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PoE 3.23·Affliction·Pathfinder

[PoE 3.23] 100 MAPS - Magic Finding WITHOUT Wandering Path - Prep & Results (10-20div+ per hour)

by SnooBAE852 years ago233Subscribe

DPS
3.02M
Effective HP
46.81K
Life
5.22K
Level
97
Min budget

Overview

[PoE 3.23] 100 MAPS - Magic Finding WITHOUT Wandering Path - Prep & Results (10-20div+ per hour) is a Path of Exile Pathfinder build by SnooBAE85, made for the Affliction league (3.23). It is centered on Vaal Caustic Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 3.02M DPS with 46.81K effective HP, 5.22K life, 161 energy shield. Suited for: Mapping, Magic Find. Key uniques include Widowhail, Bisco's Leash, Divination Distillate, The Gull, Ventor's Gamble.

Build Video

SnooBAE85's Notes

BANDITS & PANTHEON: Bandits: Kill all Major God: Soul of Arakaali Minor God: Soul of Ralakesh AFFLICTION LEAGUE: You'll likely want to start with the Warden of the Maji ascendancy for Barkskin and Nature's Concoction to substitute either your Gold Flask or Witchfire Brew for a Tincture next to Divination Distillate. Later on in the league, Wildwood Primalist will likely be the superior ascendancy. LEVELING: Follow the early leveling trees and use the Skills and Items section under 'Poisonous Concoction LEVELING' to gain an idea of how best to outfit your character as you progress through the campaign and into maps. This includes a mix of rare items and extremely cheap uniques (uniques for early leveling isn't necessary). After killing Hillock, choose between with Galvanic Arrow or Caustic Arrow as your primary damage ability. Use this until you unlock Poisonous Concoction at the end of Act 1. You'll want to use 'Chance to Poison support' until you're at or near poison cap. Otherwise, attempt to match the links up to the guide's recommendation. As of patch 3.21, Poisonous Concoction suffers a loss of 30% increased AoE from the Ascendancy and now endures rising life charge cost per projectile per attack. Both of these nerfs are circumvented greatly by swapping the traditional Greater Multiple Projectiles support out for another damage support gem until endgame. If at any point you find yourself shy on attribute requirements, you can always sacrifice a point or two for the +30 strength/intelligence nodes nearby. There are two respecs both of which take place prior to maps. These respecs will cost a combined total of 18 points out of the maximum 20 that you obtain in the campaign. The second respec highlights the swap from Poisonous Concoction to Toxic Rain. Preferrably, you'll want to have purchased a Quill Rain prior to making this swap. LATE ENDGAME: It's not recommended to swap from Toxic Rain to Caustic Arrow until you have a Widowhail paired with a well-rolled double-dot multi quiver. Unlike some endgame magic find builds, Inspired Learning and or Headhunter will not have a major impact on this build's performance. UPGRADING: Here are some strong but expensive upgrades to consider that go beyond the budget of this league start build guide (in no particular order of importance). 1) Reaching maximum quality on all gems that provide some benefit from it 2) Acquiring perfect or near-perfect rolls on all flasks 3) Leveling and corrupting cheaper gems for a chance at a level 21 gem (priority Toxic Rain, Grace, Malevolence) 4) Swapping damage support gems for their Awakened gem counterparts 5) Squeezing in an Enlighten support and adding an additional aura or Aspect of the Spider 6) Acquiring the corruption "Curse Enemies with Despair on Hit" on Kaom's Spirit, thereby dropping Witchfire Brew, and trading out Voll's Vision for either Fairgrave's Tricorne, The Gull, or a rare helmet. 7) Slotting in basic jewels into nearby jewel slots on the passive skill tree. 8) Dropping points from the left side of the passive skill tree for chaos-themed large and medium cluster jewels. 9) Adding an Inspired Learning to the Shadow side for more player power. 10) Getting Progenesis into your flask lineup 11) Swapping Bisco's Leash for Headhunter (or Mageblood if you prefer) CHAMPION ASCENDANCY (optional): For anyone interested in doing this build with the Champion ascendancy, you can keep essentially the same build with minimal changes. Choosing Champion over Pathfinder will result in slightly more speed, moderately more defense, and moderately less damage overall. 1) Take ascendancy points First to Strike, Last to Fall, Unstoppable Hero, Fortitude, Inspiration (in that order) 1) Swap the three starter small passives 3) Swap Void Manipulation support for Withering Touch support in the Focused Ballista link. 4) Rerrange links to drop Vaal Haste & Increased Duration support, pick up Arrogance support and link it to Vitality. Add Petrified Blood. This results in nearly the same mana pool. 5) Recover the lost 30% increased flask effect via the Warden of the Magi ascendancy and Tinctures (Affliction League ONLY) to keep a minimal mana cost on Malevolence

Gear

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Widowhail
The Gull
Blunderbore
Foe Braid
Ventor's Gamble
Ventor's Gamble
Kaom's Spirit
Bisco's Leash
Goldwyrm
Corruption Needle
Ensnaring Oakbranch Tincture of the Rabbit
Elegant Hubris
Honour Vessel
Bramble Cut
Dragon Vessel
Glyph Ornament

Skills

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Body Armour

  • Vaal Caustic ArrowVaal Caustic Arrow20/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Arrow NovaAwakened Arrow Nova5/20W
  • EmpowerEmpower4W
  • Concentrated EffectConcentrated Effect21/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W

Weapon 1

  • Toxic RainToxic Rain21/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W
  • EfficacyEfficacy21/20W
  • Ballista TotemBallista Totem20/20W
  • Focused BallistaFocused Ballista20/20W

Gloves

  • Immortal CallImmortal Call4/20W
  • BerserkBerserk21/20W
  • Blood RageBlood Rage20/20W
  • Cast when Damage TakenCast when Damage Taken2/20W

Boots

  • MalevolenceMalevolence21W
  • FrostblinkFrostblink21/20W
  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W

Helmet

  • Defiance BannerDefiance Banner21/20W
  • VitalityVitality21/20W
  • HasteHaste21W
  • GraceGrace21W

Helmet

  • Create Lesser Shrine1W

Gloves

  • DespairDespair1W

Amulet

  • Aspect of the Spider20W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Warden of the Maji
Warden of the Maji
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
97

Damage

Full DPS
3.02M
Combined DPS
1.18M
Hit DPS
245.85
With Poison DPS
245.85
With Ignite DPS
245.85
With Bleed DPS
245.85
Damage over Time
1.06M
Culling DPS
117.87K
Reservation DPS
0
Average Damage
56.11
Burst Damage
56.11

Attack & Crit

Attack/Cast Rate
4.38/s
Hit Chance
30%
Crit Chance
2%
Crit Multiplier
150%
AoE Radius
3.3 m
Totem Limit
1
Mana Cost
13
Life Cost
18

Defence

Effective Hit Pool
46.81K
Life
5.22K
Energy Shield
161
Mana
73
Ward
0
Armour
2.82K
Evasion
17.61K
Phys Damage Reduction
32%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
97%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+84%)
Cold Resistance
75% (+112%)
Lightning Resistance
75% (+105%)
Chaos Resistance
-10%

Max Hit Taken

Physical
19.73K
Fire
32.46K
Cold
32.46K
Lightning
32.46K
Chaos
5.93K

Recovery

Life Regen
162.4/s
Net Life Regen
107.86/s
ES Regen
0/s
ES Recharge
161/s
Mana Regen
33/s
Life Leech
34.2/s
ES Leech
0/s
Mana Leech
5.26/s
Total Degen
54.54/s

Attributes & Utility

Strength
64
Intelligence
61
Dexterity
242
Movement Speed
322%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
15
Devotion
0
Item Quantity
67%
Item Rarity
145%