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Build links:
https://poe.ninja/poe2/pob/157a4
https://pobb.in/co8Kxlp-Ok5v
Disclaimer: I realize this build is probably just worse than going regular phys damage plant druid. Also I have never gone an ailment build before.
When I started this build I was going poison and blackflame in the hopes that I could scale both with all the chaos damage, poison, and ignite nodes available to the oracle druid with Entwined Realities. Turns out the poison didn't scale as well as I had hoped. One thing led to another in an attempt to make my character more tanky and switching to hybrid armour/es (probably a mistake) and I ended up with this abomination lol.
The most noteworthy thing is that I can sustain power/endurance charges (only power on bosses unfortunately) without any expensive gear or shenanigans. For that I use "Infusion of Power" on the passive tree and cast on crit living bomb/firestorm & siphon elements and armour break III support gem on Entangle. I went incinerate on my spell totem because I felt I mostly lacked boss damage but I feel like there should probably be a better option. It seems like incinerate is a bit buggy with spell totem because sometimes it spurts out a flame then stops and repeats (Also it doesn't make the fire purple wtf). Not sure if its getting stunned or running out of mana (do spell totems have their own mana? idk). Also sometimes it just shoots at nothing or maybe a dead corpse.
I can do pretty much all content though on mediocre gear except for uber pinnacle (haven't tried it though). Decently tanky with average of like 20k armour buffed and good amount of faster start ES charge/rate. Lots of armour applies to elemental damage as well.
The support gem situation is a bit messy. I know there has to be some inefficiency somewhere. I tried my best I have never done ailments before. Any help or tips would be appreciated.
Life
1
Mana
1241
Energy Shield
6002
DPS
-InfinityT
Effective Hit Pool
29.88K
Phys Max Hit Taken
6.77K
Chaos Res
-7
Fire Res
76
Cold Res
76
Lightning Res
76
Armour
9K
Evasion
299
Block
undefined | undefined
Crit Chance
Crit Multi
295%
Rage
0
Strength
112
Intelligence
176
Dexterity
60
Ward
Item Quantity
0%
Item Rarity
27%
Movement Speed
35%














