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Lightning Tendrils of Escalation Totem Hierophant [Path of Exile 3.26 ready]

PoE 3.26 · Secrets of the AtlasHierophantLightning Tendrils of EscalationRitual

1 year ago65

by DerHimmelSubscribe

41.44M

DPS

73.19K

Effective HP

4.45K

Life

Overview

Lightning Tendrils of Escalation Totem Hierophant [Path of Exile 3.26 ready] is a Path of Exile Hierophant build by DerHimmel, made for the Secrets of the Atlas league (3.26). It is centered on Lightning Tendrils of Escalation and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 41.44M DPS with 73.19K effective HP, 4.45K life, 338 energy shield. Suited for: Ritual. Key uniques include The Arkhon's Tools, Replica Dragonfang's Flight, Bottled Faith, The Taming, Cloak of Flame.

Build Video

DerHimmel's Notes

!!!Levelling!!! Recommended to level early game with Orb of Storms + Lightning spell of your choice (Yes you can use transfigured Tendrils too) Recommended time to fully transition to Totem build: 1- Allocated 1st Ascendancy Pursuit of Faith (for +1 totem) 2- Allocated Ancestral Bond (for another +1 totem) -Some config are forced in custom modifiers under configuration for Mercenary load, just deactivate them if not relevant - Pros & Cons: Pros + Totem gameplay + Very fast clear for totem build + Good DPS (and uptime) for endgame because can summon totem and run around + Great survivability + Cheap to start & gear and does not require expensive uniques (Except 6L Cloak of Flames) + Can run many map mods (no leech, reflect, etc.) Cons - Totem gameplay (totems have active aggro range of only 60, 'You' is You but totem 'You' is sometimes not You, etc.) - Defense is unique dependent Offensive layers: 1. Arkhon Tools Belt + Skitterbots + Unbound Ailment New tech for 3.26, inflict persistent & permanent 20%+ Scorch (-res) , 30%+ Shock (increased damage taken) and 20%+ Chill (decreased action speed) 2. Totem DPS consistency As is with other non-selfcast / self-attack build, DPS do not drop when player character is evading. 3. Damage tech via Guardian's Blessing Aura with Raise Spectre + Animate Guardian Using Dark Marionette which reconstructs itself, Guardian blessing can be used for an additional damage aura (Zealotry or Wrath) Animate Guardian can hold multiple uniques to buff your personal damage like using Kingmaker Defensive layers: 1. Endurance Charge + Phys damage taken as Fire + Elemental ailment immunity +4 Endurance Charge from Ascendancy +1 Endurance Charge from taking Endurance node in tree for +1 maximum & using +1 minimum endurance charge on ring Phys damage taken as fire from Cloak of Flames Elemental ailment immunity from Purity of Elements 2. Block + High Life regen High block % from the following: Shield increased chance to block affix Tree Amulet anoint As the Mountain Replica Reckless Defense High life regen from the following: Passive tree Ascendancy node Ritual of Awakening Vitality aura + Watcher's Eye mod Flat life regen + increased life recovery rate from gears 3. Totem playstyle + Animate guardian defensive buff Totem playstyle (fire & forget), make Animate Guardian hold Kingmaker for +10 Fortification In 3.26, I'm making my Mercenary hold Kingmaker, but Animate Guardian can hold them if Merc do not go core (pls GGG this is a good addition, don't nuke it) Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Totem mastery (Totem taunt) 2. Totem mastery (5% from hits taken from totem) 3. Block mastery (+%chance to block from shield block chance) 4. Life mastery (15% increased maximum life) Ascendancy : 1. Pursuit of Faith (Mandatory to transition to totem build) 2. Conviction of Power (Damage + Defense from End charge) 3. Ritual of Awakening (Damage + regen) 2 & 3 is interchangeable, your mileage may vary, I just like phys reduction from end charge more 4. Arcane Blessing (Damage) Bandits : Kill all (1 points) Pantheon : Soul of Brine King for stun avoidance Soul of Ryslatha for life flask Gem setup: Main Skill (Lightning Tendrils Totem): Lightning Tendrils of Escalation + Spell Totem + Elemental Focus + Increased Critical Strike + Increased Critical Damage + Infused Channeling Main skill. Everything adds damage. !!!Get quality on Lightning Tendrils to improve clear, but not strictly necessary early game!!! Animate Guardian Animate Guardian + Meatshield + Minion Life Animate Guardian setup, gear will be covered in gear section below Guardian Blessing Aura Raise Spectre + Meatshield + Guardian Blessing + Zealotry / Wrath Use Dark Marionette corpse to raise (respawns every 4s after death) Press aura to activate blessing, aura keeps active as long as least 1 Dark Marionette is alive at any given time If aura is turned off (both Marionette died together), just wait for them to respawn then turn again !!!Keep Guardian Blessing at level 1 to minimize DOT damage!!! !!!Zealotry or Wrath depending on mods on Watcher's Eye, Wrath is slightly stronger than Zealotry!!! Utility Righteous Fire of Arcane Devotion, Conductivitiy, Flame Dash RF of arcane devotion for more cast speed, Conductivity to self-cast on enemies, Flame Dash for movement skill CWDT CWDT + Immortal Call + Purifying Flame Standard Guard skill. Purifying Flame for life regen from consecrated ground Aura Vitality , Purity of Elements , Tempest Shield , Summon Skitterbots + Unbound Ailment Vitality for life regen, Purity of Elements for resistance + elemental ailment immunity, Tempest Shield for spell block Summon skitter bots + unbound ailment for persistent scorch, shock, chill !!!Make sure unbound ailment is not linked to Tempest Shield as it will raise the reservation!!! !!!You can use Clarity instead of Tempest Shield during leveling while your mana problem is not solved (passive tree will solve it)!!! My Gear + Explanation: Wand / Sceptre: Spellcaster rolls (crit, cast speed, damage). +1 level of lightning and/or spell skill gem is great. Progressively upgrade into endgame version. Offhand: Wand / sceptre for levelling > Rare Shaper shield Early game you can skip using shield and use another wand/sceptre for damage. Endgame change to shield Shield mod = Inc. chance to block + Life + Life regen + Shaper +1 maximum totem !!!Using Shaper's Exalted Orb can deterministically add shaper totem mods if only Prefix slot is open!!! Helmet: Rares > Double Influence Rare Life + Life regen + Res Best implicit: Phys taken as fire + cast speed Body Armour: Tabula > Corrupted Tabula (+2 AOE) > Cloak of Flames > Corrupted Cloak of Flames (+2 AOE) You can decide when to transition to Cloak of Flames based on your budget Gloves: Rares > Double Influenced Rare Life + %Life regen rate + Life Regen + Res Best implicit : chance to Unnerve & inflict Lightning Exposure Boots: Rares > Double Influenced Rare Life + Movement speed + %Life regen rate + Life Regen + Res Best implict : %life regen rate & damage per endurance charge Belt: Arkhon Tools BIS. Gives much needed dex & intelligence, %mana reservation efficiency & inc. skitterbots ailment. Enable scorch from skitterbots Rings: Kikazaru + Rare > Taming + Rare Kikazaru is great during levelling Endgame change to Taming for resistance + damage Rare ring to roll Life + cast speed + res + (crafted) min endurance charge !!!+1 minimum end charge craft on ring only work with Endurance node passive tree for +1 maximum end!!! Amulet: Replica Dragonfang's Flight +Level to Lightning Tendrils, %reservation efficency & lowered attribute requirement Best anointment: As the Mountain for block chance Jewels: - Militant Faith under High Templar Dominus for Inner Conviction (area / channelling / elemental damage per devotion roll, make sure no allocated notable is changed) - Watchers Eye with Vitality increased life recovery rate + Wrath / Zealotry damage mod - Replica Reckless Defense for block - Large Cluster Jewel - Lightning for damage - Medium Cluster Jewel (Ancestral Guidance for min based action speed and regen + Sleepless Sentries for Onslaught) - Life + crit multi jewel !!!Animate Guardian!!! Weapon: Dying Breath > Kingmaker (damage + fortification) Helmet: Leer Cast / Crown of Tyrant / Nearby enemies have Malediction (damage / less damage) Glove: Corrupted with Enfeeble on hit implicit Boots: Windscream (+1 curse to enable Enfeeble) Body armor: Gruthkul's Pelt (life regen) !!!Mercenary (3.26)!!! Amulet: Perquil's Toe (allies hit is lucky) Belt: Kaom's Binding (nearby deal phys as fire) Ring: Call of the Void (chill) Body armor: Doryani's Prototype (reduce lightning res) !!!Make sure to modify custom modifiers under configuration for how you equip your animate guardian & mercenaries!!! Flasks: 1.Bleed life flask 2.Quicksilver Flask (Flexible suffixes - %life regen (crafted) / %reduced curse effect / %crit chance) 3.Diamond Flask 4.Ruby Flask 5.Bottled Faith (Best DPS, also flexible slot, can use whatever you want) Get gain charges on hit prefix for all utility flask

Loadouts

Gear

Morbid Branch
Vortex Guardian
Cloak of Flame
Replica Dragonfang's Flight
Morbid Turn
The Taming
Doom Grasp
The Arkhon's Tools
Brood Hoof
Hate Refuge
Militant Faith

Skills

Body Armour

  • Lightning Tendrils of EscalationLightning Tendrils of Escalation21/20WMain
  • Spell TotemSpell Totem20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • VitalityVitality20W
  • Animate GuardianAnimate Guardian20W
  • Meat ShieldMeat Shield18/20W
  • Minion LifeMinion Life18/20W

Gloves

  • Raise SpectreRaise Spectre20W
  • WrathWrath20W
  • Meat ShieldMeat Shield20/20W
  • Guardian's BlessingGuardian's Blessing1/20W

Weapon 2

  • Immortal CallImmortal Call3/10W
  • Purifying FlamePurifying Flame1/20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Righteous Fire of Arcane DevotionRighteous Fire of Arcane Devotion20/13W
  • ConductivityConductivity21W

Helmet

  • Purity of ElementsPurity of Elements20W
  • Tempest ShieldTempest Shield20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5W
  • EnfeebleEnfeeble1W

Passive Tree

Passive tree 3.26
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ryslatha

Character Stats

Level
96

Damage

Full DPS
41.44M
Combined DPS
10.36M
Hit DPS
9.32M
With Poison DPS
9.32M
With Ignite DPS
9.32M
With Bleed DPS
9.32M
Damage over Time
0
Culling DPS
1.04M
Reservation DPS
0
Average Hit
1.88M
Burst Damage
1.88M

Attack & Crit

Attack/Cast Rate
4.97/s
Hit Chance
100%
Crit Chance
89%
Crit Multiplier
556%
AoE Radius
6.6 m
Totem Limit
4
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
73.19K
Life
4.45K
Energy Shield
338
Mana
215
Ward
0
Armour
281
Evasion
18
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
65%
Spell Block
59%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+180%)
Cold Resistance
75% (+30%)
Lightning Resistance
75% (+30%)
Chaos Resistance
52%

Max Hit Taken

Physical
21.96K
Fire
42.95K
Cold
35.28K
Lightning
35.28K
Chaos
11.32K

Recovery

Life Regen
2.04K/s
Net Life Regen
1.88K/s
ES Regen
0/s
ES Recharge
338/s
Mana Regen
215/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
162.5/s

Attributes & Utility

Strength
110
Intelligence
241
Dexterity
110
Movement Speed
83%
Endurance Charges
5
Frenzy Charges
3
Power Charges
5
Devotion
140