PoB ArchivesPoB Archives
PoE builds

PoE 3.23·Affliction·Occultist

PoE - Discharge of Misery CoC proof of concept

by Lörf2 years ago7Subscribe

DPS
2.25K
Effective HP
25.26K
Life
1.77K
Level
70
Min budget

Overview

PoE - Discharge of Misery CoC proof of concept is a Path of Exile Occultist build by Lörf, made for the Affliction league (3.23). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.25K DPS with 25.26K effective HP, 1.77K life, 511 energy shield. Suited for: Mapping. Key uniques include Mageblood, Voll's Devotion, Precursor's Emblem, Hrimsorrow, Inya's Epiphany.

Build Video

Lörf's Notes

https://pobb.in/AKtl4RYRy-jo

Basically the idea is: Discharge of Misery has no inherent cooldown, so go coc. Stack "instead gain max charges" from boots, Precursor's and helmet to get a 95% chance, then use some guaranteed charge gain source, in this case Voll's Protector (it rolls the 95% chance to get max charges for both the melee and the Discharge crit, so only a 0.25% chance to get no charges from either crit. In the showcase I think I didn't only get one charge even once). Mainly stacking just 1 charge type, but Voll's Devotion gives endurance charges per power charges spent, so easy extra charges.

The gloves are a placeholder, I just didn't want to link and colour the corrupted items, I'm still unsure which gloves I'd use. The rings were not for sale, I made them myself, hit the two 30% rolls in 5 tries, which was probably very lucky. There are 30% rolls for frenzy and endurance charges, for which this basic concept also work ofc. But you can't get all that much "instead gain max charges" chance for frenzy charges and endurance charges have almost no guaranteed charge gain on hit or whatever. Imo power charge stacking does look best for this.

This is the most barebone version of this, there are lots of things to do, this is without any cooldown recovery rate or any real damage scaling. No auras, no links, many passive points left, uncapped crit, no curses, et cetera et cetera. Just a quick proof of concept. Items were all very cheap, just the rings you'll have to make yourself (remember Touch of Kalandra exists).

I also tried a t1 map but died because this has literally zero defenses, but I did one shot mobs.

Original ms.paint build from before league start: https://www.reddit.com/r/pathofexile/comments/18caazb/when_a_meme_build_idea_starts_sounding_like_it/

Feel free to copy this build concept and do your own thing, it will probably take me a few days to round everything up into a nice and neat build. Biggest worry I have is getting in defenses, tbh. Might ditch the MB and go for Tinctures and Progenesis stacking, but I'm not sure yet.

There's also the idea of force generating charges with the "gain a power/frenzy charge after spending a total of 200 mana", for example from Occultist, infl wand mod or corrupted thrusting sword implicit. Paired with Indigon and consistent mana spending it should make for quite the build too.

Gear

Tap an item to open trade or craft it.

Vengeance Spiker
Glyph Halo
Voll's Protector
Voll's Devotion
Precursor's Emblem
Precursor's Emblem
Hrimsorrow
Mageblood
Inya's Epiphany
Spirit Call
Blight Heart
Sol Curio
Elegant Hubris

Skills

Tap a skill to open trade.

Gloves

  • CycloneCyclone2WMain
  • Discharge of MiseryDischarge of Misery20W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Increased Critical StrikesIncreased Critical Strikes3W

Helmet

  • PortalPortal1W
  • Cast on DeathCast on Death5W

Passive Tree

Passive tree 3.23
scroll to zoom
Warden of the Maji
Warden of the Maji
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
70

Damage

Full DPS
0
Combined DPS
2.25K
Hit DPS
2.19K
With Poison DPS
2.19K
With Ignite DPS
2.25K
With Bleed DPS
2.19K
Damage over Time
57.25
Ignite DPS
57.25
Culling DPS
0
Reservation DPS
0
Average Damage
220.66
Burst Damage
220.66

Attack & Crit

Attack/Cast Rate
9.92/s
Hit Chance
100%
Crit Chance
42%
Crit Multiplier
204%
AoE Radius
1.6 m
Mana Cost
2
Life Cost
0

Defence

Effective Hit Pool
25.26K
Life
1.77K
Energy Shield
511
Mana
235
Ward
0
Armour
1K
Evasion
257
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+78%)
Cold Resistance
75% (+85%)
Lightning Resistance
75% (+115%)
Chaos Resistance
-52%

Max Hit Taken

Physical
2.47K
Fire
9.13K
Cold
9.13K
Lightning
9.13K
Chaos
1.17K

Recovery

Life Regen
2.7/s
ES Regen
0/s
ES Recharge
511/s
Mana Regen
4.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
128
Intelligence
259
Dexterity
62
Movement Speed
163%
Endurance Charges
5
Frenzy Charges
3
Power Charges
8
Devotion
0