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PoE2 0.4·The Last of the Druids·Oracle

Oracle Entangle & Spell Totem Blackflame Incinerate

by Ponzini8 months ago11

Effective HP
29.88K
Energy Shield
6K
Spirit
219
Level
95
Min budget

Overview

Oracle Entangle & Spell Totem Blackflame Incinerate is a Path of Exile 2 Oracle build by Ponzini, made for the The Last of the Druids league (0.4). It is centered on Spellslinger and plays as a intelligence, buff, persistent, trigger archetype. Defensively it sits at 29.88K effective HP, 1 life, 6K energy shield. Key uniques include Lavianga's Spirits, Nightscale, Darkness Enthroned.

Build Video

Ponzini's Notes

Build links:

https://poe.ninja/poe2/pob/157a4

https://pobb.in/co8Kxlp-Ok5v

Disclaimer: I realize this build is probably just worse than going regular phys damage plant druid. Also I have never gone an ailment build before.

When I started this build I was going poison and blackflame in the hopes that I could scale both with all the chaos damage, poison, and ignite nodes available to the oracle druid with Entwined Realities. Turns out the poison didn't scale as well as I had hoped. One thing led to another in an attempt to make my character more tanky and switching to hybrid armour/es (probably a mistake) and I ended up with this abomination lol.

The most noteworthy thing is that I can sustain power/endurance charges (only power on bosses unfortunately) without any expensive gear or shenanigans. For that I use "Infusion of Power" on the passive tree and cast on crit living bomb/firestorm & siphon elements and armour break III support gem on Entangle. I went incinerate on my spell totem because I felt I mostly lacked boss damage but I feel like there should probably be a better option. It seems like incinerate is a bit buggy with spell totem because sometimes it spurts out a flame then stops and repeats (Also it doesn't make the fire purple wtf). Not sure if its getting stunned or running out of mana (do spell totems have their own mana? idk). Also sometimes it just shoots at nothing or maybe a dead corpse.

I can do pretty much all content though on mediocre gear except for uber pinnacle (haven't tried it though). Decently tanky with average of like 20k armour buffed and good amount of faster start ES charge/rate. Lots of armour applies to elemental damage as well.

The support gem situation is a bit messy. I know there has to be some inefficiency somewhere. I tried my best I have never done ailments before. Any help or tips would be appreciated.

Gear

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Hypnotic Thirst
Beast Halo
Armageddon Keep
Mind Noose
Corpse Eye
Entropy Twirl
Nightscale
Darkness Enthroned
Beast League
Gloom Refuge
Lavianga's Spirits
Clinician's Stone Charm of the Sylvan
Experimenter's Dousing Charm of the Sylvan
Experimenter's Silver Charm of the Sylvan
Loath Joy
Entropy Shard
Empyrean Desire
Oblivion Prism
From Nothing

Skills

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  • SpellslingerSpellslinger18WMain

Weapon 1

  • SpellslingerSpellslinger18WMain
  • DespairDespair19/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Cursed GroundCursed Ground1W
  • Heightened CurseHeightened Curse1W
  • Efficiency IIEfficiency II1W
  • Spell TotemSpell Totem20/20W
  • IncinerateIncinerate20/20W
  • Ignite IIIIgnite III1W
  • Searing Flame IISearing Flame II1W
  • Concentrated AreaConcentrated Area1W
  • Zenith IIZenith II1W
  • Cast on CriticalCast on Critical19/20W
  • Living BombLiving Bomb20/20W
  • FirestormFirestorm19/20W
  • Withering TouchWithering Touch1W
  • Eternal Flame IIIEternal Flame III1W
  • Efficiency IIEfficiency II1W
  • EntangleEntangle20/20W
  • Zenith IIZenith II1W
  • HeftHeft1W
  • Accelerated Growth IIAccelerated Growth II1W
  • Armour Break IIIArmour Break III1W
  • Branching Fissures IIBranching Fissures II1W
  • ThunderstormThunderstorm19/20W
  • Rapid Casting IIRapid Casting II1W
  • Shock Conduction IIShock Conduction II1W
  • OverchargeOvercharge1W
  • CommiserateCommiserate1W
  • Siphon ElementsSiphon Elements18/20W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Cold MasteryCold Mastery1W
  • BarkskinBarkskin18/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Scavenged PlatingScavenged Plating12/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Charge RegulationCharge Regulation14W

Passive Tree

Passive tree 0.4
scroll to zoom
Oracle
Oracle

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.23s
Hit Chance
100%
Crit Multiplier
295%
Totem Limit
0
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
29.88K
Life
1
Energy Shield
6K
Mana
1.24K
Spirit
8
Darkness
0
Armour
8.66K
Evasion
299
Phys Damage Reduction
47%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
3%
Evade (Projectile)
3%
Evade (Spell)
3%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+9%)
Cold Resistance
76% (+6%)
Lightning Resistance
76% (+9%)
Chaos Resistance
-7%

Max Hit Taken

Physical
6.77K
Fire
23.29K
Cold
23.29K
Lightning
23.29K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
6K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
112
Intelligence
176
Dexterity
60
Movement Speed
35%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4.5 m
Item Rarity
27%