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PoE 3.16·Scourge·Inquisitor

Ridiculous and Silly Self-cast Unearth Meme Build That Might* Be Good in 3.17

by pyrvuate4 years ago47

DPS
13.68M
Life
4.36K
Level
94
Min budget

Overview

Ridiculous and Silly Self-cast Unearth Meme Build That Might* Be Good in 3.17 is a Path of Exile Inquisitor build by pyrvuate, made for the Scourge league (3.16). It is centered on Unearth and plays as a dexterity, spell, projectile, area archetype. In Path of Building it reaches 13.68M DPS with 4.36K life, 1.64K energy shield. Key uniques include Void Battery, Atziri's Promise, Offering to the Serpent, Darkness Enthroned, Cinderswallow Urn.

pyrvuate's Notes

This is my, as titled, ridiculous self-cast Unearth meme build. It uses Unearth, which people underappreciate because it looks shitty until you see the cast time is extremely low. From a pure single target perspective, after 3.17, Unearth is actually not all that bad. Its mana cost is extremely low, which also makes it very spammable as you can use flat mana cost reductions very effectively.

A couple of notes -

  1. it actually only requires level 94 and the extra timeless jewel is because Voll's Protector Inner Conviction isn't in PoB. You want to use glorious vanity. You could also go Incandescent Heart with similar results but need 75% chaos resist. Farruls + badge of the brotherhood is another possibility but is costly and marginally better.
  2. I upped the spell level of unearth to 24 and put some cold damage on the chest to mimick 3.17 levels. I think its close. Definitely this version is ~3.17, you will see a +/- 5% difference, not a huge bonus.
  3. Regen allows RF usage all the time. It regens 560 ES+HP after RF, and you get an additional 5%/s from Disciple of Kitava which feeds off unearth. It has decent armour and ailment immunity. Divine Shield offers more hidden ES regen.
  4. The build actually does 18M DPS if you swap Determination for Hatred. There are a select few bosses I might do that (Sirus most notably). I wouldnt do this for anything other than PoB memes for the most part. Dead memers do no dps.

*5) If you build this and it sucks shit, don't blame me. This is the disclaimer. Unearth clear is not good. EK ST is not good. The build itself is totally untested. Using EK/Unearth in tandem is probably the way to go if you can figure out the mana. Its probably good if you can figure out the mana. No promises.

  1. Predicted cost as built circa 2 weeks into league is around 15-20Ex. It could be 50, it probably wont be less than 10. I havent figured out the mana for EK, so it could be quite a bit more once you get that in. I suck at mana. Just use lifetap I think.

  2. The mana sustain looks sketchier than it is because you will completely fill your mana every second due to Disciple of Kitava. Because of spell echo, you are only using around 40mana/s which you can cover before DoK kicks in and sets you back to near full. You can either slot in hypothermia/GMP or just switch to EK if you can figure out how to manage mana. This version slots in EK, but notably, I haven't figured out to deal with mana. You can definitely slot in lifetap, but you end up spending like 850 life/s for EK with flasks and VH up if you do it which is probably too much. I would want to halve that, whereupon it would be pretty manageable.

https://pastebin.com/FtztS5ZH

because there are a lot of builds out there, here is why this one is good: LEAGUE STARTER TO LEAGUE FINISHER, 100C TO KILL AL12 SIRUS, MATHIL IS GOING PLAY THIS BUILD AND SAYS ITS REALLY AWESOME AND WE CAN BE FRIENDS NOW, FARM NEMESIS 7 IN HOUR 4 OF THE LEAGUE, CHRIS WILSON PERSONALLY EMAILED ME THIS BUILD AND TOLD ME ITS BETTER THAN DD IGNITE#

Because someone is going to say "just use EK" - if you do nothing other than put in EK, it is a dramatic downgrade in DPS. Check the PoB. The other issue is that you would have serious mana issues using EK. I might try and play with this. I think an unearth/EK gem swap is more reliable than other ways of increasing clear on this build.

​

#important note - all false.

​

important edit: I tried at one point to get the build to shotgun. Even with 100% increased AoE and greater volley, I couldn't get any evidence it would shotgun using Golden Rule methodology counting poisons. I am not saying it can't, I am saying it might be cost prohibitive. The only thing I didn't try was doing this as occultist and taking the power charge AoE scaling node for another 50%. I think i was at around 105 when I said fuck it and quit. If you get to 300 or something it still might.

Gear

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Void Battery
New Item
Voll's Protector
New Item
New Item
New Item
Offering to the Serpent
Darkness Enthroned
Replica Inya's Epiphany
Void Battery
New Item
New Item
Carrion Desire
New Item
New Item
Kitava's Teachings
New Item
Hollow Prism
New Item
Glorious Vanity
Militant Faith

Skills

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Body Armour

  • UnearthUnearth24/20WMain
  • Ethereal KnivesEthereal Knives24/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • InspirationInspiration20/20W
  • Spell EchoSpell Echo20/20W

Gloves

  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W
  • ZealotryZealotry20W
  • HatredHatred20W
  • EnlightenEnlighten3/20W

Weapon 1

  • Flame DashFlame Dash20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Arcane SurgeArcane Surge6W

Weapon 2

  • Vaal HasteVaal Haste12W
  • Righteous FireRighteous Fire20W
  • ClarityClarity1W

Boots

  • Arcanist BrandArcanist Brand1/20W
  • Purifying FlamePurifying Flame1/20W
  • Culling StrikeCulling Strike1W

Helmet

  • Immortal CallImmortal Call2W
  • Cast when Damage TakenCast when Damage Taken2W

Boots

  • Assassin's MarkAssassin's Mark20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
13.68M
Hit DPS
12.31M
With Poison DPS
12.31M
With Ignite DPS
12.31M
With Bleed DPS
12.31M
Damage over Time
116.48
Ignite DPS
116.48
Culling DPS
1.37M
Average Hit
857.02K
Average Damage
857.02K

Attack & Crit

Attack/Cast Rate
14.37/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
607%
Mana Cost
4
Life Cost
0

Defence

Life
4.36K
Energy Shield
1.64K
Mana
41.78
Ward
0
Armour
15.47K
Evasion
414
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+33%)
Cold Resistance
75% (+44%)
Lightning Resistance
75% (+27%)
Chaos Resistance
39%

Recovery

Life Regen
741.03/s
Net Life Regen
265.75/s
ES Regen
741.03/s
Mana Regen
35.5/s
Life Leech
871.8/s
ES Leech
163.8/s
Mana Leech
0/s
Total Degen
950.57/s

Attributes & Utility

Strength
224
Intelligence
317
Dexterity
122
Movement Speed
126%
Endurance Charges
4
Frenzy Charges
3
Power Charges
9
Devotion
100