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PoE 2 - Hollow Palm Invoker Detailed POB + Showcase

10 months ago3

by SpraahzSubscribe

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342.41M

DPS

63.3K

Effective HP

1

Life

6.32K

Energy Shield

Overview

PoE 2 - Hollow Palm Invoker Detailed POB + Showcase is a Path of Exile 2 Invoker build by Spraahz, made for the Third Edict league (0.3). It is centered on Falling Thunder and plays as a dexterity, intelligence, attack, area archetype. In Path of Building it reaches 342.41M DPS with 63.3K effective HP, 1 life, 6.32K energy shield. Suited for: Simulacrum, Mapping, Abyss, Breach. Key uniques include Nascent Hope, Ingenuity (EV).

Build Video

Spraahz's Notes

INTRO PoE 2 Hollow Palm Invoker POB, 3 loadouts for different budgets Use the loadout dropdown up the top right of this window to select different level characters with different budgets Made by Spraahz 14-10-25 There's also some leveling tree's in the Tree tab, you'll have to manually scroll through them 0.3 Early Access Abyss League Any questions please read through this notes section and if it's not in here tag me in the discord https://discord.gg/QqYwGhPUkJ (#poe channel) IMPORTANT - POST FALLING THUNDER SWITCH & WEAPON SETS In the Falling Thunder Loadouts we start using a weapon swap with a big quarterstaff, this can up to quadruple your damage. POB2 isn't calculating a lot of things properly right now so to calculate the damage properly you ca do this; Falling Thunder Weapon Set 1 in Items Tab, Config box ON, look at AVERAGE DAMAGE Tempest Flurry Weapon Set 1 in Items Tab, Config box OFF, look at FULL DPS Ice Strike Weapon Set 2 in Items Tab, Config box OFF, look at FULL DPS Red is Weapon Set 1, which is the bossing weapon set. When you're using Tempest Flurry this tree will be active, gives +4 Max power charges and a lot of extra damage for Falling Thunder Green is Weapon Set 2, which is the mapping weapon set. When you're using Ice Strike this tree will be active, gives a lot of defences and some ES recharge QOL, and a little crit to cap Ice Strike You should set Tempest Flurry to only be used on Weapon Set 1, and Ice Strike to only be used on Weapon Set 2, everything else can be on both weapon sets. As long as you don't use Tempest Flurry while mapping or Ice Strike while bossing the trees will be correct for the situation GAMEPLAY Teleport to enemies with Shattering Palm, kill with Ice Strike, Shattering Palm + Herald of Ice then chain and destroy packs, Tempest Bell + Charged Staff (early - mid) / Falling Thunder (late) for boss damage Once you have the build in a good spot 1 Falling Thunder will kill max difficulty Xesh't and normal Arbiter from 90% HP with ease Headhunter for mapping, Darkness Enthroned for bossing (Ingenuity for both if can't afford) GEAR + POWER SCALING Hollow Palm means more attack speed and crit chance based on the EV + ES on your Helmet, Chest, Gloves and Boots, so you want to scale these as much as possible, as well as everything below Gem Levels (melee, attack, cold (early) / lightning (late)) Flat Damage (Rings, Gloves) Attack Damage Attack Speed Elemental Damage Crit Chance Crit Damage Power Charges % EV + ES Rage Deflection Helm should be pure ES, works well with Subterfuge Mask Body should be pure EV, works well with Beastial Skin and Spectral Ward Gloves and boots can be either ES, EV or Hybrid, I found it better to use pure ES as it makes capping crit easier, hybrid is a good option if you want more deflection, EV just gives a lot of attack speed which does feel nice Can use Thunderfist early-mid game to help with crit and guaranteed blind, but it falls off later on (Rare gloves are too strong) PREFIXES As much ES/EV as possible As much flat damage as possible Rarity instead of Hybrid prefixes if you want Rarity (this will lower your damage and defences) 30-35% Move speed (boots) SUFFIXES T1 Mana Leech on 1 ring Priority 1 Stats (Dex, Int) Priority 2 Elemental Resists Priority 3 +2/3 Melee skills (Gloves, Amulet) 100% Socket effect (Gloves) Attack Speed (Gloves) Crit + Multi (Helmet, Amulet) Deflect (Chest, Boots) JEWELS 1. Megalomaniac A good megalomaniac is BIS but VERY expensive 2. Prism of Belief (FT) Not super expensive and gives a lot of damage 3. Against the Darkness Same as above 4. From Nothing (Wilds) Works very well in combination with Against the Darkness, saves points 5. Heart of the Well Not as good as above but cheaper 6. Rare Jewel 15+% Max ES and 15+% Crit Damage as a minimum, any other good damage you can get ANNOINTS Most Expensive: Isolation > Suffering > Fear > cheap ones Keep in mind if you don't have some of the notables on the given trees you should consider those for annointing as well DPS Stormbreaker Isolation Despair Guilt Stormcharged Fear Fear Envy Personal Touch Disgust Despair Ire Barbaric Strength Guilt Despair Envy Serrated Edges Paranoia Disgust Greed Cooked Suffering Ire Envy Overwhelming Strike (pre crit capped) Despair Envy Disgust EHP Careful Consideration Paranoia Paranoia Greed Afterimage Guilt Greed Disgust High Alert Ire Ire Greed The Winter Owl Greed Greed Fear ES Patient Barrier Suffering Isolation Fear (I usually take this one) Melding Guilt Envy Suffering Calibration Suffering Isolation Despair Illuminated Crown Suffering Paranoia Suffering FAQ Early Game Tips In acts focus on pure EV gear and LIFE, you won't start going crit until maps anyway so you'll want the EV for both defence and attack speed, and CI comes later, Life is important early Damage can feel a little low early, using Tempest Flurry for single target early on is something you can do to help with it Clearing before Shattering Palm is pretty bad unfortunately, you can go Frozen Locus + Glacial Cascade but it's clunky, kind of have to deal with it until you unlock it, or play something else until then like a bow and respec Survivability early game is very skill based in my opinion, if you're struggling you can consider taking the PDR ascendancy node as your 2nd lab (maybe respec for it) Mana can be a little annoying early but just use your flask well and it should be ok, once you get a T1 mana leech roll on a ring + Walker of the Wilds mana is no longer an issue If you don't like how Tempest Bell feels you can just not use it, but it is a lot of damage, I suggest using Crescendo 3 on your Ice Strike if you are using Tempest Bell it helps to hit it Use Hand of Chayula + Freezing Mark + Elemental Weakness before you get crit online with Sunder my Enemies to deal with bosses Before Combat Frenzy you can use Killing Palm to generate power charges for Charged Staff Use Resonance + Combat Frenzy to easily generate power charges for Charged Staff / Charge Regulation When should I swap to CI? Whenever you have enough ES to survive, i'd recommend at least 3.5k, early on an instant recovery flask + Shavronne's Satchel helps keep you alive a lot until you get better ES gear When should I swap from Tempest Bell to Falling Thunder? Very late in the build, I did all content in the game except Uber Arbiter with Ice Strike + Tempest Bell, Falling Thunder just makes it faster but requires very good gear. I'd want at least the level 95 loadout of gear before swapping over What map mods should I not run? I never run Ignited ground (annoying with ES recharge), Chilled ground or Temp chains. Ailment Threshold and Reduced damage from crits will hurt your damage some, but I run them anyway and it's usually fine I thought this was a Hollow Palm build, why is there a Quarterstaff on weapon swap? Every skill uses Hollow Palm only, no weapon, and you can continue to do this in the endgame if you want (I 1 shot T4 Xesh't with no weapon). However, if you put Falling Thunder on a weapon swap with a Quarterstaff it will double to quadruple your damage depending on how good it is, so it's definitely worth considering Why do I keep needing more stats? Stats can be very tight on the build, some suggestions I can make are dropping red support gems for slightly worse green/blue gems, pathing to the +25 Dexterity node which also has +8's around it, and keeping your curse at level 18 (min level to remove the monster level cap) How are you recharging your Energy Shield? Lategame you can invest into recharge rate and start of recharge in a weapon set tree, but before then you kind of just don't. To get ES Recharge to a point where it feels good takes a whoooole lot of investment losing you damage and/or tankiness, I don't think it's worth it. If you really don't like waiting for 5 seconds every now and then you can try fit Convalescence I guess, also instant recovery life flask + Shavronne's Satchel helps Can I drop Mantra of Destruction? Yeah you can, it is a LOT of damage but the damage is probably completely overkill, if you wanna do a breach ring instead of unset it's what i'd drop first When can I drop Sunder my Enemies for Unbound Avatar in my Ascendancy? This is a weird one, you can drop Sunder when you get Rakiata's Flow on Ice Strike, but then you can't use Rakiata's on Falling Thunder, so I think it's actually better to just keep Sunder for Ice Strike / Tempest Flurry and use Rakiata's on Falling Thunder. Unbound is good but not that good, you can also try dropping I am the Thunder Is there good Heroic Tragedy / Undying Hate nodes for this build? Yes there definitely is, however because they're seeded serverside it's very difficult to find a good one you just have to go through a bunch of different seeds. But if you wanna do that here's a list Heroic Tragedy 1. 40% inc max ES + 10% lightning res 2. 10% inc attack speed + 15% stun threshold 3. 40% inc evasion rating + 10% fire resistance 4. 40% inc elemental damage 5. 40% inc proj damage + 1 rage on hit Undying Hate 1. 4% inc max ES per 10 tribute - 2% reduced ES recharge rate per 25 tribute 2. 2% deflection rating per 25 tribute + 2% inc evasion rating per 10 tribute 3. 8% inc attack damage per 10 tribute - 1% inc damage taken per 10 tribute 4. 5% inc attack crit chance per 10 tribute - 3% reduced accuracy per 25 tribute Which Rite of Passage charm should I get? They all do different things, this is how i'd rate them 1. Cat 60% inc evasion rating 30% inc skill speed 100% inc crit chance 15% inc movespeed 2. Owl 60% inc energy shield 80% inc damage 20% damage extra cold 3. Stag 30% all elemental res 30% inc skill speed 20% damage extra light 15% inc movespeed 4. Wolf 30% inc skill speed 15% inc movespeed 5. Primate 60% inc freeze buildup 80% inc damage All dam contributes chill 6. Boar 20% reduced damage taken 20% damage extra fire 7. Bear 20% reduced damage taken 60% inc stun threshold 8. Ox 20% reduced damage taken 60% inc ailment threshold 9. Serpent Sucks don't bother
Loadouts

Gear

Sol Gnarl
Rift Peak
Pandemonium Ward
Glyph Scarab
Wrath Whorl
Behemoth Grip
Dire Palm
Ingenuity (EV)
Doom Sole
Bubbling Ultimate Mana Flask of the Ample
Nascent Hope
Experimenter's Silver Charm of the Perpetual
Experimenter's Stone Charm of the Perpetual
Eagle Essence
From Nothing
Against the Darkness

Skills

Weapon 1

  • Falling ThunderFalling Thunder21/20WMain
  • Culmination IICulmination II1W
  • Fist of War IIIFist of War III1W
  • AmbrosiaAmbrosia1W
  • Inevitable Critical1W
  • Rageforged IIRageforged II1W
  • Close Combat IIClose Combat II1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Hand of ChayulaHand of Chayula21/20W
  • Elemental WeaknessElemental Weakness18/23W
  • Sniper's MarkSniper's Mark19/23W
  • Ailith's ChimesAilith's Chimes1W
  • Culmination IICulmination II1W
  • Rapid Attacks IIIRapid Attacks III1W
  • Shattering PalmShattering Palm21/20W
  • Ancestral Call IIAncestral Call II1W
  • Magnified Area IIMagnified Area II1W
  • AmbushAmbush1W
  • Pinpoint CriticalPinpoint Critical3W
  • Rapid Attacks IIRapid Attacks II1W
  • Herald of IceHerald of Ice19/20W
  • OverreachOverreach1W
  • Elemental Armament IIElemental Armament II1W
  • Deadly HeraldDeadly Herald1W
  • Cold AttunementCold Attunement1W
  • Blind IIBlind II1W
  • Combat FrenzyCombat Frenzy19/20W
  • Charge Profusion IICharge Profusion II1W
  • Strong HeartedStrong Hearted1W
  • Warm BloodedWarm Blooded1W
  • Cool HeadedCool Headed1W
  • Clarity IIClarity II1W

Weapon 1

  • Tempest FlurryTempest Flurry21W
  • Practiced ComboPracticed Combo1W
  • Rigwald's FerocityRigwald's Ferocity1W
  • Rage IIIRage III1W
  • Crescendo IICrescendo II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Wind DancerWind Dancer19/20W
  • Magnified Area IIMagnified Area II1W
  • Blind IIBlind II1W
  • MaimMaim1W
  • Culling Strike IICulling Strike II1W
  • Ghost DanceGhost Dance19/20W
  • Compressed Duration IICompressed Duration II1W
  • Uhtred's OmenUhtred's Omen1W
  • Charge RegulationCharge Regulation19/20W
  • Uhtred's ExodusUhtred's Exodus1W

Passive Tree

Passive tree 0.4
scroll to zoom
Invoker
Invoker

Character Stats

Defence

Effective Hit Pool
63.3K
Life
1
Energy Shield
6.32K
Mana
722
Phys Max Hit Taken
6.32K
Armour
0
Evasion
17.75K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
0%

Offence

Total DPS
342.41M
Crit Chance
100%
Crit Multiplier
910%
Rage
30

Attributes & Utility

Strength
52
Intelligence
139
Dexterity
176
Movement Speed
26%
Item Rarity
42%