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PoE 3.20·Sanctum·Occultist

3.20 Hydrosphere Occultist, all around build

by SirSukkaAlot3 years ago

DPS
4.97M
Effective HP
41.47K
Life
3.42K
Level
95
Min budget

Overview

3.20 Hydrosphere Occultist, all around build is a Path of Exile Occultist build by SirSukkaAlot, made for the Sanctum league (3.20). It is centered on Hydrosphere and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 4.97M DPS with 41.47K effective HP, 3.42K life, 935 energy shield. Suited for: Blight, Mapping, Simulacrum, Breach, Harvest, Essence, Bossing. Key uniques include Void Battery, Bottled Faith, Coward's Legacy, Void Battery, Lavianga's Wisdom.

Build Video

SirSukkaAlot's Notes

https://pobb.in/gg_6Zw7dLVve

cast speed doesent properly calculate in pob but its massive for hydrosphere

early get life res and cast speed / spell level mods(wands, amulet, shield)

next start to stack spell suppress to convert to crit when you have enough points to invest into crit nodes

dual void batteries with high cast speed roll + badge of brother hood is biiig power spike with massive cast speed

torrent reclamation belt makes smooth build to feel smoother and gives you bonus movement speed, cooldown(vortex and frostblink) and nice cast speed increase, can often snipe good grace/cast speed corrupted one for cheap if you go torrent route its slightly tankier than cowards, but you might need to invest into some mana sustain to counter huge cast speed torrent gives

cowards is the best dps belt but makes you abit squishier, few things you can think about counteracting the vulnerability curse is, atziri reflect shield(loose 1 void battery = 1 frenzy charge), watcher eye with determination gives unaffected by vulnerability, shaper mod ring with reduced curse effect on you, bleed avoid + armor stack but then you probably have to go left side of the tree to get strength and scale armour also you probably cant afford invest into spell suppression then(crit and spell mitigation)

can also go for just flat life and res belt, get stygian and get good resist+life roll, fill suffix slots and slam redeemer exalt for either cold dmg against chilled, flat cold dmg % or evasion%, all good outcomes, and overall cheap to craft

elusive is big defensive on boots(redeemer) then you can awakener tailwind / onslaught

body armor, get spell crit(HUNTER influence, not shaper) and get frenzy charge on hit(redeemer) awakener those together, lock suffixes and reforge caster with harvest to get +1 curse, other mods to look for is spell suppression/res/life

helmet you can go any evasion es helmet, most important is 30% pulse frequency enchant

try to snipe blizzard crown 83+ ilvl with pulse frequency enchant, then slam it with warlord exalt alt spam +1 power charge, then get any other helmet with shaper, get cold dmg to spells, awakener with the blizzard crown, then you have cold dmg to spells and +1 powercharge on prefix, depending what you get on other mods, you can lock prefix and harvest reforge crit to get 50/50 chance to get what you want which is crit multi on suffix, you can also get socketed skills have #% crit chance(not that useful, but can use vortex links here if you get it)

gloves get essence of horror(i think) to spam for decent suppress/life/res gloves to make gloves to have vortex in, we want vortex to have as high crit as we can so it will freeze our hydrosphere, i just keep vortex on left click and run with hydrosphere slightly ahead of me and it stays frozen 99% of the time during mappin

bottled faith is good ofc

forbidden flesh/flame jewels best are elementalist exposure -25%, ESPECIALLY if you run blizzard crown, then your biggest dmg modifier is spell penetration > cast speed = added spell dmg = crit multi = spell dmg

good defensive layers are chaos res node at shadow side, anomalous flesh and stone(evasion from quality + blind and projectile dmg)

try to snipe englighten gems aswell to be able to eventually run purity of elements for ele ailment avoidance

you dont need curse on hit on rings, you can just run all 3 curse on arcanist brand for bosses, if you run some juice maps/5way etc breach stack/deli maps and blight, its nice to have curse on hit, but not necessary

other stuff to note

shadow has dagger 3point node for 40% elusive effect with culling on crit on mastery, can be nice

build is quite str starved depending what you run, 30 str nodes are quite handy for those

3k life is fine if you have 1k es to buffer that with ghost dance

early clusters you can go for are block(mage hunter/conjure wall etc), build ends up being quite point starved later on so if you can go for 8 passive 3 node (least travel nodes) if you can afford

build does good at bossing, fast mapper, satisfying clears and shatter pops, big strong freezes being great defensive layer

has multiple ways to scale the dmg, works great as starter, its overall great build to do all different content in the game, goes super well with mageblood and headhunter if you happen to have those

Loadouts

Gear

Tap an item to open trade.

Void Battery
Mind Glance
Horror Keep
Badge of the Brotherhood
Dragon Whorl
Ghoul Circle
Wrath Hold
Coward's Legacy
Vortex Hoof
Void Battery
Impossible Escape
Dusk Wound
Carrion Prism
Armageddon Glimmer
Cataclysm Sliver
Vivid Shine
Forbidden Flesh
Forbidden Flame
Watcher's Eye

Skills

Tap a skill to open trade.

Body Armour

  • HydrosphereHydrosphere21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/19W
  • InspirationInspiration20/20W
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Gloves

  • VortexVortex21/20W
  • InspirationInspiration20W
  • BonechillBonechill20W
  • Increased Critical StrikesIncreased Critical Strikes20W

Boots

  • Arcanist BrandArcanist Brand13W
  • Assassin's MarkAssassin's Mark20/23W
  • Elemental WeaknessElemental Weakness20/23W
  • EnhanceEnhance3W

Weapon 1

  • GraceGrace21W
  • HatredHatred20/20W
  • EnlightenEnlighten3W

Weapon 2

  • Purity of ElementsPurity of Elements20W
  • Herald of IceHerald of Ice20/16W
  • EnlightenEnlighten3/20W

Helmet

  • Immortal CallImmortal Call4W
  • Cast when Damage TakenCast when Damage Taken9W

Helmet

  • ClarityClarity7W
  • FrostblinkFrostblink20W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
4.97M
Combined DPS
3.92M
Hit DPS
3.92M
With Poison DPS
3.92M
With Ignite DPS
3.92M
With Bleed DPS
3.92M
Damage over Time
0
Culling DPS
0
Average Hit
1.12M

Attack & Crit

Attack/Cast Rate
3.8/s
Hit Rate
3.5/s
Hit Chance
100%
Crit Chance
91%
Crit Multiplier
491%
Mana Cost
20

Defence

Effective Hit Pool
41.47K
Life
3.42K
Energy Shield
935
Mana
60
Ward
0
Armour
0
Evasion
18.32K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
73%
Cold Resistance
75% (+55%)
Lightning Resistance
75% (+9%)
Chaos Resistance
-60%

Max Hit Taken

Physical
7.38K
Fire
27.77K
Cold
29.62K
Lightning
29.62K
Chaos
3.23K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
935/s
Mana Regen
130.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
126
Intelligence
343
Dexterity
217
Movement Speed
110%
Endurance Charges
3
Frenzy Charges
10
Power Charges
10
Devotion
0
Item Rarity
14%