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PoE 3.29·Allflame·Hierophant

Mana/Int Stack From Below Frostmage Cast on Ward Break Hierophant

by Moistorious2 weeks agoSubscribe

DPS
19.88M
Effective HP
27.85K
Energy Shield
2.72K
Level
96
Min budget

Overview

Mana/Int Stack From Below Frostmage Cast on Ward Break Hierophant is a Path of Exile Hierophant build by Moistorious, made for the Allflame league (3.29). It is centered on Hexblast of Contradiction and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 19.88M DPS with 27.85K effective HP, 2.15K life, 2.72K energy shield. Key uniques include Oriath's End, Ynda's Stand, Replica Tulfall, Memory Vault, Malachai's Loop.

Build Video

Moistorious's Notes

I spent a bunch of currency, and time to make this build, but I'm by no means a good build creator, so I thought I'd post so maybe someone else can take the idea and run with it! I'm probably done with the league, myself now.

Before I get started, this build is pretty bad.

Gameplay video here: https://youtu.be/4ZwaqfArfa4

Pob here: https://maxroll.gg/poe/pob/0kbccd0i

The Mechanics

  • Step 1: Hit an Enemy
  • Step 2: Gain a power charge
  • Step 3: Lose that power charge and take 500 damage
  • Step 4: Ward breaks, triggering a bunch of spells
  • Step 5: One of those spell hits restores your ward, and also... go back to Step 1

Fundamentally, this build is based around these Foulborn Tulfall modifiers:

Take 500 Cold Damage on Reaching Maximum Power Charges

Lose All Power Charges On reaching Maximum Power Charges

We generate a power charge on hit, and set maximum power charges to 1 more than minimum charges.

It's also worth noting that there are other loop enablers I could be using, Eye of Innocence and high chance to ignite is probably just better than what I'm doing.

The Equipment/Budget

  • Faithguard Vestigial Memory Vault - 10d
    • (If even 1 other person tries this build, the price of this helmet will go to the moon)
    • There's a world where I use Mind Spiral instead for the flat ES
  • 3000+ Armour/3000+ Evasion Chest - 10d
  • Ynda's Stand - 3d
    • You can get a volatile vaal'd one for a lot more though
  • Corrupted Soul Malachai's Loop - 10d
  • Life gain on hit + ES gain on hit Watcher's Eye - 120d
  • Random Rares with res/mana/life/crit multi - Who knows? Pretty flexible here. I'll call it 20d.
  • Rational Doctrine - 20d
    • This is very not necessary, but I have one on hand. Probably worth swapping out?
  • Reclaimed Malevolence - 70d
  • The Light of Meaning - 10c
  • Radiant Faith Forbidden Jewels - 2d
  • 20% Healthy Mind - 5d
  • Large Cluster - 10d
  • Replica Tulfall - 10c
  • Shavronne's Revelation - 10c
  • Might of the Meek - 20c
  • 2 int/mana split personalities - 10c

Total: Too much (275d and some change)

Charge Generation:

  • Foulborn Tulfall also has - "50% Chance to Gain a Power Charge When You Hit a Frozen Enemy"
    • This is useful, but relying on enemies being frozen to even start the loop is a bad time
  • Malachais Loop - 20% chance to gain a power charge on hit
    • This is my main source of charges, its downside is prevented via ele ailment immunity, and we get a nice chunk of damage for having charges. On top of that, it's relatively common, so vestigial modifiers aren't too expensive.

Other things I considered

  • Romira's banquet - "Gain a Power Charge on Non-Critical Strike"

    • The ring slot is a prime piece of real-estate for mana/resists/whatever else I need
    • Interesting with Resolute Technique
  • Power Charge On Critical Support - "Supported Skills Have 54% Chance to Gain a Power Charge on Critical Strike"

    • I'm pretty socket starved, I don't want to give up any more sockets than I need to

Living through the loop i.e. "How to not commit suicide"

Start with a 500 damage hit from replica tulfall

  • 81 Cold resistance (with sapphire flask) - I should probably see about getting up to 90 res
    • Damage reduced to 95
  • Aspect of Lunaris Gives 2% less elemental damage for each elemental hit you've taken recently, up to 16%
    • Reduces us to about 80
  • 4 Endurance Charges (4% additional elemental damage reduction each)
    • reduces us to around 67 damage
  • Split Damage between life and energy shield via Corrupted Soul on Vestigial Malachai's Loop
    • 34 to life, 34 to ES
  • +29 Life gain on hit Vitality mod on Watcher's Eye
    • 5 damage to life
  • +28 Energy Shield gain on hit Discipline mod on Watcher's Eye
    • 6 damage to ES

So all in, every "loop" deals 11 damage to me, but since I'm not always gaining the charge I'm netting a large amount of recovery per second.

The Ward portion of the "loop"

  • Ynda's Stand is basically mandatory for every Ward build, and I'm no different
  • High Armour/Evasion Chest - The suffixes on mine are pretty scuffed, but the total armour/evasion is pretty solid.
  • Vestigial modifier on helmet "Increased and Reduction to Maximum Energy Shield Instead Apply To Ward"
  • Int stacking - every 10 int gives 1% increased energy shield, which is converted to increased ward. I'm getting about 69% (nice) with just under 700 int.

This is enough to get me over 8000 ward, which is the cap on cooldown recovery from Cast on Ward Break.

Restoring Ward

This is done simply via the "Boon of the River" node from Olroth, which grants 5% chance to Restore Ward on hit. So our game plan is simply to hit. A lot.

Dealing Damage

  • Frostmage - This is currently giving me 2500 flat cold damage or so, which is hard to beat.
  • Crit - I have about 58% crit chance (depending which skill) and 420 crit multi. Obviously I'm leaving a lot of damage on the table here without capping crit chance.
  • Cold The Light of Meaning - This is giving me 14 * 6 = 84% increased cold damage - not too bad!
  • Minor power charge stacking stuff (Malachais Loop + Disciple of the Forbidden)
  • Spells with big Damage Effectiveness (Discharge/Firestorm of Meteors/Hexblast of Contradiction)
    • Note that Cast on Ward Break gives a MASSIVE 400% cooldown recovery, so spells with cooldowns can be triggered much faster than you might expect.
  • Cold pen from Blanketed Snow

My "Full DPS" in PoB is almost 22 million, which is very bad for the level of investment needed, and that's with flasks up at maximum trigger rate. Trigger rate is pretty dependent on how many enemies are near by, unfortunately.

Durability

I don't have any, really. PoB reports me at around 27,851 ehp. I think there's some improvements that could be made with max res, and swapping around some ascendancy points.

Notes about things that might seem weird

Tempest shield is in the PoB to show the aspect of lunaris reservation, it either isn't implemented, or wasn't implemented when I made the PoB.

Blade blast of Unloading is on Cast when Damage Taken in order to not share the cooldown with regular blade blast, and to reduce trigger rate (so we get more blade vortices before triggering).

Gear

Tap an item to open trade or solve how to craft it.

Replica Tulfall
Memory Vault
Skull Pelt
Storm Locket
Torment Knot
Shavronne's Revelation
Dread Caress
Ynda's Stand
Maelstrom Hoof
Malachai's Loop
Watcher's Eye
Reclaimed Malevolence
Split Personality
Entropy Ruin
Healthy Mind
Split Personality
Forbidden Flesh
The Light of Meaning
Forbidden Flame
Rational Doctrine
Might of the Meek

Skills

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Body Armour

  • Hexblast of ContradictionHexblast of Contradiction20/20WMain
  • Firestorm of MeteorsFirestorm of Meteors21/20W
  • Cast on Ward BreakCast on Ward Break3/20W
  • FrostmageFrostmage3/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Cold PenetrationCold Penetration20/20W

Gloves

  • BladefallBladefall20/20W
  • Ball Lightning of StaticBall Lightning of Static20/20W
  • FrostbiteFrostbite21W
  • Cast on Ward BreakCast on Ward Break3/20W

Boots

  • Blade BlastBlade Blast21/20W
  • Blade VortexBlade Vortex20/20W
  • FrostmageFrostmage3/20W
  • Cast on Ward BreakCast on Ward Break3/20W

Helmet

  • Blade Blast of UnloadingBlade Blast of Unloading21/20W
  • Culling StrikeCulling Strike20/20W
  • FrostmageFrostmage3/20W
  • Cast when Damage TakenCast when Damage Taken21W

Weapon 1

  • DisciplineDiscipline20W
  • Purity of ElementsPurity of Elements21W
  • EnlightenEnlighten4W

Weapon 2

  • Bladefall of TrarthusBladefall of Trarthus20/20W
  • Herald of IceHerald of Ice21/20W
  • VitalityVitality15W
  • Tempest ShieldTempest Shield20W

Passive Tree

Passive tree 3.29
scroll to zoom
Hierophant
Hierophant
Olroth Bloodline
Olroth Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of Treachery

Character Stats

Level
96

Damage

Full DPS
19.88M
Hit DPS
4M
Damage over Time
84.59K
Ignite DPS
84.59K
Culling DPS
0
Reservation DPS
0
Average Hit
924.55K
Burst Damage
924.55K

Attack & Crit

Attack/Cast Rate
4.33/s
Cooldown
0.2s
Hit Chance
100%
Crit Chance
58%
Crit Multiplier
423%
AoE Radius
3.7 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
27.85K
Life
2.15K
Energy Shield
2.72K
Mana
217
Ward
10.17K
Armour
11.7K
Evasion
1.88K
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
10%
Evade (Projectile)
10%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+47%)
Cold Resistance
81% (+108%)
Lightning Resistance
76% (+73%)
Chaos Resistance
24%

Max Hit Taken

Physical
20.94K
Fire
78.18K
Cold
95.95K
Lightning
78.18K
Chaos
16.49K

Recovery

Life Regen
309.9/s
ES Regen
173.2/s
ES Recharge
2.72K/s
Mana Regen
0/s
Life Leech
125.54/s
ES Leech
393.21/s
Mana Leech
0/s

Attributes & Utility

Strength
176
Intelligence
698
Dexterity
188
Movement Speed
24%
Endurance Charges
4
Frenzy Charges
3
Power Charges
6
Devotion
0
Item Rarity
8%