Kongmings Revenge - Critical Explosive trapper, league startable
by Hackalope4 years ago1
- DPS
- 6.71M
- Life
- 4.86K
- Level
- 93
- Min budget
Overview
Kongmings Revenge - Critical Explosive trapper, league startable is a Path of Exile Saboteur build by Hackalope, made for the Scourge league (3.16). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 6.71M DPS with 4.86K life, 1.52K energy shield. Suited for: Mapping. Key uniques include Eclipse Solaris, The Overflowing Chalice, The Vertex, Kongming's Stratagem, Tinkerskin.
Hackalope's Notes
This was my only character in Scourge, and the best version of a build I've been playing with for about a year.
Hybrid Crit Seismic Trap Saboteur (pobb.in)
I like to make cheap builds, which is good because I don't play enough to make mad stacks and don't like to do much selling. In Scourge I got everything but the watcher's eye with my first exalt. I expect the 21 gem and the 6L Tinkerskin to be more expensive this league, but should fit into 5ex easy (worst I've seen in the last year is ~3ex for the 6L Tinkerskin).
Note about Spell Suppression - Kongming's line of 30% reduced damage from Blinded enemies is basically like having a keystone that reads "Spell suppression chance is 100%, Spell Suppression effectiveness is lowered by 40%", for no investment.
Leveling - Get to 12 by any means, grab Lightning Trap + Added Lightning/Cold + Swift Assembly in a 3L. Run that until at least your first 4L, then you can go Exp Trap, Multi/Swift, Charged/Trap Damage, Conc Effect, however you like it with HoA + Skitters. If you can get the wand, shield, and amulet around 42 or so, go crit and use Charged Traps. You probably want Doomcast before you start pathing to AoF/Magmatic Strikes. You'll get a good damage bump from either AoF or the conversion in the fire mastery - you don't need both until you get Seismic Trap. Grace and Ghost Shroud aren't important until you can get 1k ES, which is why I used Tinkerskin and Vertex. You'll easily be able to afford them in early mapping, but there's a good chance you can get them even before finishing with Kitava.
Options:
- There's an open 3L which is up to you. Bear trap seems like the obvious choice, but I ran a golem at least some times.
- You can easily change out the One with Evil cluster for Charisma, and if you can get your chaos res and corrupted blood immunity elsewhere you should.
- Slavedrivers or shaper gloves with links are probably the best bang for the buck upgrades from here.
Gear
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Skills
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Weapon 2
Arcane Surge7W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 6.71M
- Combined DPS
- 241.02K
- Hit DPS
- 501.38K
- With Poison DPS
- 171.9K
- With Ignite DPS
- 448.37K
- With Bleed DPS
- 171.9K
- Damage over Time
- 69.12K
- Ignite DPS
- 69.12K
- Average Hit
- 171.9K
- Average Damage
- 171.9K
Attack & Crit
- Attack/Cast Rate
- 2.92/s
- Hit Chance
- 100%
- Crit Chance
- 84%
- Crit Multiplier
- 342%
- Mana Cost
- 5
- Life Cost
- 0
Defence
- Life
- 4.86K
- Energy Shield
- 1.52K
- Mana
- 89
- Ward
- 0
- Armour
- 62
- Evasion
- 21.7K
- Phys Damage Reduction
- 1%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 16%
- Evade (Melee)
- 77%
- Evade (Projectile)
- 77%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+15%)
- Cold Resistance
- 75% (+15%)
- Lightning Resistance
- 75% (+31%)
- Chaos Resistance
- 64%
Recovery
- Life Regen
- 519.5/s
- ES Regen
- 0/s
- Mana Regen
- 27.9/s
Attributes & Utility
- Strength
- 188
- Intelligence
- 157
- Dexterity
- 165
- Movement Speed
- 55%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0