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PoE 3.29·Allflame·Deadeye

Path of Exile CotA 3.29 | Frenzy Wand Deadeye | John Charge Stacker

by Broozed1 month ago2Subscribe

DPS
6.55M
Effective HP
28.6K
Life
3.54K
Level
95
Min budget

Overview

Path of Exile CotA 3.29 | Frenzy Wand Deadeye | John Charge Stacker is a Path of Exile Deadeye build by Broozed, made for the Allflame league (3.29). It is centered on Frenzy and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 6.55M DPS with 28.6K effective HP, 3.54K life, 426 energy shield. Suited for: Heist. Key uniques include Grace of the Goddess, The Fledgling, Perepiteia, Hrimsorrow, Darkray Vectors.

Build Video

Broozed's Notes

Ascendancy Order: Far Shot -> Endless Munitions -> Gathering Winds -> Huntleader (from Farrul, use Avidity until you get the Forbidden Flesh/Flame) Leveling: Use Kinetic Bolt until you're able to use Frenzy. Recommend early game going to take "Revenge of the Hunted" and "Forces of Nature" nodes first. After that, make your way to Multishot, but only take the attack speed nodes before it, don't take the extra proj until you make your way up for the wand mastery node to get the extra projectile there as well. Take those both at the same time. Grab the full big wheel first of "Fusillade", "Disintegration", and "Elder Power" and then go grab the "Wandslinger" node for the other mastery of power charge on crit. After, travel down and grab "Disciple of the Slaughter". Grab the extra frenzy charge nodes along the way. From here, fill life and other crit nodes. Take "Relaiation" or "Deflection" if you're feeling squishy. Gear Notes: Some gear listed here is VERY expensive as of 3.29. The shield being the most expensive. Unless you're able to spend the currency on it, highly recommend just using a thick Evasion shield with good life, resistances, and some attack speed/spell suppression. The Fledgling helmet is gathered by completing the "Contract: Heart of Glory" in heist. These are very cheap and easy to run. If you want to grind for it, highly recommend just doing that and then corrupting these until you hit +1 Power Charges. Use boat crafting to divine the Grace of the Goddess for better chances at good results. Extra Notes/Misc Items: The primary thing to note is that when you're going to fight a boss, swap out the Pierce gem for Barrage support instead. Map bosses should fall over with just pierce, so up to you on if you want to bother hot swapping there. Finding a way to get this character thicker is a bit problematic considering how much traveling there is to do and how many uniques we use. If you're using more rare items instead, feel free to lean harder into spell suppression and block chance, or take some damage nodes out for block chance/spell suppress if you're beginning to feel too weak. Run Iron Reflexes as a test, if you still feel squishy, just stick to evasion and build as hard as you can into that. Otherwise, largely stay back from packs as much as possible and fire away. If you'd LIKE to use a large cluster jewel, you might be able to find enough nodes to cut out for that, but I'm not 100% on that personally. Could remove the timeless jewel and maybe some damage nodes here or there to fit one in, can't say I recommend that however.

Gear

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Grace of the Goddess
The Fledgling
Blight Guardian
Blight Braid
Kalandra's Touch
Precursor's Emblem
Hrimsorrow
Soul Lash
Darkray Vectors
Perepiteia
Whispering Iridescence
Forbidden Flesh
Forbidden Flame
Brutal Restraint

Skills

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Body Armour

  • FrenzyFrenzy21/20WMain
  • Invert the RulesInvert the Rules3/20W
  • Sacred WispsSacred Wisps21/20W
  • TrinityTrinity21/20W
  • Barrage SupportBarrage Support20/20W
  • Ice BiteIce Bite21/20W
  • PiercePierce20/20W

Weapon 2

  • PrecisionPrecision20W
  • GraceGrace20W
  • WrathWrath20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • LifetapLifetap2W
  • Mark On HitMark On Hit20/20W

Weapon 1

  • Shield ChargeShield Charge3W
  • Faster AttacksFaster Attacks20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun1W

Boots

  • Vaal Molten ShellVaal Molten Shell5W
  • Cast when Damage TakenCast when Damage Taken2W
  • More DurationMore Duration7/20W

Gloves

  • FrostblinkFrostblink3W
  • Summon Spectral Tiger20W

Weapon 2

  • Lightning Aegis20W

Passive Tree

Passive tree 3.29
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Deadeye
Deadeye
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
6.51M
Combined DPS
6.55M
Hit DPS
3.96M
With Poison DPS
3.96M
With Ignite DPS
3.96M
With Bleed DPS
3.96M
Damage over Time
1.18K
Ignite DPS
1.18K
Mirage DPS
2.59M
Culling DPS
0
Reservation DPS
0
Average Damage
368.45K
Burst Damage
368.45K

Attack & Crit

Attack/Cast Rate
10.74/s
Hit Chance
100%
Accuracy
4.5K
Crit Chance
78%
Crit Multiplier
373%
Mana Cost
28
Life Cost
0

Defence

Effective Hit Pool
28.6K
Life
3.54K
Energy Shield
426
Mana
87
Ward
0
Armour
53.42K
Evasion
0
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
41%
Spell Block
6%
Spell Suppression
20%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+13%)
Lightning Resistance
75% (+12%)
Chaos Resistance
-25%

Max Hit Taken

Physical
11.83K
Fire
22.15K
Cold
22.15K
Lightning
27.73K
Chaos
4.43K

Recovery

Life Regen
56.7/s
ES Regen
0/s
ES Recharge
426/s
Mana Regen
16/s
Life Leech
942.09/s
ES Leech
0/s
Mana Leech
258.36/s

Attributes & Utility

Strength
74
Intelligence
261
Dexterity
378
Movement Speed
141%
Endurance Charges
3
Frenzy Charges
13
Power Charges
5
Devotion
0