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PoE 3.16·Scourge·Saboteur

Kongmings Revenge - Critical Explosive trapper, league startable

by Hackalope4 years ago1

DPS
6.71M
Life
4.86K
Level
93
Min budget

Overview

Kongmings Revenge - Critical Explosive trapper, league startable is a Path of Exile Saboteur build by Hackalope, made for the Scourge league (3.16). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 6.71M DPS with 4.86K life, 1.52K energy shield. Suited for: Mapping. Key uniques include Eclipse Solaris, The Overflowing Chalice, The Vertex, Kongming's Stratagem, Tinkerskin.

Hackalope's Notes

This was my only character in Scourge, and the best version of a build I've been playing with for about a year.

Hybrid Crit Seismic Trap Saboteur (pobb.in)

I like to make cheap builds, which is good because I don't play enough to make mad stacks and don't like to do much selling. In Scourge I got everything but the watcher's eye with my first exalt. I expect the 21 gem and the 6L Tinkerskin to be more expensive this league, but should fit into 5ex easy (worst I've seen in the last year is ~3ex for the 6L Tinkerskin).

Note about Spell Suppression - Kongming's line of 30% reduced damage from Blinded enemies is basically like having a keystone that reads "Spell suppression chance is 100%, Spell Suppression effectiveness is lowered by 40%", for no investment.

Leveling - Get to 12 by any means, grab Lightning Trap + Added Lightning/Cold + Swift Assembly in a 3L. Run that until at least your first 4L, then you can go Exp Trap, Multi/Swift, Charged/Trap Damage, Conc Effect, however you like it with HoA + Skitters. If you can get the wand, shield, and amulet around 42 or so, go crit and use Charged Traps. You probably want Doomcast before you start pathing to AoF/Magmatic Strikes. You'll get a good damage bump from either AoF or the conversion in the fire mastery - you don't need both until you get Seismic Trap. Grace and Ghost Shroud aren't important until you can get 1k ES, which is why I used Tinkerskin and Vertex. You'll easily be able to afford them in early mapping, but there's a good chance you can get them even before finishing with Kitava.

Options:

  • There's an open 3L which is up to you. Bear trap seems like the obvious choice, but I ran a golem at least some times.
  • You can easily change out the One with Evil cluster for Charisma, and if you can get your chaos res and corrupted blood immunity elsewhere you should.
  • Slavedrivers or shaper gloves with links are probably the best bang for the buck upgrades from here.

Gear

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Eclipse Solaris
The Vertex
Tinkerskin
Retaliation Charm
Dread Coil
Dragon Turn
Dusk Fist
Havoc Snare
Pain Span
Kongming's Stratagem
Whispering Orb
Armageddon Drop
Watcher's Eye

Skills

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Helmet

  • Seismic TrapSeismic Trap20WMain
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Advanced TrapsAdvanced Traps20W
  • ImmolateImmolate19W

Body Armour

  • Explosive TrapExplosive Trap21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • LifetapLifetap20/20W
  • Multiple TrapsMultiple Traps20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Charged TrapsCharged Traps20/20W
  • Swift AssemblySwift Assembly20W

Boots

  • Armageddon BrandArmageddon Brand1W
  • FlammabilityFlammability20W
  • HextouchHextouch20/20W
  • CombustionCombustion20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • SteelskinSteelskin20/20W
  • Arcane SurgeArcane Surge7W

Gloves

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Herald of AshHerald of Ash20/20W
  • Vaal GraceVaal Grace20W

Weapon 2

  • Arcane SurgeArcane Surge7W

Passive Tree

Passive tree 3.18
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
6.71M
Combined DPS
241.02K
Hit DPS
501.38K
With Poison DPS
171.9K
With Ignite DPS
448.37K
With Bleed DPS
171.9K
Damage over Time
69.12K
Ignite DPS
69.12K
Average Hit
171.9K
Average Damage
171.9K

Attack & Crit

Attack/Cast Rate
2.92/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
342%
Mana Cost
5
Life Cost
0

Defence

Life
4.86K
Energy Shield
1.52K
Mana
89
Ward
0
Armour
62
Evasion
21.7K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
16%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+31%)
Chaos Resistance
64%

Recovery

Life Regen
519.5/s
ES Regen
0/s
Mana Regen
27.9/s

Attributes & Utility

Strength
188
Intelligence
157
Dexterity
165
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0