- DPS
- 1.03M
- Life
- 5.11K
- Level
- 90
- Min budget
Overview
Ichimonji Smite Elementalist Concept is a Path of Exile Elementalist build by Lennorz, made for the Delirium league (3.10). It is centered on Smite and plays as a lightning, strength, melee, attack archetype. In Path of Building it reaches 1.03M DPS with 5.11K life, 580 energy shield. Suited for: Mapping. Key uniques include Ichimonji, The Devouring Diadem, The Saviour, Belly of the Beast, Ichimonji.
Build Video
Lennorz's Notes
Based on the Ichimonji Smite starter Tarke got sent, I've been trying to build my own character based on the idea of using Ichimonji, Aura Effect and Elementalist Golems to buff up Smite.
So far the results seem promising:
2 million unflasked boss DPS (It's doubled because with tribal fury, smite hits the same target twice). The only real concern I have is Golems dying too quickly in maps, cause I have not played an Elementalist with that many Golems before and I have therefor no idea how long they survive.
Link to the original video: https://www.youtube.com/watch?v=Xa_tpnyr5is
The idea is using the Keystone Supreme Ego from an Eternal Empure Timeless Jewel which causes 50% more Aura Effect from your Skills, and 50% more mana Reserved, + the fact you can only have one Aura Reserved. Now the nice part is, Smite is an Aura you can still use because it reserves no mana and comes from an attack. Also Herald of Thunder and Blood&Sand both still work, as they are not Auras, so you can reserve them too.
Dual wielding Ichimonji gives you 10% increased effect of all BUFFS you get, that includes golem buffs, blood rage and (afaik) ancestral warchief.
It looks solid on paper, kinda low-ish HP for current day PoE but not unusable.
I'd appreciate any suggestions, and especially anyone who can tell me if Elementalist Golems are not too annoying to use. If they are, you could try different ascendancies, and likely lose quite a bit of effectiveness.
Loadouts
Gear
Tap an item to open trade.










Skills
Tap a skill to open trade.
Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Combined DPS
- 1.03M
- Hit DPS
- 1.03M
- With Poison DPS
- 1.03M
- Average Damage
- 192.89K
Attack & Crit
- Attack/Cast Rate
- 5.35/s
- Hit Chance
- 100%
- Crit Chance
- 14%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 31
Defence
- Life
- 5.11K
- Energy Shield
- 580
- Mana
- 151
- Armour
- 899
- Evasion
- 873
- Phys Damage Reduction
- 24%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- -40%
Recovery
- Life Regen
- 553.98/s
- Net Life Regen
- 327.29/s
- ES Regen
- 0/s
- Mana Regen
- 23.2/s
- Life Leech
- 1.02K/s
- ES Leech
- 58/s
- Mana Leech
- 0/s
- Total Degen
- 226.69/s
Attributes & Utility
- Strength
- 162
- Intelligence
- 292
- Dexterity
- 196
- Movement Speed
- 36%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3