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PoE - Discharge of Misery CoC proof of concept

PoE 3.23 · AfflictionOccultistCycloneMapping

2 years ago7

by LörfSubscribe

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2.25K

DPS

25.26K

Effective HP

1.77K

Life

511

Energy Shield

Overview

PoE - Discharge of Misery CoC proof of concept is a Path of Exile Occultist build by Lörf, made for the Affliction league (3.23). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 2.25K DPS with 25.26K effective HP, 1.77K life, 511 energy shield. Suited for: Mapping. Key uniques include Mageblood, Voll's Devotion, Precursor's Emblem, Hrimsorrow, Inya's Epiphany.

Build Video

Lörf's Notes

https://pobb.in/AKtl4RYRy-jo

Basically the idea is: Discharge of Misery has no inherent cooldown, so go coc. Stack "instead gain max charges" from boots, Precursor's and helmet to get a 95% chance, then use some guaranteed charge gain source, in this case Voll's Protector (it rolls the 95% chance to get max charges for both the melee and the Discharge crit, so only a 0.25% chance to get no charges from either crit. In the showcase I think I didn't only get one charge even once). Mainly stacking just 1 charge type, but Voll's Devotion gives endurance charges per power charges spent, so easy extra charges.

The gloves are a placeholder, I just didn't want to link and colour the corrupted items, I'm still unsure which gloves I'd use. The rings were not for sale, I made them myself, hit the two 30% rolls in 5 tries, which was probably very lucky. There are 30% rolls for frenzy and endurance charges, for which this basic concept also work ofc. But you can't get all that much "instead gain max charges" chance for frenzy charges and endurance charges have almost no guaranteed charge gain on hit or whatever. Imo power charge stacking does look best for this.

This is the most barebone version of this, there are lots of things to do, this is without any cooldown recovery rate or any real damage scaling. No auras, no links, many passive points left, uncapped crit, no curses, et cetera et cetera. Just a quick proof of concept. Items were all very cheap, just the rings you'll have to make yourself (remember Touch of Kalandra exists).

I also tried a t1 map but died because this has literally zero defenses, but I did one shot mobs.

Original ms.paint build from before league start: https://www.reddit.com/r/pathofexile/comments/18caazb/when_a_meme_build_idea_starts_sounding_like_it/

Feel free to copy this build concept and do your own thing, it will probably take me a few days to round everything up into a nice and neat build. Biggest worry I have is getting in defenses, tbh. Might ditch the MB and go for Tinctures and Progenesis stacking, but I'm not sure yet.

There's also the idea of force generating charges with the "gain a power/frenzy charge after spending a total of 200 mana", for example from Occultist, infl wand mod or corrupted thrusting sword implicit. Paired with Indigon and consistent mana spending it should make for quite the build too.

Gear

Vengeance Spiker
Spirit Call
Glyph Halo
Voll's Protector
Voll's Devotion
Precursor's Emblem
Precursor's Emblem
Hrimsorrow
Mageblood
Inya's Epiphany
Blight Heart
Sol Curio
Elegant Hubris

Skills

Gloves

  • CycloneCyclone2WMain
  • Cast On Critical StrikeCast On Critical Strike20W
  • Discharge of MiseryDischarge of Misery20W
  • Increased Critical StrikesIncreased Critical Strikes3W

Helmet

  • PortalPortal1W
  • Cast on DeathCast on Death5W

Passive Tree

Passive tree 3.23
scroll to zoom
Warden of the Maji
Warden of the Maji
Occultist
Occultist

Character Stats

Defence

Effective Hit Pool
25.26K
Life
1.77K
Energy Shield
511
Mana
235
Phys Max Hit Taken
2.47K
Armour
1K
Evasion
257
Block | Spell Block
22% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-52%

Offence

Total DPS
2.25K
Crit Chance
42%
Crit Multiplier
204%

Attributes & Utility

Strength
128
Intelligence
259
Dexterity
62
Movement Speed
163%