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PoE 3.29·Allflame·Juggernaut

[3.29] 4 Stone Boneshatter Bleed Juggernaut

by Legend of Kage9 hours agoSubscribe

DPS
1.5M
Effective HP
33.36K
Life
5.64K
Level
93
Min budget

Overview

[3.29] 4 Stone Boneshatter Bleed Juggernaut is a Path of Exile Juggernaut build by Legend of Kage, made for the Allflame league (3.29). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 1.5M DPS with 33.36K effective HP, 5.64K life. Suited for: Simulacrum, Breach.

Build Video

Legend of Kage's Notes

Best progression out of all the builds I have tried so far. I roughly followed Zizaran's guide to know how to build it. I made some tweaks to fit me.\ This run was slow due to me trying the Ben_ atlas progression (I combined his trees into the maxroll atlas below) https://maxroll.gg/poe/poe-atlas-tree/kd3sxu08 Its slower than map rush atlas for map progression however you are left with a bunch of breach juice (over 100k) I gambled provisionings for my current chest piece (Only thing I would do in these runs) Afterwards I also gambled all my Ancients and some Lavish) I did not run any safehouses but may next time to see if I can get to 95 in a timely manner (currently I try to hit 90 before just rushing) I want to focus more on less deaths and slower runs like this helps me practice actual progression instead of pure racing progression The majority of the deaths were due to chaos res or attempting to facetank something stupid There was only 2 problems for me, clear and managing trauma stacks. The clear was passable but I did fail about 3 breach hives as the clear is pretty focused. With Boneshatter of Complex Trauma if you hit 10 stacks of trauma then you go back to 0. This means you need to maintain 8 stacks whenever you hit the enemy if you dont want to loop it There could be a case with enough attack speed to loop but I dont think its worth the investment You MUST be below 1.5 attack rate in order to loop without manual timing it This can be done with frenzy charges IF you do not have attack speed on your axe Be careful with POB if you dont manually set stacks to 8. It thinks 9 is better but then you loop and lose out on that damage. (ie +1 frenzy showing 13% more damage but you now loop) Single target felt great. And looking at the numbers in PoB it really does feel like the Hexblast did not have the damage PoB said it did. I had better axes as well, including an Uul-Netol's Embrace which is 30% more damage (get more attack speed for even more) and a T2 flat phys/DoT multi Sundering Axe I did not use these as I wanted to stick to a lower damage axe to not have too good of damage Tankiness was great as well with Jugg I could easily hit 2k regen with Untiring + Divine Shield I think going Armour/ES Helm, Boots, and Gloves would be better but it requires int investment to use the top tier bases You easily maintain ES with Divine Shield You can also take the Armour/ES Mastery to get 100% increased armour from your body armour if you use those The body armour does NOT need to be Armour/ES for it. It can be pure Armour or ES as well Charge Duration Mastery + Frenzy Charge eldritch body mod gives perma frenzy uptime Pride is for Bossing, Determination is for Mapping Tincture has great uptime with the mana recoup mastery

Loadouts

Gear

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Death Mangler
Pandemonium Visor
Armageddon Coat
Glyph Heart
Dread Knot
Maelstrom Turn
Woe Hold
Miracle Clasp
Dread Hoof
Astute Blood Sap Tincture of Liquefaction
Vivid Crimson Jewel of Impaling

Skills

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Body Armour

  • Boneshatter of Complex TraumaBoneshatter of Complex Trauma20/20WMain
  • RuthlessRuthless20W
  • Melee Physical DamageMelee Physical Damage20W
  • BrutalityBrutality20W
  • LifetapLifetap20W

Helmet

  • AutoexertionAutoexertion20/10W
  • Ancestral CryAncestral Cry20/10W
  • Battlemage's CryBattlemage's Cry20W
  • VulnerabilityVulnerability20/20W

Gloves

  • Molten ShellMolten Shell8W
  • Blood RageBlood Rage1W
  • Cast when Damage TakenCast when Damage Taken2W
  • LifetapLifetap20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Faster AttacksFaster Attacks16W
  • MomentumMomentum1W

Boots

  • FrostblinkFrostblink4W
  • LifetapLifetap3W
  • Culling StrikeCulling Strike1W

Weapon 1

  • DeterminationDetermination20W
  • PridePride20W

Passive Tree

Passive tree 3.29
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Juggernaut
Juggernaut
Bandits
Help Alira

Character Stats

Level
93

Damage

Full DPS
1.49M
Combined DPS
1.5M
Hit DPS
328.51K
With Poison DPS
328.51K
With Ignite DPS
328.51K
With Bleed DPS
1.49M
With Impale DPS
337.6K
Damage over Time
1.16M
Bleed DPS
1.16M
Impale DPS
9.09K
Culling DPS
0
Reservation DPS
0
Average Damage
223.53K
Burst Damage
223.53K

Attack & Crit

Attack/Cast Rate
1.47/s
Hit Chance
100%
Accuracy
1.05K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
55.71

Defence

Effective Hit Pool
33.36K
Life
5.64K
Energy Shield
29
Mana
71
Ward
0
Armour
23.56K
Evasion
30
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+25%)
Cold Resistance
81% (+32%)
Lightning Resistance
81% (+22%)
Chaos Resistance
-1%

Max Hit Taken

Physical
16.7K
Fire
50.23K
Cold
50.23K
Lightning
50.23K
Chaos
7.08K

Recovery

Life Regen
679.5/s
Net Life Regen
531.98/s
ES Regen
0/s
ES Recharge
29/s
Mana Regen
12.6/s
Life Leech
829.62/s
ES Leech
0/s
Mana Leech
105.52/s
Total Degen
147.52/s

Attributes & Utility

Strength
433
Intelligence
83
Dexterity
93
Movement Speed
34%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0