PoE 3.20·Sanctum·Inquisitor
Spark Inquisitor with new +2 Pierce Sanctified Relic
by Aranthar3 years ago1
- DPS
- 4.02M
- Effective HP
- 19.1K
- Energy Shield
- 1.63K
- Level
- 93
- Min budget
Overview
Spark Inquisitor with new +2 Pierce Sanctified Relic is a Path of Exile Inquisitor build by Aranthar, made for the Sanctum league (3.20). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 4.02M DPS with 19.1K effective HP, 811 life, 1.63K energy shield. Suited for: Sanctum. Key uniques include Nebulis, Mageblood, Bottled Faith, Aegis Aurora, Singularity.
Aranthar's Notes
I was fortunate to drop a relic with +2 to Projectiles Pierce. I'm running Cold Conversion aura-stacker.
I am trying to determine what changes to make to my build based on this. Currently level 93, and just started filling into my 3rd large cluster.
Typically these builds run a pair of 4-node medium clusters with Aerodynamics & Streamlined. Aero gives +1 pierce and +10/+10 projectile speed/damage. I no longer need the +1 pierce on those, and the damage is minor. However I'm concerned about giving up the speed. The Streamlined half of the clusters seems unavoidable, as it gives +20/+20 speed/damage.
If I could pick up enough speed elsewhere then I could cut the clusters entirely, which would be huge. But that would probably have to be obtained with an Anoint, and the current best choice for that is the massive Champion of the Cause.
Has anyone else worked a Pierce relic into Spark? I'd appreciate any input on optimizing for that relic (or my build in general). Budget is kind of wonky because I was gifted MB but only have about 15-20 divs in the rest of the gear.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 4.02M
- Hit DPS
- 4.02M
- With Poison DPS
- 4.02M
- With Ignite DPS
- 4.02M
- With Bleed DPS
- 4.02M
- Damage over Time
- 130.51
- Ignite DPS
- 130.51
- Culling DPS
- 0
- Average Hit
- 613.67K
- Burst Damage
- 613.67K
Attack & Crit
- Attack/Cast Rate
- 6.54/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 452%
- Mana Cost
- 6
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.1K
- Life
- 811
- Energy Shield
- 1.63K
- Mana
- 9
- Ward
- 0
- Armour
- 33.43K
- Evasion
- 18
- Phys Damage Reduction
- 74%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 60%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85%
- Cold Resistance
- 86% (+98%)
- Lightning Resistance
- 86% (+125%)
- Chaos Resistance
- -1%
Max Hit Taken
- Physical
- 7.63K
- Fire
- 20.34K
- Cold
- 21.41K
- Lightning
- 33.99K
- Chaos
- 1.34K
Recovery
- Life Regen
- 521.6/s
- ES Regen
- 521.64/s
- ES Recharge
- 1.63K/s
- Mana Regen
- 34.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 318
- Intelligence
- 319
- Dexterity
- 118
- Movement Speed
- 78%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0