PoE 3.17·Archnemesis·Ascendant
Build Theory/Previs/Pob - Dancing Mad (Dancing Dervish, Conc Path, Phys Ascendant madness)
by ShazzamPoe4 years ago2
- DPS
- 2.79M
- Effective HP
- 35.22K
- Life
- 5.14K
- Level
- 90
- Min budget
Overview
Build Theory/Previs/Pob - Dancing Mad (Dancing Dervish, Conc Path, Phys Ascendant madness) is a Path of Exile Ascendant build by ShazzamPoe, made for the Archnemesis league (3.17). It is centered on Manifest Dancing Dervishes. In Path of Building it reaches 2.79M DPS with 35.22K effective HP, 5.14K life, 219 energy shield. Key uniques include The Dancing Dervish, Ancient Skull, Sin's Rebirth, Atziri's Promise, Replica Perfect Form.
ShazzamPoe's Notes
Hi all, been putting together my next build for the league and wanted to try the improved dancing dervish swords, spent a bit of time putting together a basic POB (https://pastebin.com/CiRepMeA) however since minion type things are very new to me this could be a total waste of resources, any glaring mistakes in the build before I start investing some time into proper tests?
The basic idea is to scale as much generic minion damage as possible while using the Replica Perfect form to give us a bit more defence and the chance at an additional semi damaging 5-6 link skill. My basic tests make me think this should be ~1.8million dps (no flasks) on a very tight budget but I think its possible to take it further with more investment and knowledge.
*Edited the pob to fix some skill pathing issues, added fire link as a custom modifier
Gear
Tap an item to open trade or craft it.

















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Shakari
Character Stats
- Level
- 90
Damage
- Full DPS
- 2.79M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 1.71/s
- Cooldown
- 0.53s
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 35.22K
- Life
- 5.14K
- Energy Shield
- 219
- Mana
- 107
- Ward
- 0
- Armour
- 16.3K
- Evasion
- 8.35K
- Phys Damage Reduction
- 53%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 60%
- Evade (Projectile)
- 60%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+4%)
- Cold Resistance
- 75% (+104%)
- Lightning Resistance
- 75% (+23%)
- Chaos Resistance
- -17%
Recovery
- Life Regen
- 486.11/s
- ES Regen
- 0/s
- Mana Regen
- 41/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 233
- Intelligence
- 158
- Dexterity
- 506
- Movement Speed
- 97%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0