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[3.21] Tainted Pact Self-Poison CwS Reap Forbidden Rite | Limit Testing 100% Delirious Conqueror Map

3 years ago4

by Slyvelestre LiveSubscribe

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191.32K

DPS

25.63K

Effective HP

2.13K

Life

898

Energy Shield

Overview

[3.21] Tainted Pact Self-Poison CwS Reap Forbidden Rite | Limit Testing 100% Delirious Conqueror Map is a Path of Exile Pathfinder build by Slyvelestre Live, made for the Crucible league (3.21). It is centered on Vaal Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 191.32K DPS with 25.63K effective HP, 2.13K life, 898 energy shield. Suited for: Simulacrum, Mapping. Key uniques include Wyrmsign, Obliteration, Atziri's Promise, Forbidden Shako, Wurm's Molt.

Build Video

Slyvelestre Live's Notes

THESE NOTES ARE FROM MY PREVIOUS VERSION OF THE BUILD. I HAVE MADE SOME GEAR CHANGES SINCE THEN, AND NOT ALL OF THEM MIGHT BE RELEVANT WITH MY NEW GEAR. Here is POB from my previous build just for comparison: https://pobb.in/KFW6U0eypjHi I think the build has some potential, but it's just too much for me to figure this out alone since I don't even understand half of the mechanics on this build. Just take a shot in the dark and see what works. So here's what I've learned so far: Flaw of the build: - Leech duration is very inconsistent; there are so many mods in the game that can shorten the duration of the leech. For example, any + Chaos Resistance on the mobs will lower your hits, which will also reduce your leech duration, but this doesn't affect your poison duration. So, poison duration > leech duration = dead. - Sometimes you don't leech hard enough from one-shotting a singular trash monster (like in Simulacrum), and again, leech duration is reduced = dead. But this can be solved with the Flask Mastery node "Remove a random non-elemental ailment when you use a Life Flask." - Scaling eHP is quite hard due to the detrimental effect of Ming's Heart Ring, but without this, the Reap isn't strong enough to have a full duration of leech. Probably not an issue if using another type of gem. - Hitting without Atziri's Promise Flask active sometimes killed me. - Yes, my poison chance is still not capped, but I don't think it's even needed. - I think the correct play here is to scale the DPS with the big initial hit and not scale DoT or poison. Think of it as a big hit DPS, and poison as complementary. Build archetype like Low Tolerance might be viable. - The problem with scaling DoT/poison is that it generally scales by lowering your hit (like Deadly Ailments), increasing the poison duration, or something like GMP with less hit damage and stacking poison as much as possible. This three doesn't scale with leech, whereas scaling the initial phys/chaos hit scales poison DPS and leech at the same time. - I don't know why, but swapping my Oriath's end to Progenesis makes me die more often, this might not be correlated. Mandatory Gear: - You need a source of overleech, so either you go Slayer, Immortal Ambition, or Mahuxotl's Shield. I use Mahuxotl's Shield since it's quite cheap in this league. - Wurm's Molt, to leech life into full duration as a Pathfinder, I don't know any other uniques or mods that leech as strong as this. - Watcher's Eye "% damage leeched as life while affected by Vitality" and Atziri's Promise flask as source of spell life leech. - Asenath's gentle touch, purely for clearing and applying curse. - Life flask with crafted "15% damage taken from hits leeched as life", I don't know if this helps with Forbidden Rite + CwS but might as well just put this on. - Ming's Heart, not enough leech without this. - 2 Maximum Life + 1 Endurance Grand Spectrum, I don't know any better options to mitigate Phys without armor. Things that can be improved: - Helmets. - gloves for bossing. - Anointment, I don't know which one is the best yet. - Maybe swapping boots for Ralakesh boots since you are basically stationary all the time for bossing. - Weapon DoT multiplier fractured is probably wrong, crucible tree is irrelevant. Tips and build ideas: - Self-poisoning with the Golden Rule means you "reflect" the poison and not "inflict" it on you. It means the poison duration you are inflicting on the monster = the poison duration on you, it can't be modified by any "less poison/debuff duration on you" mods. - You technically don't have to mitigate any DoT like Ignite, Bleed, Corrupted Blood, or Ground Degen since the Tainted Pact will outhealed any source of DoT in the game as long as you can leech. - Reducing your poison duration with something like Swift Affliction Support is generally good for not dying randomly but feels clunky to play since you don't always have poison on you. You can try and feel it for yourself. I prefer scaling leech rather than reducing poison duration. - I don't think using Reap is the most optimal, I used Reap just because I've never used it and wanted to try it. And also, there are very few sources of life leech for spells, which makes it hard to build around. Probably attack gems with big hits will be better. - Any life-based cost skill/unique is basically free with Tainted Pact. I can spam Vaal Reap with 9 Blood Charges while casting the Forbidden Rite and don't have to worry at all. You can go wild with this. Dark Pact, Demon Stitcher gloves, Relic of the Pact, you name it. - I really like the Forbidden Rite + CwS (Cast When Stunned) setup with the Immutable Force jewel, it felt like a scuffed ward loop. You don't need Blood Notch + Life Recoup since Tainted Pact heals the damage for you. - "Gain adrenaline when stunned" mastery can be nice but can't be combined with Immutable Force. - Swapping Tempered by War with Strength of Blood might be good. - There are some interesting unique helmets and boots like Glimpse of Chaos, maybe 6-linking Forbidden Rite + CwS with Forbidden Shako, etc. - Forbidden Rite + Fourth Vow + Glimpse of Chaos might be worth looking at.

Gear

Obliteration
Mahuxotl's Machination
Forbidden Shako
Doppelganger Guise
Tainted Pact
Death Rush
Ming's Heart
Wyrmsign
Wurm's Molt
Dread Road
Bloodnotch
Grand Spectrum
Ghoul Curio
Immutable Force
The Golden Rule
Watcher's Eye
Oblivion Eye
Grand Spectrum
Lethal Pride
Grand Spectrum
Dragon Solace

Skills

Body Armour

  • Vaal ReapVaal Reap21/20WMain
  • Awakened Increased Area of EffectAwakened Increased Area of Effect1W
  • EmpowerEmpower4W
  • Vile ToxinsVile Toxins20/20W
  • Awakened Void ManipulationAwakened Void Manipulation4/20W
  • Cast when StunnedCast when Stunned20/20W

Body Armour

  • Unhinge20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect1W
  • EmpowerEmpower4W
  • Vile ToxinsVile Toxins20/20W
  • Awakened Void ManipulationAwakened Void Manipulation4/20W
  • Cast when StunnedCast when Stunned20/20W

Helmet

  • Forbidden RiteForbidden Rite21/20W
  • Cast when StunnedCast when Stunned21/20W
  • EmpowerEmpower4W
  • HexblastHexblast21/20W

Boots

  • Petrified BloodPetrified Blood20/20W
  • EnlightenEnlighten4/15W
  • ZealotryZealotry20W
  • Purity of ElementsPurity of Elements20W

Gloves

  • Flame DashFlame Dash20W
  • LifetapLifetap19W
  • Immortal CallImmortal Call20/19W
  • Withering StepWithering Step21W

Weapon 1

  • Righteous FireRighteous Fire20W
  • Corrupting FeverCorrupting Fever20W
  • Herald of AgonyHerald of Agony20/20W

Weapon 2

  • Vaal Arctic ArmourVaal Arctic Armour20W
  • ArroganceArrogance19W
  • VitalityVitality4W

Gloves

  • DespairDespair1W

Gloves

  • EnfeebleEnfeeble1W

Amulet

  • ClarityClarity21W

Passive Tree

Passive tree 3.21
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Pathfinder
Pathfinder

Character Stats

Defence

Effective Hit Pool
25.63K
Life
2.13K
Energy Shield
898
Mana
-202
Phys Max Hit Taken
14.23K
Armour
510
Evasion
2.06K
Block | Spell Block
26% | 0%
Ward
0

Resistances

Fire Resistance
48%
Cold Resistance
25%
Lightning Resistance
36%
Chaos Resistance
40%

Offence

Total DPS
191.32K
Crit Chance
9%
Crit Multiplier
150%

Attributes & Utility

Strength
188
Intelligence
189
Dexterity
279
Movement Speed
34%