[POE] - 3.21 Crucible League - Boneshatter Juggernaut League Starter
3 years ago119
by limit_break_overdrive3 years ago119Subscribe
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4.37M
DPS
145.79K
Effective HP
5.04K
Life
0
Energy Shield
Overview
[POE] - 3.21 Crucible League - Boneshatter Juggernaut League Starter is a Path of Exile Juggernaut build by limit_break_overdrive, made for the Crucible league (3.21). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 4.37M DPS with 145.79K effective HP, 5.04K life.
Build Video
limit_break_overdrive's Notes
PLEASE READ ALL NOTES AND WATCH THE FULL VIDEO BEFORE ASKING QUESTIONS. I will be more than happy to help either on twitch or discord.
################################ Gem Colors ########################################
The main skill gem colors are 4 Red and 2 Green. During the campaign you will most likely have a 4 link only. Do Red-Red-Red-Green. However you can use 2 greens if you find a a good item with these colors or if you don't have a lot
of currency.
You need a green-red link for precision + Arrogance
Red for Pride, War banner, Determination
Green + Blue For Mark on Hit + Assassin's mark (or Green + Green is using Poacher's mark) Why 2 options? Watch the video!
3 Reds for totem setup
2 Reds for CWDT and Molten Shell
2 Reds for Vengeance + Rage
1 red for ancestral cry
1 red for Leap Slam
1 red for lifetap.
The way I like to do it is combining Mark on hit + Assassin's Mark + Lifetap + Leap Slam all linked together. This way I only need 1 Lifetap.
################################### Weapon ########################################
Fleshripper to get 50% Increased Crit Chance.
Normal % Phys, Flat Phys and attack speed. If you can get crit Multi or Crit chance this is also good.
If you already have Attack speed & flat phy & % phys, crafting attack speed against rare and unique is good as well. They stack.
Shaper weapon. Getting a Shaper Influenced Fleshripper might be hard but could be a lot more damage. Shaper 2 Handed Weapons have a stat that give 20% MORE damage to Socketed Skills.
This would be the endgame weapon to get as it is harder to craft. There is an example in the item list. You have to socket Boneshatter in the axe for this to work. As an example, in the Jugg version of the build you go from 3,9 M to 4.5M with an axe that has the same pDPS.
################################ Skills ################################################
If possible , getting Divergent Boneshatter helps a lot damage wise. You take 20 additionnal damage when you gain a trauma charge BUT you get 1 increased attack speed per trauma stacks, which in turns allow you to get even more trauma stacks. Read more about trauma Stacks below.
Do not level up Molten Shell to more than level 10 and CWDT at all! All Molten Shell does is give additional flat armour per level. This way it will always be up.
Ancestral Cry on Mouse Button 1 with Call to Arms is now used to get more range since the change to Tribal Fury. It also gives more armour which is nice for our build. I usually use Lifetap on my mark since it requires a lot of mana..
############################### Trauma Stacks & Helm Enchant #########################################
Trauma Stacks are what gives the skill a lot of damage. The more you have at the same time, the more damage you take and deal. You cannot use Multistrike support to get more trauma stacks as only the first repeat of the attack adds trauma stacks.
This is also why Melee Physical damage is not used as a gem in the build. MPD support has a 10% less multiplier to attack speed. This limits the amount of trauma stacks you can get. For that reason, even if PoB says MPD support is more damage than other gems, it is not, in most cases.
For the same reason, even though Boneshatter increased damage helm enchant is good, the best in slot is the one that allows you to gain more than 1 trauma stack per hit. (The one on the helmet in the build guide.)
If you cannot come accross this enchant or feel like you have enough damage then an enchantment for mana reservation for Pride or other Aura is welcome as well.
############################## Boot Enchant #######################################################
I like the 2% life regen if you've been hit recently since we are always getting hit. This adds up with all the regen we get from physical damage prevented.
############################ Mana Reservation ##################################
NEW: Take Champion of the Cause (The reservation cluster) until you can take the Revelry cluster. Taking this saves 1 skill point and gives more reservation efficiency.
Because of the nerfs to Mana reservation, we use one aura on our life with arrogance instead of all on our mana.
Determination is a big part of the build. The more armour the more sustainable Boneshatter is. For that reason, until you get mana leech, not using War Banner can give you enough mana to actually use determination earlier,
alongside of the reservation nodes.
################################# Spell Suppression ###########################
The new Jugg ascendancy node uses armour to protect against elemental damage from hits. Spells count as hits so this is a nice defensive layer if you manage to get a lot of armour. 50K would be the minimum I think.
Since getting spell suppression is too hard with gear alone now, this node will be our spell suppression.
################################ Leech ######################################
Mana leech we have to get on gear or on a jewel. Life leech we get elsewhere on the tree. If you manage to get Life Leech on Gear somehow then remove the life leech node on the tree and take more armor or damage, whatever you prefer.
######################### Vendor Recipe ######################################
Some useful Vendor Recipes for getting a wepon:
Vendor a White weapon with a Blacksmith Whetstone AND an either magic or rare Rustic Sash. This gives you a Magic Weapon with %Physical damage. This is a good way of getting upgrades during the campaign.
Endgame you can Vendor a Weapon that has Flat physical Damage with an orb of Augmentation AND a Granite Flask. This upgrades the flat physical damage to the next tier up to Tier 2. Useful when you craft a weapon later on.
########################### Brass Dome ######################################
If using Brass Dome I advise taking the life mastery that gives 15% increased maximum life when your body armour has no life mods. This will help mitigate the fact that Brass Dome has no life.
############################# Anoint for Amulet ################################
Titanic Impact (Amber + Verdant + Opalescent) is probably the strongest affordable annointment. For those who can afford it, Whispers of Doom (3 Golden Oils) is probably the strongest if you don't use a Hunter chest with +1 Curse. It is the most expensive but gives the ability to cast another Curse.
Increased Skill Effect Duration is also good since it increases the duration of our Trauma Stacks. (Clear + Amber + Black). Not as strong as Titanic Impact but still decent.
#################################### Flask Charge Generation ###############################
I like using the change to gain a flask charge on critical strike. However this effect does not make you gain a flask for every flasks, just on. Even if the effect triggers on more than 1 flask. The effect can only occur once every 0.1 second. THis means maximum 10 times a second.
I still believe this is good to use since this will most likely not always trigger on the same flask. Using the gain 3 charges when hit by an enemy is probably as good. I am simply not sure which is best for bosses since I normally try to not get hit too much by Bosses.
############################# Leveling ########################################
I like using Fortify Support until I get Fortify on the Skill Tree. An option is to use a Vengeance + Life gain on hit Setup while leveling, and even endgame if you want more recovery.
---------Act 1 ----------
Get Ground Slam as soon as you enter Lioneye's Watch. Link it with Ruthless.
Get Leap Slam from Tarkleigh after getting into the Prison.
Get Maim from Nessa as a third link as soon as you can, I usually pick it up after killing Brutus.
Other Gems you can buy at that time: Precision, War Banner, Vitality. Vitality is not Compulsory but helpful. Vitality reserves a lot of mana so don't use it if this does not feel good.
After Entering The cavern of Wrath you can get new skills from Nessa. Wait after Killing Fairgraves to limit trips to town.
Stick with GS or switch to either Sunder or Earthshatter. Pick the skill you prefer. With the buff in 3.19, Sunder will probably be the strongest.
Link at the end of Act 1: Sunder->Ruthless->Maim
---------Act 2 ----------
After Killing Weaver get Melee Phys support as a reward and buy Rage support from Yeena. Even though Melee Phys is not used in the endgame build it is still quite useful while leveling.
Link at the end of Act 2: Sunder->Ruthless->Melee Phys Support.
Rage is good but you might run out of mana since rage increases attack speed. Rage is a good 4th link if doing as a second char or if you have an orb of binding.
Get Close Combat if you have enough Currency. Level it up.
Get Ancestral Cry and level it up. We will use it when we switch to Boneshatter and have the Call to Arms Keystone.
---------Act 3 ----------
After "Rescuing" Tolman's Bracelet, talk to maramoa and get Pride as a reward.
If you have enough currency, buy vengeance and determination. Start leveling the gems.
Next do the Fixture of Fate Quest (Library) to get Fortify Support and Arrogance Support, as well as impale support.
Once you kill Gravicius you can buy Boneshatter from Clarissa. I would not use it until I can use Determination or get the first ascendancy. Level it up in the meantime anyway.
Link at the end of Act 3: Sunder->Ruthless->Melee Phys->Fortify
Vengeance->Rage
Precision->Arrogance
---------Act 4 ----------
Get Berserk after entering the mines and use only on bosses when you have enough rage.
Get Brutality from the quest reward (The eternal nightmare)
Links at the end of act 4: Bonehsatter->Ruthless->Brutality->Fortify
Precision->Arrogance
Vengeance->Rage
Close combat and impale will be the next support gems so level them up in your off hand.
---------Act 5 ----------
Level up to level 49 in chamber of Innocence. By then you should have allocated the small leech node. With this you barely use the mana flask at all. You can then either spec into the mana reservation wheel mentioned above, disable war banner
and use determination or wait until you get a helm with mana reservation on it. Up to you.
What I do is spec into the mana reservation nodes until I get the helm. I feel this is the best way so this is what the leveling tree will take.
So in order, for the tree 51-60: I rush the leech small node, then reservation then Golem's Blood
---------Act 6 ----------
Complete Lily's Quest (Clear the Twilight Strand)
Buy the missing gems and start using the ones you can.
############################## Eldritch Implicits ########################################
A list of good implicits to get on every piece of gear
Body Amrour:
EoW: Increased Pride aura effect - Increased Determination Aura Effect
Exarch: Crit Multi for attacks - + to All Maximum Resistances
Gloves:
EoW: Overwhelm Physical Reduction - Increased Effect of Your Marks - Chance to maim on Hit
Exarch: Attack Speed - Increased Crit Chance for Attacks - Add Flat Physical damage to Attacks - Gain rage on Hit - + Max Cold resistance
Boots:
EoW:Life regen per endurance charge - Increased armour from gloves and helmet
Exarch: Increased action speed - increased movement speed - increased damage per endurance charge - + to maximum fire resistance
Helmet:
EoW: Increased Mana Reservation Efficiency - Increased Attack Damage
Exarch: Physical damage taken recouped as life - damage per power charges (only if you have 3 up almost at all times ie: +1 minimum power charge on rings)
Hunter chest with + crit chance to attacks is more damage than pride aura effect.
Tailwind boots are probably better than damage per endurance charge damage wise.
Eldritch gloves are better than spiked gloves
######################################### Other Stats #################################
Secondary stats that are good on gear:
Strenght: Gives Life and accuracy Because of the Jugg Ascendancy Node
Life regen: more life regen!
Non channeling skills have -7 to mana cost (Rings)
################################### Beyond the Build Guide #################################################
If you want to Keep improving the build and have either currency, or good RNG in SSF you can look at getting Brass Dome for more defense.
You can also go the DPS route and use a Hunter chets with either +% crit chance to attacks or +1 to Curses. Or both! Hunter Boots with Tailwind gives a lot of damage as well.
A Watcher's Eye with Impales you inflict last 2 additional Hits gives a lot of damage. Other good mods are either Physical damage reduction, + Armour or unnaffected by Vulnerability while affected by Determnation.
Almost any Precision stats on a Watcher's Eye is also good for the build.
Read the Notes and watch the video before asking questions please! I like helping and talking builds with you but most of the information is already in the build guide. Most importantly, HAVE FUN!
POB Update is out! The link below should work fine!
POB: https://pobb.in/LtPLL8ms7eyd
- Twitch: https://twitch.tv/limit_break_overdrive
- Twitter: https://twitter.com/LB_Overdrive
- Discord: https://discord.gg/CU6Ndqfmm4
Gear




































Skills
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 145.79K
- Life
- 5.04K
- Energy Shield
- 0
- Mana
- 65
- Phys Max Hit Taken
- 40.66K
- Armour
- 78.97K
- Evasion
- 23
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 82%
- Cold Resistance
- 79%
- Lightning Resistance
- 79%
- Chaos Resistance
- 30%
Offence
- Total DPS
- 4.37M
- Crit Chance
- 42%
- Crit Multiplier
- 477%
- Rage
- 55
Attributes & Utility
- Strength
- 333
- Intelligence
- 53
- Dexterity
- 94
- Movement Speed
- 41%