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PoE 3.23·Affliction·Saboteur

Sabotage of QOL - Mine Aura stacker with Armageddon Brand Recaller Saboteur

by Revo_6892 years ago373

DPS
45.2M
Effective HP
77.57K
Life
3.03K
Level
99
Min budget

Overview

Sabotage of QOL - Mine Aura stacker with Armageddon Brand Recaller Saboteur is a Path of Exile Saboteur build by Revo_689, made for the Affliction league (3.23). It is centered on Armageddon Brand of Recall and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 45.2M DPS with 77.57K effective HP, 3.03K life, 1.36K energy shield. Suited for: Legion, Mapping, Simulacrum, Ultimatum. Key uniques include Tainted Pact, March of the Legion, Saffell's Frame, The Fourth Vow.

Build Video

Revo_689's Notes

Welcome, time to share my wacky leaguestarter.

Ninja: https://poe.ninja/builds/affliction/character/Catinblacklai/%E5%9C%B0%E9%9B%B7%E7%B3%BB%E7%AB%A5%E8%B2%9E%E7%A0%B4%E5%A3%9E%E9%9B%99%E5%AD%90%E8%85%B3%E4%B8%8B%E7%84%A1%E6%83%85%E6%A6%A8%E6%B1%81%E8%AE%93%E4%BD%A0%E5%8D%81%E5%80%8D%E5%8B%83%E8%B5%B7%E4%B8%8D%E6%AD%A2?i=4&search=name%3D%25E5%259C%25B0

You can use time machine if you want to see the progression.

Current POB:

https://pobb.in/Kgpci1pI0OS4

~45M against lv84 pinnacle bosses

TLDR:

Offense: lv29 pyroclast mine + stormblast mine = 1600% more dmg for Arma brand recaller

Defense: Petrified blood + bloodnotch + immutable force for immunity of hits you can bearable, tainted pact + divine Flesh for countering the non-phys DOT, and fourth vow for mitigation.

Introduction

The general idea is stack some mine aura effect combining with new transfigured gems of pyroclast mine of sabotage that provide huge damage increasing to "any kind of hit base build". With +7 march of legion, we have lv21 pyroclast mine of sabotage providing 2897-4346 global added fire damage, which is 572% more to my lv20 arma brand. Stormblast mine provide 150% increased damage taken, which is 150% more considering i have no other increased dmg taken. Together is nearly 17 times of dmg boost at a extremely low investment. So what's the ultimate price? The answer is the lost of QOL, which requires frequently throwing the mines.

lv29 with respective to +7 march of legion, pyroclast mine of sabotage provide GIGA FIRE DMG of globally adding 2897-4346 at most.

How do I build around this?

  1. Asides from the HUGE added fire dmg, we must know that the mana reservation of skill should also take into consideration. Pyroclast of sabotage requires 24 mana reserved each mine (lv20), where the original one is 6 mana reserved each at lv20. This makes throwing pyroclast mine of sabotage with mana unrealistic if you also want some defense aura. So why not throw mines with life? Hence, I linked with arrogance to solve this.
  2. The next problem is that reserving life is the lost of defense. Herein, I introduce Captainlance9's idea at Crucible league, he built a similiar sabo for blazing salvo COC and the defense layer is very delicate. He utilized the combo of petrified blood + bloodnotch + immutable Force + 30% of recoup to become immunity to any damage not one-shotting him down, which ends up with tanking the Exarch ball phase smoothly. To deal with DOT, the combo of divine Flesh + tainted pact comes into place. Though the capped chaos resistance would actually reduced the amount of recovery, but it is actually sufficient to counter the another half of elemental DOT and we are also no need to worry about the recovery of losing life by hits. Since petrified blood allows leech not being removed, and in a situation of leeching, the 5% difference in max resistance between elemental and chaos, the DOT only requires you to have 5% x 50% = 2.5% of damage recovery per sec to fully counter the elemental DOT. Reminding that the leeching not removed also allow us to have 20% of max life recovery per sec, hence this is not a big problem. Further, Captainlance9 also used fourth vow for mitigation, which is also a good combo with divine flesh.
  3. What skill can to do good damage while throwing mines? Totem, minions! But non of these two are good with saboteur, at least at league start aspect. Therefore, I choose armageddon brand recaller as league start. Spamming brand and occasionally throwing some mine. The trigger craft on weapon would do the rest like brand recall and curses.

Ref. CoC Blazing Salvo Saboteur Final Update - Captainlance9

https://www.youtube.com/watch?v=Jh1VWmYIdhY

Is it a good leaguestarter?

Yes, but no. I mean it has too much dmg for all content as a leaguestarter and can beat Ubers with EO version. The no part is you will feel quite squishy before you have all the defense layer. Luckily, all uniques mentioned above are kinda cheap this league. I ran few low level santum at day 2 to earn all the pieces necessary. 60% bloodnotch for 4d, 965% of immutable force for 2.5d, and others are less then a divine.

How to leaguestart with this?

I followed Jungroan's guide on arma brand recaller. A1 with rolling magma fire wall, A3 cremation + arma brand. I started my armabrand journey after I finish campaign and bought 2 sceptre with trigger sockted mods on them(one is veiled and one is +1 fire and craft trigger mod) for 1c each. 4L with mine aura was so sufficient to beat Eater and Exarch.

Ref. 6:15 Spellslinger Armageddon Brand Recall Saboteur Exarch/Eater Rush FULL RUN [Path of Exile 3.22] - Jungroan

https://youtu.be/Gm6FwHlmTY4

Gear and passives

https://preview.redd.it/muj9n49ufo7c1.png?width=1734&format=png&auto=webp&s=a24c5ea7c920130b7786b34f6913818074c265e9

Just bought a that which was take for suppression and endurance charge in case I'll turn into a crit version.

https://preview.redd.it/oqi1lyzvfo7c1.png?width=1282&format=png&auto=webp&s=602a4d4086448291792683f506e5ad188782ce7b

Masteries: +2 brands, brand recall cooldown recovery, +50 life, 55% counts as low life, if stunned recently cannot be crit, crit does not inherit ignite and 100% increased dmg with hit against ignited enemies, stun threshold is 60% ES, 25% more spell dmg if stunned while casting recently, mines cannot be damaged

https://preview.redd.it/k638wkbzfo7c1.png?width=1036&format=png&auto=webp&s=0dfa8a17467aac029c5c1b179b9543a4aa247654

Adrenaline mod does nothing to me since I'm always on low life instead of becoming low life.

Showcase

Day 1 First infinite hunger with 4L

https://youtu.be/rqwHuIl-o0k

Day 1First Eater (lv83) with 4L

https://youtu.be/2ic5BbM-NZY

Day 3 Doing normal maven with 5L (cause im really bad at 85 maven)

https://youtu.be/LnvYRxnK83k

Day 3 Uber Exarch with 5L (wasting time on dodging no recovery degen)

https://youtu.be/NsO1N7_rWME

Day 4 Uber Shaper (only dodge the slam)

https://youtu.be/8fpvzF_ZmQY

Day 5 Some guardian map showcase with wisps (not the best mapper but I feel okish)

https://youtu.be/8S1Ioed7CHQ

Day 5 Ultimatum (barely dies if no phys dmg mods)

https://youtu.be/9nBlEXjW_g4

Day 5 Able to do alch feared (but I always forgot to record)

https://preview.redd.it/2r5klhcqho7c1.png?width=2474&format=png&auto=webp&s=0ad1462011ed8cb376cc7175658bc6ba9cef0b9c

Some POB settings

Low life, endurance charge (from jewel), stunned recently, hit recently, stunned while casting recently, skill is targeting the branded enemy(DONT check this), enemies ignited, exposed to fire(awaken fire pen)

Fill in the numbers of mines, I throw 10 mines each = minefield 2 times. Both two blanks need to be filled.

With total 284% mine aura effect, both pyro and stormblast mine are able to reach the maximum consistantly with 10 mines.

Armageddon brand dmg is set to 14x due to the brand recall is "triggered" by weapon craft and the two triggerbot would "activate" the brand 2 x 7 times and circumvent the less triggered spell dmg.

Lastly, really appreciate the quick update from POB teams. PRAYGE

So what's next?

Maybe transition into crit version or play GIGA SRS sabo with this. Hope the guy on ninja following my setup enjoy this!

Gear

Tap an item to open trade.

Dire Etcher
Dire Horn
The Fourth Vow
Tainted Pact
Dragon Circle
Phoenix Grip
Gloom Paw
Bramble Lash
March of the Legion
Saffell's Frame
Glorious Vanity
Champion's Lupine Charm of the Raider
That Which Was Taken
Immutable Force
Saboteur's Lupine Charm of the Raider
Bloodnotch
Saboteur's Lupine Charm of the Raider

Skills

Tap a skill to open trade.

Body Armour

  • Armageddon Brand of RecallArmageddon Brand of Recall20/20WMain
  • CrueltyCruelty21W
  • Concentrated EffectConcentrated Effect20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • CombustionCombustion20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Boots

  • Pyroclast Mine of SabotagePyroclast Mine of Sabotage21W
  • Stormblast MineStormblast Mine1/20W
  • MinefieldMinefield20/20W
  • ArroganceArrogance20/20W

Helmet

  • Herald of AshHerald of Ash20W
  • DeterminationDetermination20W
  • Petrified BloodPetrified Blood20/20W
  • Arctic ArmourArctic Armour20W

Gloves

  • FrostblinkFrostblink20W
  • Shield ChargeShield Charge20/20W
  • SteelskinSteelskin20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Brand RecallBrand Recall6/20W
  • FlammabilityFlammability20W
  • Elemental WeaknessElemental Weakness20W

Weapon 2

  • ZealotryZealotry20W
  • Righteous FireRighteous Fire20W
  • Divine BlessingDivine Blessing20/10W

Passive Tree

Passive tree 3.23
scroll to zoom
Saboteur
Saboteur
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
99

Damage

Full DPS
45.2M
Combined DPS
3.58M
Hit DPS
3.2M
With Poison DPS
3.2M
With Ignite DPS
3.58M
With Bleed DPS
3.2M
Damage over Time
382.73K
Ignite DPS
382.73K
Culling DPS
0
Reservation DPS
0
Average Hit
3.51M
Burst Damage
3.51M

Attack & Crit

Attack/Cast Rate
3.42/s
Hit Rate
0.91/s
Hit Chance
100%
Crit Chance
13%
Crit Multiplier
100%
AoE Radius
2.7 m
Mana Cost
114
Life Cost
0

Defence

Effective Hit Pool
77.57K
Life
3.03K
Energy Shield
1.36K
Mana
6
Ward
0
Armour
16.66K
Evasion
639
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
0%
Spell Block
22%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+35%)
Cold Resistance
79% (+125%)
Lightning Resistance
79% (+60%)
Chaos Resistance
84% (+2%)

Max Hit Taken

Physical
15.21K
Fire
55.08K
Cold
62.54K
Lightning
55.08K
Chaos
71.33K

Recovery

Life Regen
155/s
Net Life Regen
-515.43/s
ES Regen
150/s
ES Recharge
1.36K/s
Mana Regen
15.8/s
Life Leech
353.83/s
ES Leech
124.58/s
Mana Leech
0/s
Total Degen
670.43/s

Attributes & Utility

Strength
162
Intelligence
353
Dexterity
120
Movement Speed
63%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0