2.25K
DPS
25.26K
Effective HP
1.77K
Life
511
Energy Shield
Overview
PoE - Discharge of Misery CoC proof of concept is a Path of Exile Occultist build by Lörf, made for the Affliction league (3.23). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.25K DPS with 25.26K effective HP, 1.77K life, 511 energy shield. Suited for: Mapping. Key uniques include Mageblood, Voll's Devotion, Precursor's Emblem, Hrimsorrow, Inya's Epiphany.
Build Video
Lörf's Notes
Basically the idea is: Discharge of Misery has no inherent cooldown, so go coc. Stack "instead gain max charges" from boots, Precursor's and helmet to get a 95% chance, then use some guaranteed charge gain source, in this case Voll's Protector (it rolls the 95% chance to get max charges for both the melee and the Discharge crit, so only a 0.25% chance to get no charges from either crit. In the showcase I think I didn't only get one charge even once). Mainly stacking just 1 charge type, but Voll's Devotion gives endurance charges per power charges spent, so easy extra charges.
The gloves are a placeholder, I just didn't want to link and colour the corrupted items, I'm still unsure which gloves I'd use. The rings were not for sale, I made them myself, hit the two 30% rolls in 5 tries, which was probably very lucky. There are 30% rolls for frenzy and endurance charges, for which this basic concept also work ofc. But you can't get all that much "instead gain max charges" chance for frenzy charges and endurance charges have almost no guaranteed charge gain on hit or whatever. Imo power charge stacking does look best for this.
This is the most barebone version of this, there are lots of things to do, this is without any cooldown recovery rate or any real damage scaling. No auras, no links, many passive points left, uncapped crit, no curses, et cetera et cetera. Just a quick proof of concept. Items were all very cheap, just the rings you'll have to make yourself (remember Touch of Kalandra exists).
I also tried a t1 map but died because this has literally zero defenses, but I did one shot mobs.
Original ms.paint build from before league start: https://www.reddit.com/r/pathofexile/comments/18caazb/when_a_meme_build_idea_starts_sounding_like_it/
Feel free to copy this build concept and do your own thing, it will probably take me a few days to round everything up into a nice and neat build. Biggest worry I have is getting in defenses, tbh. Might ditch the MB and go for Tinctures and Progenesis stacking, but I'm not sure yet.
There's also the idea of force generating charges with the "gain a power/frenzy charge after spending a total of 200 mana", for example from Occultist, infl wand mod or corrupted thrusting sword implicit. Paired with Indigon and consistent mana spending it should make for quite the build too.
Gear













Skills
Passive Tree



Character Stats
Defence
- Effective Hit Pool
- 25.26K
- Life
- 1.77K
- Energy Shield
- 511
- Mana
- 235
- Phys Max Hit Taken
- 2.47K
- Armour
- 1K
- Evasion
- 257
- Block | Spell Block
- 22% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- -52%
Offence
- Total DPS
- 2.25K
- Crit Chance
- 42%
- Crit Multiplier
- 204%
Attributes & Utility
- Strength
- 128
- Intelligence
- 259
- Dexterity
- 62
- Movement Speed
- 163%