PoB ArchivesPoB Archives
Builds

Cast on crit forbidden rite 3.15. The build that saved the league for me.

5 years ago77

by tigerw222Subscribe

Fetching prices...

25.01M

DPS

1

Life

9.85K

Energy Shield

Overview

Cast on crit forbidden rite 3.15. The build that saved the league for me. is a Path of Exile Occultist build by tigerw222, made for the Expedition league (3.15). It is centered on Vaal Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 25.01M DPS with 1 life, 9.85K energy shield. Suited for: Simulacrum, Mapping, Bossing, Delirium, Essence. Key uniques include Rumi's Concoction, Crown of the Inward Eye, Dying Sun, Bottled Faith.

Build Video

tigerw222's Notes

Lastest POB 2021-09-11: https://pastebin.com/rjw7r03g i believe this is the best balance between defences n dmg... you get withered from withering step, 11 per withered per proc, lasts 5 seconds, can be procced every 2.2 seconds... insanely good, and lets you drop "no witness"... im not sure if you can find a better way of getting endurance charges... if you can then you can drop the annoint for marked for death and add 3mill dps here with culling strike. Or just drop sigil of power for culling strike in the vigilant strike coc setup =). I like this setup though, ive done 100% deli + tripple beyond T16 on it, and feared 50%quant.

Just wanted to showcase this build i made. Its really fun, even in 3.15.

Old POB: https://pastebin.com/sCNGRGm6

This build is wonderful, its a fast and smooth mapper and with some investment it should be able to do all bosses in the game including feared (however i haven't downed feared yet)

Best part about this build is that your upgrades in ES = extra damage, the tankier you get the more damage you do. Compared to the totem version i think this is probably tankier, faster at mapping but worse at bossing even though its still good for bosses. My build has done most endgame boss fights, still haven't tried the feared.

Here are some thoughts about the build and how you fix problems you will run into.

Mana: the triggered Coc spells will drain your mana so you will need -mana to non channeling skills. Initially you'll need an enduring mana flask but it can be switched out for high lvl clarity when you have -9 -7 -7 mana to non channeling skills from ringcraft x2 + conq replica potency.

Crit: get base crit on wpn, get diamond flask + crit enchant on flask. Max powercharges, critnodes should get you 90% crit, medium cluster jewels caps you at 100%.

Hitchance: precision until you get hits can?t be evaded on your wpn. Then switch precision for clarity and enduring mana flask for a defensive flask. Anoint a accuracy node on tree.

Projectiles: some builds like this have popped up on poe.ninja and ppl seem to use the +2 proj unique, I think this is a mistake.According to balormages video you can't hit 1 target (a normal small boss) with more than 5-6 proj, i dont know if this is true for the coc version. So adding 2-4 proj above that or even +6 with a dying sun would just be wasted and you don't need the extra proj for clear speed on maps. Even if you could hit all projectiles, the extra dmg you get from proj only just barely out damage my setup with the rare mace and shield plus I get 2-3k more es + alot of block.

BiS weapon: a kauri sceptre with AS and CRIT, crafted with zeal (attack speed essence) on a synth base with double damage to spells. Why kauri sceptre? Easy smooth fortify through the large cluster notable overlord. Craft good suffixes, use suffixes cannot be changed craft and veiled orb slam it, hit chaos damage or spelldamage, if you dont just do suffixes cannot be changed again and veiled orb slam again... its a 1/4 chance to hit spell dmg or chaos dmg i think. Then craft hits cant be evaded.

Flasks:There are no amazing price worthy flasks, unless I'm wrong about dying suns projectiles not hitting bosses, if they do dying sun is BiS, if not I would just go defensive flasks. Next best dmg choice is bottled faith.

Ascendancy:Forbidden power, Vile bastion, Void beacon, Withering presence.Skip Withering presence and go Profane bloom node + despair on hit ring for mapping only mode, you will need to focus on stunimmune somehow with this setup though.

If you want to start this build at 2-5ex, i recommend going for a discipline watchers eye with ES on hit, this will let you do T16 maps and survive. After that just incrementally upgrade pieces, get ES. Beeing able to dump precision for lvl 21 clarity after getting hits cant be evaded on a good weapon is HUGE and should be your first upgrade.

Gear

Foe Crack
Death Star
Crown of the Inward Eye
Blight Hide
Gloom Beads
Damnation Whorl
Dragon Whorl
Bramble Touch
Oblivion Trap
Dragon Slippers
Blight Glimmer
Armageddon Eye
Militant Faith
Armageddon Shine
Replica Conqueror's Efficiency
Watcher's Eye
Hypnotic Spark
Transcendent Flesh
Energy From Within
Intuitive Leap

Skills

Body Armour

  • Vaal CycloneVaal Cyclone20/20WMain
  • Greater VolleyGreater Volley21/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/20W
  • Awakened Void ManipulationAwakened Void Manipulation4/20W
  • Increased Critical StrikesIncreased Critical Strikes20/23W
  • Forbidden RiteForbidden Rite21/20W

Gloves

  • Vengeance11W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Frost ShieldFrost Shield20W
  • Sigil of PowerSigil of Power20/20W

Boots

  • Withering StepWithering Step21/20W
  • EnhanceEnhance4W
  • Increased DurationIncreased Duration20/20W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • Vaal DisciplineVaal Discipline20W
  • EnlightenEnlighten3/3W
  • ZealotryZealotry20W

Helmet

  • Tempest ShieldTempest Shield1/20W
  • Purifying FlamePurifying Flame1/20W
  • Immortal CallImmortal Call10/20W

Weapon 1

  • Leap SlamLeap Slam14W
  • ClarityClarity21/20W

Weapon 1

  • PortalPortal1/19W

Ring 1

  • DespairDespair1W

Ring 2

  • Assassin's MarkAssassin's Mark8W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist

Character Stats

Defence

Life
1
Energy Shield
9.85K
Mana
278
Armour
3.25K
Evasion
23
Block | Spell Block
40% | 15%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
76%
Chaos Resistance
100%

Offence

Total DPS
25.01M
Crit Chance
100%
Crit Multiplier
472%

Attributes & Utility

Strength
124
Intelligence
342
Dexterity
115
Movement Speed
144%