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3.28 Week 1 - Bleed Perforate Gladiator

PoE 3.28 · MirageGladiatorPerforateDelve

5 months ago9

by DerHimmelSubscribe

13.61M

DPS

358.37K

Effective HP

4.59K

Life

Overview

3.28 Week 1 - Bleed Perforate Gladiator is a Path of Exile Gladiator build by DerHimmel, made for the Mirage league (3.28). It is centered on Perforate and plays as a physical, strength, attack, area archetype. In Path of Building it reaches 13.61M DPS with 358.37K effective HP, 4.59K life. Suited for: Delve. Key uniques include Usurper's Penance, Lycosidae, The Tempest Rising, Impresence, Ryslatha's Coil.

Build Video

DerHimmel's Notes

!!!To change to Budget Configuration:!!! Change tree in 'Tree' tab Change item set in 'Items' tab Turn off Purity of Elements (since not using Aul for free aura cost) Major Pantheon use Soul of Brine King for Stun + Freeze Immunity Pros & Cons: Pros + Combines Split Arrow + Puncture for best of both worlds (Traditionally Split arrow too weak for tanky mobs, Puncture too skill-based to land consistent proper hit during hectic mapping) + Excellent clearing speed (Corpse explosion) + Snipe playstyle (kiting & offscreening) + Respectable DPS for endgame + Decently tanky + Cheap to start & gear but scalable to endgame (niche uniques) Cons - Unique dependent - Channelling (standing still) can get you killed - Playstyle needs abit of getting used to - Slightly more difficult to scale than traditional bleed bow builds (gladiator) Offensive layers: 1. Snipe + Puncture + Deadeye's projectile behavior modifier !!!Do not get any other projectile modifier like pierce from quiver!!! Traditionaly bleed bow is played with 2 6L, Split Arrow for clear and Puncture for single target. Problem with that is during juiced mapping / fast moving bosses, Split Arrow damage can be too weak, while it's hard to accurately land a fully charged Puncture without missing / hitting other mobs. This build combines both so that you only have to aim in the general direction as the build has +4 additional projectile from tree (easeing up gearing at quiver + bow) and chain (also can chain off walls) Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies. Tap Ensnaring Arrow in between (chain is the only behaviour that do not outright kills the ensnaring effect) 2. Frenzy Charge + Affliction Charge stacking (automated via manaforged) Made possible with Ralakesh's Boots + Olesya's Delight to gain benefit of both, HUGE DPS boost 3. Crit ailment build Applies Rupture which gives more damage. Rupture is a debuff that can be applied when attacks both crit + bleed, which we apply either using main skill (Puncture) / Utility1 (Ensnaring Arrow) / Utility2 (Frenzy - manaforged automated) Defensive layers: 1. Armor + Spell Suppression + Stun Immunity + Elemental ailment immunity Armor conversion from Evasion via Iron Reflex keystone %Evasion from tree Flat evasion/armor from gear, Grace, Molten Shell, flasks. Spell Suppression from body armor & skill tree. Spell suppression is at 99% lucky at not full life, 100%+ at full life. If not using Kikazaru for life regen, recommend taking Reflexes node for consistent 100% suppression. Stun Immunity from tree & tattoos Elemental ailment immunity from Purity of Elements 2. Life Regen + Life Leech + High flasks uptime Life regen from Kikazaru, life leech from tree, flasks uptime due to tree + crit build + Watcher's eye gain charge on crit under Precision 3. Ensnaring Arrow slow + Maim Defensively slows enemy movement speed to a crawl (best effect for melee enemies) Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Physical mastery (10% more phys attack damage) 2. Life mastery (15% inc. life if chest no life modifier) 3. Spell Suppression mastery (chance is lucky) 4. Mana mastery (reservation efficiency) 5. Bow mastery (crit chance as travel further)<<<<<<after transition to crit 6. Armor & Eva mastery (armor + evasion rating per frnezy & endurance charge) Ascendancy : 1. Ricochet (Chain + %chance to chain off walls, for clear + accuracy of your shots) !!!Can start fully using Snipe + Puncture after linking with GMP beyond this point, else use rain of arrows + chance to bleed during leveling!!! 2. Endless Munitions (+2 Proj) 3. Rupturing (Damage) Transition to crit build beyond this point 4. Gathering Winds (Movement speed + Attack Speed) Bandits : Kill all (2 points) Pantheon : Soul of Arakaali (Reduced DOT + Chaos Res against DOT) or Brine King if no Tattoo for Stun immunity & Purity of Elements for ailment immunity Soul of Ryslatha for life flask Gem setup: Main Skill (Snipe + Puncture): Snipe + Puncture + Vicious Projectiles + Deadly Ailments + Volatility + Brutality Main skill. During levelling use Snipe + Puncture + GMP as soon as possible, otherwise use Rain of Arrows + Chance to Bleed. Take note & get used to the playstyle. !!!Tap button abit longer for single stage shot for clear, hold button for when meeting tougher enemies.!!! Ensnaring Arrow Utility Ensnaring Arrow + Inc. Crit Chance + Maim + Culling Strike Ensnaring Arrow to slow + apply enemy count as moving + maim for inc. damage taken + culling + Rupture (from Ascendancy) !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! !!!Ensnaring arrow only works on the target when the projectile stops, chain will skip that effect on the mobs. However, if there're no further target to chain towards, Ensnaring Arrow will work as if the projectile stops!!! Frenzy Utility Frenzy + Manaforged Arrow + Hextouch + Vulnerability Automated Frenzy Setup (generate frenzy charges early game, affliction charges during endgame after getting Ralakesh + Olesya. Applies full strength of Vulnerability curse as needed (better than curse on hit rings) !!!Consistency made better after getting all +projectiles & chain from Deadeye!!! Dash Dash + Second Wind Standard Dash setup CWDT CWDT + Molten Shell Standard Guard skill Aura Grace + Pride + Herald of Purity + War Banner (socketed in corrupted helm for mana reservation) Purity of Elements + low level Precision (as needed) to be slotted wherever. Aura skills. Purity of Elements after getting Aul's amulet. !!!Turn off low costs aura if your mana is not enough yet!!! My Gear + Explanation: Bow: High Phys Bow (w. high crit chance & atleast 1.3+ base atk speed) Progressively upgrade into endgame version. Cheaper because does not require +projectile variants. Quiver: Rare DPS Quiver Life + as many DPS rolls as you can fit into. Helmet: Rares > Usurper's Penance > Usurper's Penance (corrupted) High DPS unique for frenzy stacking. Best Corruption: Socketed Skills gets 90% cost & reservation Multiplier Body Armour: 5L eva rare > 6L eva Rare > 6L eva Rare (Double Influenced) Evasion + Resistance + Spell Suppression Best implicts: Pride & aura effect Gloves: Rares > Haemophilia > Haemophilia (corrupted) Gladiator explody in a single gear slot. Explosion helps clear by a huge margin. Best Corruption : +1 Frenzy Boots: Rares > Ralakesh's Impatience Ralakesh boots BIS for interaction with Maven's belt Olesya's Delight for charge stacking shanenigans Belt: Rares > Olesya's Delight > Olesya's Delight (corrupted) Olesya Delight for huge DPS upgrade (only to be paired after getting Ralakesh's boots) Best Corruption : +% to all res (ease up gearing) Rings: Praxis (for mana) / Kikazaru (regen+mana) + Rare > Rares (w. -mana cost of skills + phys leeched as mana) + Flexible (Circle of Guilt for offense, Kikazaru for defense) Ring with -mana cost needed to resolve mana issue + mana leech. 2nd ring slot flexible, can use another rare for res caps, Circle of Guilt for pure damage, Kikazaru for good QOL from life & mana regen + reduced curse effec Amulet: Rares > Ungil's Harmony > Aul's Uprising (Purity of Elements) Early game Ungil's Harmony after getting transition to crit (getting Rupturing Ascendancy). Endgame Aul's Uprising for Purity of Elements for res cap + ailment immunity. Best anointment: Disciple of the Slaughter (Added benefit of Frenzy / Affliction Charge generation) Jewels: - Brutal Restraint w. inc. aura effect + flask charges gained at Duelist tree - Watchers Eye with Flask charge on Crit w. Precision + Pride inc. physical damage - Jewel with %life , damage & reduced curse effect - Unnatural Instinct near Elemental Equilibrium for damage + life leech - Thread of Hope at Ranger tree for node allocation Tattoos: 8 x 10% chance to avoid being stunned Flasks: 1.Bleed life flask 2.Jade Flask (Flexible suffixes - curse effect,%regen, %evasion, attack speed, crit chance) 3.Silver Flask 4.Sulphur Flask 5.-Flexible- (Quicksilver for MS, or whatever you want)

Loadouts

Gear

Corpse Mangler
Usurper's Penance
Storm Guardian
Impresence
Eagle Twirl
Rapture Gyre
Damnation Talons
Ryslatha's Coil
The Tempest Rising
Lycosidae
Oblivion Wound
Lethal Pride
The Light of Meaning
Gale Shard
Phoenix Stone
Brood Joy
Fulgent Shine

Skills

Body Armour

  • PerforatePerforate21/20WMain
  • Melee Physical DamageMelee Physical Damage21/20W
  • Unbound AilmentsUnbound Ailments21/20W
  • VolatilityVolatility21/20W
  • Fist of WarFist of War21/20W
  • BrutalityBrutality21/20W

Helmet

  • AutoexertionAutoexertion20/20W
  • Seismic CrySeismic Cry20/20W
  • War BannerWar Banner20W
  • PridePride21W

Boots

  • Blood RageBlood Rage13W
  • Molten ShellMolten Shell8W
  • Summon SkitterbotsSummon Skitterbots21W
  • Cast when Damage TakenCast when Damage Taken2W

Gloves

  • CycloneCyclone20W
  • RuptureRupture20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • MaimMaim20/20W

Weapon 2

  • VulnerabilityVulnerability20W
  • Temporal ChainsTemporal Chains21W
  • Eldritch BlasphemyEldritch Blasphemy2/20W

Weapon 1

  • Leap SlamLeap Slam20W
  • Blood and SandBlood and Sand6W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Gladiator
Gladiator
Saresh Bloodline
Saresh Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ryslatha

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
13.61M
Hit DPS
710.28K
With Poison DPS
710.28K
With Ignite DPS
710.28K
With Bleed DPS
13.61M
Damage over Time
12.9M
Bleed DPS
12.9M
Culling DPS
0
Reservation DPS
0
Average Damage
399.93K
Burst Damage
399.93K

Attack & Crit

Attack/Cast Rate
1.78/s
Hit Chance
100%
Accuracy
1.14K
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
2.1 m
Mana Cost
33
Life Cost
0

Defence

Effective Hit Pool
358.37K
Life
4.59K
Energy Shield
0
Mana
134
Ward
0
Armour
24.93K
Evasion
557
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
90%
Spell Block
88%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+1%)
Cold Resistance
76% (+20%)
Lightning Resistance
76% (+1%)
Chaos Resistance
11%

Max Hit Taken

Physical
18.08K
Fire
49.14K
Cold
47.32K
Lightning
47.32K
Chaos
11.48K

Recovery

Life Regen
1.09K/s
Net Life Regen
938.92/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.5/s
Life Leech
815.18/s
ES Leech
0/s
Mana Leech
157.35/s
Total Degen
146.88/s

Attributes & Utility

Strength
411
Intelligence
127
Dexterity
129
Movement Speed
55%
Endurance Charges
5
Frenzy Charges
4
Power Charges
3
Rage
0
Devotion
0
Item Rarity
16%