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No Gear and a Dream | Ep.2 | Path of Exile [3.28]

5 months ago1

by Talon WinterfrostSubscribe

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131.03K

DPS

6.21K

Effective HP

2.34K

Life

388

Energy Shield

Overview

No Gear and a Dream | Ep.2 | Path of Exile [3.28] is a Path of Exile Trickster build by Talon Winterfrost, made for the Mirage league (3.28). It is centered on Siphoning Trap of Pain. In Path of Building it reaches 131.03K DPS with 6.21K effective HP, 2.34K life, 388 energy shield. Suited for: Mapping.

Build Video

Talon Winterfrost's Notes

Siphoning Trap of Pain is now the best Cold DoT skill. Due to it's nature of being a spell and a trap at the same time, Siphoning Trap of Pain gives Trickster much more value. Being near trap/mine nodes, Trickster can now rush more damaging nodes and pick less life early on. Trickster's pathing used to reach the Templar area, which meant a long passive tree stretch. Instead of Malevolence, we can now opt for Skitterbots, which reserve less mana, allowing us to skip Charisma and pick even more damage. Besides these benefits, the trap playstyle is much more interesting. It is much faster to "cast" our spell and the trap covers a lot of ground, which boosts the clearspeed to new heights. This trap does NOT stack with itself ( tested ), meaning that only one of the traps thrown will target a boss and the others will stay idle or target other enemies in range. Leveling: ------------ This isn't set in stone, but the best way for me now is to level as a trap or a mine until I can use Siphoning Trap of Pain. The best skill for me is Explosive Trap. During the first few levels, I link Explosive Trap with Chance to Poison support. The support gem is given by default and the only thing I have to do is to change the skill ( from Viper Strike ). This skill has really strong dps and benefits from flat added damage. Early on, a wand with added flat damage to spells implicit adds a lot of total damage. As the character levels up, I try to add % spell damage on top of flat damage modifiers. It's important to have a mix of these stats, not just one or another. Wand + Shield setup is required, because the 2 movement speed skills used are Shield Charge with Frostblink. Having high mobility is a must. Leveling with Explosive Trap means that one of the priorities is to get dedicated trap nodes. These trap nodes will be kept for Siphoning Trap of Pain, because both are traps and have the same traits. This is a really nice QoL for leveling towards our Cold DoT skill. As for the passive skill tree, the best way is to path towards the top, while picking relevant trap related modifiers. After that, the goal is to reach the biggest trap cluster. Explosive Trap does not benefit from "Traps cannot be damaged" mastery. Do not path towards suppression yet and instead, path towards the witch area. Pick as much damage as possible, while also picking reservation efficiency and area of effect. Pick even more reservation efficiency and damage, then suppression. Add even more suppression later on and a bit more life. These stats can be picked in the order that you prefer, but the general idea is that suppression should be picked towards the end, as well as most masteries. Pick or skip "Traps cannot be damaged" once you swapped to Siphoning Trap of Pain, which can be done as early as Act 4. This mastery needs more testing around it, because I am not sure if it's mandatory to take. I took it because I noticed that my traps were lasting a bit less than normal. A trap has by default a 2 second window, in which it cannot be damaged. This skill lasts for 4 seconds on the ground ( inactive ) and 3 seconds while firing ( active ). Ascendancy points: 1. Swift Killer - Damage + Speed 2. Heartstopper - Defense 3. Polymath - Damage + Recovery 4. Escape Artist - Defense Picking "Polymath" in the third lab is the best, since we are trying to add a lot of masteries towards the end. Mana reservation efficiency is important to enable all 3 auras as early as possible. Make it a priority. Mana reservation efficiency is also important to enable the use of Stormblast Mine. ------------ Stormblast Mine is now the coolest ( pun intended ) Cold DoT tech at our disposal. It is an aura mine that can be thrown after our Siphoning Trap is already on the ground, targeting enemies. That aura makes nearby enemies take increased damage per mine. Since Cold DoT has a "hit and run" playstyle, it is very synergistic to throw a Siphoning Trap and then throw Stormblast Mines. It was never possible before to press Vortex or another Cold DoT spell and then throw Stormblast Mines, because the spells need cast speed and the mines need throw speed. The usage of mines was extremely clunky, making it an unreliable tech option. Since Siphoning Trap of Pain is a trap, it needs trap throwing speed, but this modifier is often found paired with mine throwing speed. Example: "Trap and Mine Throwing Speed" small passive point or "Guerilla Tactics" cluster jewel notable, that gives both trap and mine throwing speed Due to this, it is also possible now to play Cold DoT with Saboteur. He mostly has defense + damage for mines/traps that hit enemies, but he also has an ascendancy notable that boosts the aura effect of mine skills. A Cold DoT Saboteur would get defensive nodes and try to boost the effect of the aura from Stormblast Mine. He would also play with life instead of energy shield and try to maximize damage ( the glass cannon counterpart of Trickster ).

Gear

Rune Branch
Ghoul Watch
Entropy Veil
Ghoul Hide
Spirit Charm
Cobalt Sapphire Ring of the Salamander
Miracle Gyre
Cataclysm Palm
Dusk Bind
Onslaught Spark

Skills

Helmet

  • Controlled DestructionControlled Destruction16W
  • Trap and Mine DamageTrap and Mine Damage16W
  • Elemental FocusElemental Focus16W
  • Siphoning Trap of PainSiphoning Trap of Pain17WMain

Boots

  • Cold SnapCold Snap16W
  • BonechillBonechill16W
  • Controlled DestructionControlled Destruction16W
  • HypothermiaHypothermia16W

Body Armour

  • Summon SkitterbotsSummon Skitterbots16W
  • ClarityClarity11W
  • Frost BombFrost Bomb17W

Weapon 1

  • Stormblast MineStormblast Mine1W
  • MinefieldMinefield16W
  • FrostblinkFrostblink17W

Weapon 2

  • Shield ChargeShield Charge16W
  • Faster AttacksFaster Attacks17W

Gloves

  • GraceGrace16W

Gloves

  • FrostbiteFrostbite16W

Passive Tree

Passive tree 3.28
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Trickster
Trickster

Character Stats

Defence

Effective Hit Pool
6.21K
Life
2.34K
Energy Shield
388
Mana
101
Phys Max Hit Taken
2.72K
Armour
0
Evasion
4.57K
Ward
0

Resistances

Fire Resistance
41%
Cold Resistance
43%
Lightning Resistance
47%
Chaos Resistance
-47%

Offence

Total DPS
131.03K
Crit Multiplier
150%

Attributes & Utility

Strength
133
Intelligence
230
Dexterity
140
Movement Speed
32%