Pool
1.71M
Life
2.59K
Energy Shield
702
Mana
226
Ward
173
Armour
2.48K
Evasion
1.75K
Phys Damage Reduction
74%

Mitigation & Avoidance

Block
91%
Spell Block
98%
Spell Suppression
78%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+45%)
Chaos Resistance
52%

Max Hit Taken

Physical
67.87K
Fire
57.79K
Cold
57.79K
Lightning
57.79K
Chaos
8.77K

Recovery

Life Regen
1.31K/s
Net Life Regen
1.01K/s
ES Regen
0/s
ES Recharge
702/s
Mana Regen
118.6/s
Life Leech
227.97/s
ES Leech
14.9/s
Mana Leech
0/s
Total Degen
301.97/s

Attributes & Utility

Strength
33
Intelligence
109
Dexterity
53
Movement Speed
68%
Endurance Charges
14
Frenzy Charges
14
Power Charges
14
Devotion
0
Item Rarity
58%