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PoE 3.21·Crucible·Hierophant

Hierophant Lightning Tendril Totems with crucible mods (all ubers viable, ~35 div budget)

by Zambash3 years ago90

DPS
45.65M
Effective HP
16.33K
Life
5.15K
Level
93
Min budget

Overview

Hierophant Lightning Tendril Totems with crucible mods (all ubers viable, ~35 div budget) is a Path of Exile Hierophant build by Zambash, made for the Crucible league (3.21). It is centered on Lightning Tendrils and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 45.65M DPS with 16.33K effective HP, 5.15K life, 1.05K energy shield. Suited for: Delve, Simulacrum, Delirium, Mapping. Key uniques include Marylene's Fallacy, Call of the Brotherhood, Soul Mantle.

Build Video

Zambash's Notes

POB: https://pobb.in/mWm2k1zoLnSa

This is another build abusing some of the new crucible mods. This time, I'm using lightning tendril totems on a hierophant.

There is a new crucible mod that makes it so when you have a spark totem, lightning tendril totems have -1 pulses between stronger pulses. This can be stacked on main hand and offhand. Lightning tendrils was changed in this patch so that strong pulses occur every 3 pulses instead of 4, and stronger pulses are guaranteed crits instead of dealing more damage.

Therefore, by using this mod on main hand and offhand, every pulse on your lightning tendril totems becomes a guaranteed crit. Now that we have guaranteed crits on every hit, the scaling method is pretty obvious, just crank crit multi as high as possible.

Since every hit is a guaranteed crit, we can use marylene's fallacy for huge crit multi with no downside. We also use awakened controlled destruction for a strong multiplier while ignoring its downside. Additionally, phantasmal lightning tendrils provides a huge damage boost on stronger pulses, which is massive because every pulse is a stronger pulse for our totems.

I am using call of the brotherhood for cold conversion because freezing is very nice defensively. Also using forbidden flesh/flame for the inquisitor node to ignore elemental resistances.

Soul Mantle is used for a 7 link (eight if you count the extra levels from corrupted implicits) and we get a large amount of %damage scaling from self flagellation with the curses applied when totems die or are resummoned. Three jewels with -effect of curses on you and the upgraded yugul pantheon allow us to ignore the effects of curses completely, so we can rapidly resummon totems to spam curses on ourselves with no downside.

The defenses are pretty barebones, just a bit of armor with molten shell and a decent life pool. However, by playing behind my totems, it was very comfortable to level to the mid-90s doing delirium and metamorph, and typically fully charging crucible.

If you are looking for something that maps well and can kill ubers pretty easily on a reasonable budget, this might be a good option.

If you are looking for something super well rounded to do other content like delve/simulacrum, this isn't it.

Gear

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Hate Bane
Hate Crown
Soul Mantle
Marylene's Fallacy
Gale Spiral
Call of the Brotherhood
Vortex Claw
Sorrow Lock
Plague March
Dusk Sanctuary
Ancient Portent
Glyph Curio
Forbidden Flame
Behemoth Essence
Eagle Breath
Eagle Wound
Forbidden Flesh
Empyrean Glisten
Self-Flagellation
Gale Essence

Skills

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Body Armour

  • Lightning TendrilsLightning Tendrils21/20WMain
  • EmpowerEmpower4W
  • Multiple TotemsMultiple Totems21/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/20W
  • Concentrated EffectConcentrated Effect21/20W

Boots

  • Lightning WarpLightning Warp20/20W
  • Faster CastingFaster Casting19/20W
  • Swift AfflictionSwift Affliction2W
  • Less DurationLess Duration20W

Helmet

  • ZealotryZealotry19W
  • Increased DurationIncreased Duration21/20W
  • InspirationInspiration21W
  • Divine BlessingDivine Blessing1W

Weapon 1

  • Molten ShellMolten Shell16W
  • Cast when Damage TakenCast when Damage Taken11W

Gloves

  • SparkSpark1W
  • Spell TotemSpell Totem21/20W

Weapon 2

  • DeterminationDetermination21W

Weapon 2

  • Vaal HasteVaal Haste20W

Weapon 2

  • WrathWrath20W

Weapon 1

  • PunishmentPunishment20W

Gloves

  • Concentrated EffectConcentrated Effect21/20W

Gloves

  • Defiance BannerDefiance Banner20/20W

Gloves

  • Commandment of Ire1W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
93

Damage

Full DPS
45.65M
Combined DPS
9.13M
Hit DPS
8.22M
With Poison DPS
8.22M
With Ignite DPS
8.22M
With Bleed DPS
8.22M
Damage over Time
0
Culling DPS
913.07K
Reservation DPS
0
Average Hit
1.47M
Burst Damage
1.47M

Attack & Crit

Attack/Cast Rate
5.61/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
769%
Totem Limit
6
Mana Cost
51
Life Cost
0

Defence

Effective Hit Pool
16.33K
Life
5.15K
Energy Shield
1.05K
Mana
404
Ward
0
Armour
7.22K
Evasion
789
Phys Damage Reduction
39%

Mitigation & Avoidance

Block
19%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+9%)
Cold Resistance
75% (+1%)
Lightning Resistance
75% (+12%)
Chaos Resistance
29%

Max Hit Taken

Physical
7.07K
Fire
20.96K
Cold
20.96K
Lightning
20.96K
Chaos
8.27K

Recovery

Life Regen
460.1/s
ES Regen
0/s
ES Recharge
1.05K/s
Mana Regen
205.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
178
Intelligence
339
Dexterity
164
Movement Speed
78%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0