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PoE 3.26·Secrets of the Atlas·Juggernaut

This Build RUSHES To T16 Maps SUPER FAST!! - Bleed Boneshatter Juggernaut [PoE 3.27]

by Zizaran11 months ago1.83KSubscribe

DPS
9.21M
Effective HP
55.96K
Life
5.65K
Level
98
Min budget

Overview

This Build RUSHES To T16 Maps SUPER FAST!! - Bleed Boneshatter Juggernaut [PoE 3.27] is a Path of Exile Juggernaut build by Zizaran, made for the Secrets of the Atlas league (3.26). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 9.21M DPS with 55.96K effective HP, 5.65K life. Suited for: Mapping. Key uniques include Corrupted Kaom's Sign #1, Corrupted Kaom's Sign #2, Ryslatha's Coil.

Build Video

Zizaran's Notes

> What Bloodlines ascendancy? < Dropping Unrelenting for "That didn't happen!" from the Delirious Bloodline seems like it could be a great option before you have good jewels, and potentially even afterwards if you feel like your damage is high enough. With the amount of recovery we have you'll almost always recover back the 40% of your hit before it actually applies. Drop Unrelenting for this. > Leveling < We level with the tried-and-tested Sunder all the way to Merciless lab. For weapon upgrades you can vendor a Rare Rustic Sash with a Blacksmith's Whetstone and a 2H Axe of any rarity to get a Magic Axe back with 50-64% increased Physical Damage. If you're someone who wants to swap to their endgame skill early, don't do so before picking up either "Unflinching" on your ascendancy or "Inexorable" on the tree. You likely want to run Determination as well to mitigate the self-damage. > What map mods should I avoid? < - Phys reflect - Avoid bleed - Monsters cannot be stunned(EASY TO MISS, DESTROYS YOUR CLEAR) - Monsters steal charges on hit There are some other mods that are annoying, but you can deal with them. Above mods will completely brick your build. Make sure that on eater altars you don't click "players have -% physical damage reduction" either, since the self-damage from Boneshatter will kill you if you do that. Regex: "!er,|tun|f ph|on," > Tincture stuff < Your Tincture is very important for your damage. By not rolling increased effect and by taking the "10% of damage taken recouped as mana" mastery we can sustain this for a long time compared to some other builds. If you don't mind pressing it more often you can roll increased effect on it for even more damage. > Getting 100% chance to bleed < The tree in this build is very lenient on getting you chance to bleed, so getting to 100% shouldn't be a problem. That being said: if you get some other sources of chance to bleed you can replace nodes on the tree for more damage(usually by just pathing around the other side of a wheel). Other sources of bleed chance: - Veiled prefix on axes for %phys and 25% chance to bleed - Jewel suffix for 5% chance to bleed - Eater of Worlds glove implicit for bleed chance(likely not really worth it over the consistency of getting more aggravate chance) > Kaom's Sign < Kaom's Sign provides a lot of power for this build for a very common unique. While ideally you use a Synthesis Implicit +1 Endurance Charge ring in the endgame, these are so rare I wouldn't really consider it an option. The advantage of Kaom's Sign being this common is that you can vaal them(or even double corrupt). A list of some useful corruptions, approximately in order of usefulness: - Bleeding cannot be inflicted on you - 14-16% to all Elemental Resistances - 15-25% increased Global Physical Damage - 20-30% increased Rarity of Items Found(great for finding Gold) - 8-10% increased Attack Speed - Cannot be Poisoned > Divine Shield < Basically: if you have ANY energy shield: take Divine Shield. If you have none: don't take it. Easiest place to get some ES is by using a Crystal Belt before you use Ryslatha's Coil. > Dealing with mana < - If you get a 6-link early on, you can link Lifetap as your 6th link to prevent having to rush mana nodes or crafting -mana cost on jewellery - Having a source of physical damage leeched as mana is great, on the tree we take Spirit of War, but you could drop that and get it on gear or a jewel instead - -mana cost on rings and amulet helps a lot, but later on we want to ideally replace our rings with Kaom's Sign(or a Synthesis Implicit +1 endurance charge ring if you're rich), so don't come to rely on this too much. > Pride or Determination? < If you have half-decent gear you don't really need the armor Determination provides, so you might as well use Pride. If you ever feel like your mitigation is lacking somewhat, feel free to swap in Determination instead of Pride though, since Pride doesn't add enough damage to justify potentially dying for. > Can I add explosions? < While you can technically add Haemophilia, this likely doesn't add as much clear as you might think, especially since it means you miss out on 1 (or potentially 2) additional strikes. If you want more clearspeed I'd recommend getting +2 strike gloves, onslaught on boots and then anointing Sione's Ambition. > Spell suppress? < Technically you could fit Spell Suppress in builds like this by picking up Entrench(with Iron Reflexes along the way), using hybrid armour/evasion gear with suppress on it and a small suppress cluster jewel. With the changes to suppress in 3.27 I wouldn't really recommend this though, since it's a lot of investment and this build is already plenty tanky without it.

Loadouts

Gear

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Endgame Axe
Endgame Helmet
Endgame Chest
Endgame Amulet
Corrupted Kaom's Sign #1
Corrupted Kaom's Sign #2
Endgame Gloves
Ryslatha's Coil
Endgame Boots
Persevering Blood Sap Tincture of Dissolution
The Light of Meaning
Jewel
Jewel
Jewel

Skills

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Body Armour

  • Boneshatter of Complex TraumaBoneshatter of Complex Trauma20/20WMain
  • VolatilityVolatility20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • BrutalityBrutality20/20W
  • RuthlessRuthless20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W

Weapon 1

  • AutoexertionAutoexertion20/20W
  • Battlemage's CryBattlemage's Cry20/20W
  • VulnerabilityVulnerability20/20W
  • Ancestral CryAncestral Cry20/20W

Boots

  • Leap SlamLeap Slam20/20W
  • Blood RageBlood Rage10/20W
  • Faster AttacksFaster Attacks19/20W
  • MomentumMomentum20/20W

Helmet

  • Vaal Molten ShellVaal Molten Shell7/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • LifetapLifetap20/20W
  • More DurationMore Duration20/20W

Weapon 1

  • PridePride20/20W
  • Flesh and StoneFlesh and Stone20/20W

Gloves

  • FrostblinkFrostblink8/20W
  • Forbidden RiteForbidden Rite1/20W

Ring 1

  • Enduring CryEnduring Cry10W

Ring 2

  • Enduring CryEnduring Cry10W

Passive Tree

Passive tree 3.26
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
9.21M
Hit DPS
1.08M
With Poison DPS
1.08M
With Ignite DPS
1.08M
With Bleed DPS
9.21M
Damage over Time
8.12M
Bleed DPS
8.12M
Culling DPS
0
Reservation DPS
0
Average Damage
597.21K
Burst Damage
597.21K

Attack & Crit

Attack/Cast Rate
1.82/s
Hit Chance
100%
Accuracy
574
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
6
Life Cost
4

Defence

Effective Hit Pool
55.96K
Life
5.65K
Energy Shield
0
Mana
41
Ward
0
Armour
32.78K
Evasion
27
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+36%)
Cold Resistance
82% (+27%)
Lightning Resistance
83% (+14%)
Chaos Resistance
57%

Max Hit Taken

Physical
29.43K
Fire
72.76K
Cold
65.83K
Lightning
69.12K
Chaos
16.62K

Recovery

Life Regen
1.07K/s
Net Life Regen
958.7/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.5/s
Life Leech
1.02K/s
ES Leech
0/s
Mana Leech
119.27/s
Total Degen
108.4/s

Attributes & Utility

Strength
402
Intelligence
70
Dexterity
110
Movement Speed
50%
Endurance Charges
9
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0