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A8 Sirus

T16 Mapping (before power charge ramp up it feels bad)

UPDATE 1: added a video for mapping.

This is a build I found from a Chinese creator who played last league. However, I didn't find anyone who played it this way on Ninja so I decided to give it a try. Feel pretty strong compare to other builds with similar investment, especially at bossing.

The core concept is that Divergent Dark Pact can recover minions 2% life on hit which enabled the possibly to use cast on crit with 10.1 trigger rate. (The skeletons basically cannot die) Then the scaling becomes pretty straight forward, just scale the crap out of minion life. I have a Elegant Hubris Timeless Jewel that has 320% minion life, and with the Crusader gloves +2 Aoe and +1, +1 on the weapon, and +1 on the amulet and level 5 empower on the gloves +4, my summon skeletons is at level 30. With 12% minion life on two other cobalt jewels, that roughly provides 33k life to the skeletons, and ridiculous amount of base damage to the skill. Finally the skill itself has +2 chain effect, with awakened chain +3, that allows it to 6x the total damage per hit which is really crazy for single target.

Since the 2% life on hit is for all minions, that makes the AG pretty much immortal as well (lvl 27 with minion life support and minion life %, the PoB shows that my AG is at 140k life but it was probably not accurate since it also counted the gear that my character is wearing). The AG's gear is the following:

  • Sign of the Sin Eater (Give me some semi elemental ailment immunity. Honestly I cannot tell how many times it triggered since I cannot see my minions debuff status but I prefer having this over Kingmaker since it was much easier to fit in fortify and culling strike in the gears)
  • -9% chaos resist helmet
  • Broken Faith (another -10% chaos resis and more crit chance)
  • have concentrated ground when stationary body armour (which enabled profane ground on the shield)
  • 10% movement speed buff boot

I haven't got him a pair of gloves yet, thought about adding another curse on hit gloves with windshriek but it is basically for bossing and didn't help much with mapping so I haven't done it.

The downside of this build is that, first it is definitely not tanky. Even with Sign of the Sin Eater, there were still a hand full of times that I get frozen in maps. Second, using summoning the skeletons feel a little clunky, I only use it as a single target setup or whenever I need more damage. For mapping, just cast on self is pretty much sufficient.

The build still has a lot of room to min-max but I am definitely having fun playing it and improving it. Suggestions are welcome if you have any good idea to improve the build. Here is the PoB

https://pastebin.com/3Uv4ZDSu

Thanks :)

Read Comments
Life

891

Mana

1985

Energy Shield

5052

DPS

8M

Effective Hit Pool

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

4K

Evasion

19

Block

34 | 6

Crit Chance

95%

Crit Multi

296%

Rage

0

Strength

119

Intelligence

402

Dexterity

142

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

79%

Forbidden Power
Forbidden Power
Profane Bloom
Profane Bloom
Withering Presence
Withering Presence
Void Beacon
Void Beacon
Pain Attunement
Pain Attunement
Zealot's Oath
Zealot's Oath
Ghost Reaver
Ghost Reaver
Amplify
Amplify
Arcane Focus
Arcane Focus
Arcane Potency
Arcane Potency
Arcanist's Dominion
Arcanist's Dominion
Corruption
Corruption
Deep Wisdom
Deep Wisdom
Devotion
Devotion
Disciple of the Forbidden
Disciple of the Forbidden
Discipline and Training
Discipline and Training
Heart and Soul
Heart and Soul
Holy Dominion
Holy Dominion
Infused
Infused
Insightfulness
Insightfulness
Instability
Instability
Light of Divinity
Light of Divinity
Melding
Melding
Retribution
Retribution
Sanctity
Sanctity
Unnatural Calm
Unnatural Calm
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
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g1y5x3

Divinia collected this build from this reddit post.

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