3.99M
DPS
82.43K
Effective HP
4.96K
Life
Overview
Blackflame Explosive Arrow Jugg is a Path of Exile Juggernaut build by dyn01, made for the Crucible league (3.21). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 3.99M DPS with 82.43K effective HP, 4.96K life. Suited for: Abyss. Key uniques include Dyadian Dawn, Blackflame, Mark of Submission.
Build Video
dyn01's Notes
How does blackflame work
Blackflame converts your ignite damage into chaos damage bypassing elemental resistances
this is why despair + wither is so strong on this build
no needed to proc EE
Exposure does nothing for this build
How we scale damage
Fire Multi(gear/passives nodes)
Damage over time
Increased Fire damage
Increased Elemental Damage
Any flat fire damage added to attacks(Conversion/added fire damage from gear)
Why Juggernaut
Juggernaut has a lot of built in regen and survivability
Undeniable allows us to gain free accuracy for twice our strength rating+attack speed for 150 accuracy(makes gearing easy)
Totems
Attack rate: 2.0 or more for fuses
THINGS TO AVOID
Chain/Pierce/Fork
Fuses stack on last target hit
need bow with 1.5 attack speed(Short bow/Grove bow/Thicket Bow)
anything less will mess with your fuse count
Unique's
Wilma's Requital Can be swap for more damage with little downsides (Might be expensive early)
Brass dome Gives a bunch of flat armour + crit damage immunuity(no extra crit damage) but no extra health from strength
Stormshroud
Stygian vise or boots with 100% shock avoidance required
Can drop purity of elements/Go malevolence for more DPS
Need res from tree
Unnatural Instinct
Saves us 4 points on the tree
give damage over time/phasing/leech
Forbidden Flame/flesh
Arohongui, Moon's Presence: less damage from enemies near totem More DPS
Unstoppable: Saves 1 point from tree slow/freeze/stun immune
Hinekora, Death's Fury: Leech + % strength increase
Ramako, Sun's Light: Fire multi + ignite chance saves 4 points on tree
Tasalio, Cleansing Water: phys damage taken to fire/ignite immune/fire res/life regen
How to gear
Armour/Evasion bases for iron reflexes
chest piece doesn't have to be six linked(need 4 link for frenzy+withering touch)
Max out your elemental resistance/attribute minimums
Get strength wherever you can more is BETTER
Life regen for life cost+degens not needed but helps QOL
Bow
+3 Socketed gems
Attack speed
Fire multi
Quiver
Attack speed
Damage over time multi with attacks
Life
Accuracy
Attributes
Resistance
Helmet
Life
Resistance
Attributes
Life regen
Body armour
Life
Resistance
Attributes
Life regen
Gloves
Life
Resistance
Attributes
Attack speed
Life regen
Boots
Life
Resistance
Attributes
movespeed
Belt
Dyadain dawn
roll for as much fire and cold res as possible
Stygain vise(Good alternative)
Life
Resistance
Attributes
Life regen
Abyssal jewel(Stygain vise only)
Get whatever you need on this jewel
Rings
Mark of submission
Curse on hit with a 20/20 despair gem
Alternative Ring
Rare hunter curse on hit ring
Life
Resistance
Attributes
Blackflame
REQUIRED
Farm Ritual if expensive early or SSF
Allows you to bypass elemental resistances
Want as much ignite chance+fire multi on rolls
Amulet
Strength and intelligence base
Accuracy
+1 fire gems
life
Resistance
Damage over time multi
Ascendancy order
1st lab: Untiring
2nd lab: Unflinching
3rd lab: Undeniable
4th lab: Unbreakable
Leveling
Level as a RF jugg until you get blackflame then switch over to explosive arrow (phox has a very beginner friendly RF guide)
If you want to level as explosive arrow
Storm cloud or rare short bow with attack speed and added lightning damage
NO ADDED FIRE DAMAGE
need exposure (Combustion+EE)
Alt colouring
need 3 reds and 1 blue
Roll for less attributes requirements on a 6-linked bow for better chances at red and blue sockets
Non 6-linked bows
Bench craft 3 red then roll sockets on 4th socket till 1 blue then 6 socket benchcraft (expensive early)
(New) (Updated) pob - https://pobb.in/RPbiPTajSGwc
Loadouts
Gear












































Skills
Passive Tree

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Bandits
Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 3.99M
- Hit DPS
- 84.51K
- Damage over Time
- 3.51M
- Ignite DPS
- 3.51M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 12.62M
- Average Damage
- 37.17K
- Burst Damage
- 37.17K
Attack & Crit
- Attack/Cast Rate
- 2.27/s
- Hit Chance
- 95%
- Crit Chance
- 5%
- Crit Multiplier
- 100%
- Totem Limit
- 6
- Mana Cost
- 0
- Life Cost
- 86
Defence
- Effective Hit Pool
- 82.43K
- Life
- 4.96K
- Energy Shield
- 0
- Mana
- 16
- Ward
- 0
- Armour
- 40K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+64%)
- Cold Resistance
- 76% (+37%)
- Lightning Resistance
- 76% (+20%)
- Chaos Resistance
- 52%
Max Hit Taken
- Physical
- 23.73K
- Fire
- 52.18K
- Cold
- 50.25K
- Lightning
- 50.25K
- Chaos
- 26.99K
Recovery
- Life Regen
- 620.7/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 12.1/s
Attributes & Utility
- Strength
- 461
- Intelligence
- 180
- Dexterity
- 184
- Movement Speed
- 42%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0