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PoE 3.24·Necropolis·Trickster

[PoE 3.24] My Strongest Starter Got BUFFED League Starter for Necropolis - Explosive Trap Trickster

by Peuget22 years ago427Subscribe

DPS
3.09M
Effective HP
55.69K
Life
5.16K
Level
91
Min budget

Overview

[PoE 3.24] My Strongest Starter Got BUFFED League Starter for Necropolis - Explosive Trap Trickster is a Path of Exile Trickster build by Peuget2, made for the Necropolis league (3.24). It is centered on Explosive Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 3.09M DPS with 55.69K effective HP, 5.16K life, 1.39K energy shield. Suited for: T17, Harvest, Essence. Key uniques include Nycta's Lantern.

Build Video

Peuget2's Notes

----------------------------------------> PROS <------------------------------------------- 1. TONKY 2. One of the strongest single target damage in the game 3. Can preload the damage aganist bosses 4. Scale very well with gear and levels 5. Stun and freeze and chill immune 6. You can generate endurance charge with: Enduring cry and Call To Arms support which means you will get better uptime on your immortal call ---------------------------------------->CONS<-------------------------------------------- 1. Physical mitigation is a problem (we have 6%) so aganist melee hits our evade chance is our defense 2. Not a map clear beast 3. Mana is a problem -> Need to use mana flask and later mana reduction/ regen everywhere where you can 4. Visual clarity is really bad because of the explosions 5. Gem swapping for hard bosses Explosive Trap of Shrapnel This patch they buffed the gem damage for exchange they lowered the area of effect of the explosions. Which result less overlaps from the explosions. That means less damage than before. From my testing now the base explosive trap and explosive trap of shrapnel is almost the same damage wise if we talking about single target damage. I think you will get better clear with shrapnel and you can kill map bosses with it but when you want to do ubers you need the basic explosive trap. Keep in mind this is my personal opinion. Mana problems You have a few options: 1. Mana flask you will use this for a long time i cant do anything about this. Keep in mind the mana flask still has the mana reduction mod. You "just" need to roll for it 2. You can get early Praxis unique ring for mana regen and mana cost reduction. I dont know the price at the first day. 3. Life tap to in your skill links. Because you leveling the vitality as the time goes on this could counter the life loss from the support gem 4. Life mastery 30% of the skill cost will take life instead of mana. With vitality this is not even noticeable 5. Tattoos are back so you can use your "useless" small nodes to get mana regen rate. This is a very underrated stat. You can also get this stat on ring and amulet as well! 6. Watcher eye with - mana cost mod and slot in level 1 clarity. This could be expensive if you want to get another usefull stat. 7. End game you have access - mana cost crafts that will help. Side note here: With Life catalyst you can get -8 mana cost instead -7. This could be very expensive! Leveling Personally i'm using the explosive trap from the start and leveling with it. There are "better" ways to level this build but for its not enjoyable. Im liking to use my end game gems from the start if possible! I know this is slow and not effiecent but im having fun when i can use my skill that i choose not what i "need" to use. If you want you can clear with lightning trap, stormblast mine + orb of storms combo, and use explosive trap on Act bosses. Ghost Dance On the leveling tree you will take this one at the "maps" section but you can take this earlier if you have around 200-300 energy shield. This will make you much TONKIER at the leveling while you maybe have 1000 life or a little bit more. You have a little bit freedom here. Whispers of Doom This is the extra curse node on the tree. I would take this around at maps or while mapping or if i feeling my damage falling of. So you can take this is one earlier as well. But i dont think its worth to sacrifice life nodes over this. So before you doing this try to get better weapon (see the weapon section) Stun and chill,freeze immunity Because we take one step ahead node you will be immune to this effects so you dont have to worry about this one. Even the temporal chain will have no effect on you. Weapon Progression Even in the first day (or even in the first few hours) of the league you can buy Axiom Perpetuum. The price is around 3 alchemy or 1 (2chaos maybe). This can carry you till Maps! Keep your eye on rare weapons as well if you dont want or cant afford the Axiom Perpetuum. Aim +1 to fire or physical skill gem, spell damage, flat added elemental damage to spells. Dont forget to use the crafting bech for spell damage or flat added elemental damage to spells if you find an rare item with open suffix or prefix. Later if you are a GOD GAMER and getting lucky you can use Nycta's Lantern or just buy one. This should be very cheap as well around 5 chaos. This will carry you even on Red Maps You will use this one till you get a crafted rare weapon. This is how I'm doing the weapon progression: 1. Acts buy Axiom Perpetuum soon as possible 2. Early maps Nycta's Lantern 3. Start looking for rare weapons with good stats and open suffix for Trap Throwing speed craft 4. Crafting my endgame weapon. Item and stat priority: 0. Cap your resistance and (on maps even in acts if possible) your suppression (if you have around 50-60% it should be fine in white or maybe even yellow maps but for red maps 100% suggested) 1. Good weapon (see the weapon progression) 2. A shield with Spell critical chance or +1 fire or physical to skill gems with high Life ------ Note here: You can't get +1 to spell skill gems on hybrid bases (energy shield+evasion) only spell crit. 3. Get energy shield and evasion bases because we will using Ghost dance keystone the more energy shield and evasion is the better. 4. Crystal belt with good stats. Mostly Life Attributes Resistance. Note here: On this base only strenght can be found by default. If you want Strenght or Intelligence need to use essences for it 5. 20%-30% movement speed on boots 6. Start getting luxury items (see the next topic) Stat priority on weapon: - Skill level increase Phys or fire or even all spell level works - Critical strike multiplier - Spell damage - Fire damage to spells - Trap throwing speed (this is crafted mod from bench) "Luxury" items and your goals: - Crafted end game weapon with +2 to level with use full stats - Clusters - Good whatcer eye - Expensive triple stat jewels (life, crit multi, ele or fire crit mult) - Awakened gems ------------------------------------------------------------------------------------------------------------ CRAFTING ---------------------------------------------------------------------------------------------------------------------------------------------- Before you want to start expensive crafting methods check out https://www.craftofexile.com/ for practise. Before you start crafting make sure you have the following bech crafts: - Can have up to 3 Crafted Modifiers (The Putrid Cloister unqiue map needed) - Cannot roll Attack Modifiers (Caer Blaidd, Wolfpack's Den) - Prefixes cannot be changed (The Coward's Trial) Sceptre 1. Get "+1 to all spell skill gems" isolated on a Rare sceptre. This can be done with alt rolling and then regal/annul. This could take many time :/ 2. Craft "can have multiple crafted modifiers", "prefixes cannot be changed" and "cannot roll attack mods" 3. Use harvest "add a physical modifier and remove a non-physical modifier". This should always add +1 to physical gems 4. If "prefixes cannot be changed" wasn't removed, skip to step 5. Else remove all crafted modifiers with crafting bench (there is an option for it) and craft "prefixes cannot be changed" again 5. Use the harvest modifier "add a critical modifier and remove a non-critical modifier". This will add spell crit or crit multi. 6. If you are got a good roll on the mod, remove all crafted modifiers with crafting bench. 6.5 If you got a bad tier mod. Recraft prefixes cannot be changed, use a scour orb and go back to step 4. 7. Craft "Can have up to 3 Crafted Modifiers" and get: Trap throwing speed and Critical strike multi or spell crit depends what mod you got. For rest of the gear like shield, amulet, rings, boots, gloves, helmet and belt. Try to get a good base with a good fractured mod and than use essences or fossils till you have what you want. Good mods like Life, Suppression or movement speed on the boots. Before you trying to craft your gear check the market for it sometimes you will find cheap items than try to craft yourself. I still have questions where can i find you? 1. https://www.twitch.tv/peuget2 I will be there 90% of the time if im not sleeping or making videos 2. https://www.youtube.com/peuget2 or leave a coment here! 3. https://discord.com/invite/9SD34D8vBt

Gear

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Nycta's Lantern
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Skills

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Body Armour

  • Explosive TrapExplosive Trap20/20WMain
  • Added Fire DamageAdded Fire Damage20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Swift AssemblySwift Assembly20/20W
  • Charged TrapsCharged Traps20/20W
  • Increased Area of EffectIncreased Area of Effect20W
  • Cluster TrapsCluster Traps20W
  • InspirationInspiration20/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20W
  • GraceGrace20W
  • VitalityVitality20W
  • Herald of AshHerald of Ash20W
  • ClarityClarity5W

Boots

  • Immortal CallImmortal Call5W
  • Bear TrapBear Trap20W
  • Cast when Damage TakenCast when Damage Taken3W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Flame DashFlame Dash20W
  • Assassin's MarkAssassin's Mark20W
  • FlammabilityFlammability20W
  • Arcanist BrandArcanist Brand20W

Weapon 1

  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W
  • Enduring CryEnduring Cry20W

Passive Tree

Passive tree 3.24
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Trickster
Trickster
Bandits
Help Alira
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
3.09M
Hit DPS
3.08M
With Poison DPS
3.08M
With Ignite DPS
3.09M
With Bleed DPS
3.08M
Damage over Time
14.56K
Ignite DPS
14.56K
Culling DPS
0
Reservation DPS
0
Average Hit
79.63K
Burst Damage
79.63K

Attack & Crit

Attack/Cast Rate
5.16/s
Hit Chance
100%
Crit Chance
78%
Crit Multiplier
532%
AoE Radius
1.4 m
Mana Cost
8
Life Cost
16

Defence

Effective Hit Pool
55.69K
Life
5.16K
Energy Shield
1.39K
Mana
64
Ward
0
Armour
0
Evasion
17.54K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+112%)
Cold Resistance
75% (+112%)
Lightning Resistance
75% (+80%)
Chaos Resistance
3%

Max Hit Taken

Physical
19.06K
Fire
60.44K
Cold
60.44K
Lightning
60.44K
Chaos
9.23K

Recovery

Life Regen
490.4/s
ES Regen
0/s
ES Recharge
1.39K/s
Mana Regen
26.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
181
Intelligence
217
Dexterity
163
Movement Speed
38%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0