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PoE 3.28·Mirage·Saboteur

Proof of Concept: Minion Instability Autobomber with “Fake Ward” – Cool Idea, but I’m Stuck

by Hamdudelda5 months ago1

Effective HP
10.55K
Life
2.79K
Level
98
Min budget

Overview

Proof of Concept: Minion Instability Autobomber with “Fake Ward” – Cool Idea, but I’m Stuck is a Path of Exile Saboteur build by Hamdudelda, made for the Mirage league (3.28). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 10.55K effective HP, 2.79K life, 1.63K energy shield. Suited for: Simulacrum, Legion, Ultimatum. Key uniques include The Broken Elegy, Ashes of the Stars, Skin of the Lords, Foulborn Heartbound Loop, Screams of the Desiccated.

Build Video

Hamdudelda's Notes

I wanted to share a build I’ve been working on for a while. The original idea was to use The Broken Elegy together with a Minion Instability setup to maintain a permanent ward-like buff, mainly for AFK Simulacrum farming or maybe Ultimatum.

At this point though, I’ve kind of hit a wall and don’t really know how to improve it further, so I figured I’d post it here. Maybe someone understands what’s going wrong or can take the idea further, because I still think the concept itself is pretty cool.

In theory, Triggerbots should be insanely strong here because they would basically be free x2 damage, and on top of that there should also be some potential abuse with Stormblast Mine.

The defensive side was supposed to come from The Broken Elegy and recoup. Since it gives you that ward-like buff whenever a minion dies, the idea was to constantly kill your own minions to keep that layer up permanently while Minion Instability handles the damage.

The nice part is that the loop starts automatically through Raise Spectre with Dark Marionettes, so you don’t actually have to do anything once it gets going.

So in theory, the build should have had a pretty crazy combination of survivability, automation, and damage if the whole thing actually worked properly.

The biggest problem is that the loop randomly breaks sometimes, as you can see in the video. I honestly don’t know why. My guess is that sometimes a minion dies in a different way and not from Infernal Legion, which somehow breaks the loop.

I also tried adding Forbidden Rite to force the loop or make it more consistent, but that didn’t work at all. It might also be that I just have too much chaos resistance for it to actually do anything meaningful.

Another issue is mana. The mana costs are already extremely high and it only barely works as it is. I originally wanted to add Stormblast Mine on top of everything else, but I honestly don’t think that would even be possible mana-wise without completely reworking the build.

I also wanted to actually run the build with Triggerbots, but unfortunately it doesn’t work with SRS. The minions spawn on top of the bots, and that just kills you. I tried fixing it with Convocation and cooldown recovery, but that didn’t really help either.

Another problem is minions getting stuck. Sometimes they get stuck in narrow areas or underpasses when you move forward, and then you just die. Similar issue when entering boss rooms: sometimes the minions get stuck at the start of the transition, and as soon as you move, you instantly die. The only workaround I found is unequipping the chest briefly to reset everything, which is obviously not a real solution.

The build is also kind of forced into using Nameless Bloodline just to get 3 rings, otherwise you can’t reach the 5 triggers per second needed to kill the minions fast enough to sustain the loop.

On top of that, the build is just very slow.

At this point, I’d say the build is kind of a failed experiment for me, but I still wanted to share it because I really like the idea behind it. It feels like there’s something here, I just couldn’t get it to a point where it actually feels playable or reliable.

Maybe I’m missing something obvious.
Maybe someone knows why the loop breaks randomly.
Or maybe someone has a better approach to the minion setup, trigger setup, or mana issues.

Or maybe the answer is just: play Wardloop lol.

Short Video: https://www.youtube.com/watch?v=23NXEGQG1tA

PoB: https://pobb.in/rUytvyUaM2Ei

Gear

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The Broken Elegy
New Item
Skin of the Lords
Ashes of the Stars
Foulborn Heartbound Loop
Maelstrom Circle
New Item
Screams of the Desiccated
New Item
Maelstrom Turn
New Item
New Item
Fortress Covenant
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
New Item
Elegant Hubris
New Item
New Item
New Item

Skills

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Helmet

  • Raise SpectreRaise Spectre20/20WMain
  • Minion LifeMinion Life20/20W
  • EmpowerEmpower4/20W
  • Infernal LegionInfernal Legion1/20W

Body Armour

  • Summon SkeletonsSummon Skeletons21/20W
  • Raise ZombieRaise Zombie20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Infernal LegionInfernal Legion1/20W
  • Minion LifeMinion Life20/20W
  • EmpowerEmpower4/20W
  • Fire PenetrationFire Penetration20/20W

Weapon 1

  • Animate Weapon of Self ReflectionAnimate Weapon of Self Reflection20/20W
  • Summon Raging Spirit of EnormitySummon Raging Spirit of Enormity20/20W
  • Infernal LegionInfernal Legion1W
  • EmpowerEmpower4/20W
  • Minion LifeMinion Life20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Fire PenetrationFire Penetration20/20W

Weapon 1

  • Ceaseless Flesh25W
  • FlammabilityFlammability20W
  • Elemental WeaknessElemental Weakness20W

Passive Tree

Passive tree 3.28
scroll to zoom
Saboteur
Saboteur
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.18/s
Hit Chance
100%
Crit Multiplier
150%
Minion Limit
4
Mana Cost
53
Life Cost
0

Defence

Effective Hit Pool
10.55K
Life
2.79K
Energy Shield
1.63K
Mana
722
Ward
0
Armour
0
Evasion
31
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+115%)
Cold Resistance
85% (+55%)
Lightning Resistance
85% (+55%)
Chaos Resistance
-26%

Max Hit Taken

Physical
4.42K
Fire
24.55K
Cold
24.55K
Lightning
24.55K
Chaos
2.21K

Recovery

Life Regen
55.7/s
ES Regen
0/s
ES Recharge
1.63K/s
Mana Regen
14.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
169
Intelligence
65
Dexterity
66
Movement Speed
35%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0