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PoE 3.25·Kalguur·Inquisitor

End of League Project - Fire Trigger Axe Inq

by JRockBC192 years ago15

DPS
509.76K
Effective HP
288.55K
Life
3.58K
Level
93
Min budget

Overview

End of League Project - Fire Trigger Axe Inq is a Path of Exile Inquisitor build by JRockBC19, made for the Kalguur league (3.25). It is centered on Blazing Salvo and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 509.76K DPS with 288.55K effective HP, 3.58K life, 2.29K energy shield. Suited for: Essence. Key uniques include Mageblood, Progenesis, The Eternal Struggle, The Squire.

JRockBC19's Notes

After starting out with glad and really enjoying eviscerate, I wanted to do something a little spicier. I try to end every league with a homebrew build that uses something new to that league or likely to get nuked, and in this case I passed over Svalinn for the runesmithing enchant "trigger a socketed fire spell on hit". On paper, compared to CoC I'm getting roughly tripled base damage from a +8 weapon AND getting 2x 6-link spells on 5.05 triggers/sec instead of 1 4-link spell on 10.10 triggers a sec. In practice, the damage just feels kind of okay, and at this point I believe that's more or less a byproduct of the skills being used (no conversion and no nimis / excessive shotgunning, they just do the listed damage). I don't see similar on ninja (all use the broken corpse skills which I wanted to avoid) but I also don't think much I'm doing is particularly groundbreaking, it's just a novel combination of concepts.

https://pobb.in/K6Pogi-O0z3q - About 500d give or take, with most of that being mb + jewels. All self-crafted crudely except glove suffixes so it could def be done cheaper. Axe + squire is most of the damage and only costs like 60d max, so you could reasonably use that offensive setup for 100d or less on another defensive framework IF you solve mana (eldritch battery). If anyone has any crafting questions just comment and I will try and explain what exactly I did, but most of it except the weapon is as easy as essence into wild bristle matron reforge life.

Inquis felt like the go-to ascendancy for enabling generic more damage multipliers - RF + pain attunement is 82% more, and the support that would be pen is a 39% more support instead too, so the ascendancy is helping me get about 2.5x dmg easier than I otherwise would. Other than the corrupted soul play, the two novel choices are eternal struggle, which beats a +2 amu since my main skill is lvl 29 already and inq loves the stats, and balance of terror to hit the cdr breakpoint for 5.05 triggers/sec.

Obviously I went in pretty heavy on defense, but I'm also not really seeing my scaling vectors for more offense unless I completely pivot to charge stacking which I'm not about to do. I can drop discipline and enlighten to free up 2 sockets easily enough (they're really just there bc I got the WE semi-cheap) but I'm not seeing a much better alternative. The one thing I do wish I could add besides damage is end charge generation, maybe as I get a couple more levels I can squeeze enduring composure or something in. If I've missed anything egregious that might help, please let me know as I'd love to get another chunk of damage here to make it feel smoother.

https://youtu.be/ERAcF_5REuQ?si=cnAPN0CYeyUiCnwn 124% more life uber cortex - I already updated my filter right after recording, I know. Good showcase of eh damage and really high durability in action though.

Gear

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Blood Roar
Plague Crown
Soul Shell
The Eternal Struggle
Victory Twirl
Entropy Spiral
Rage Knuckle
Mageblood
Demon League
The Squire
The Balance of Terror
Forbidden Flame
Unnatural Instinct
Glorious Vanity
Entropy Wound
Forbidden Flesh
Stormshroud
The Light of Meaning
Melding of the Flesh
Watcher's Eye

Skills

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Weapon 1

  • Firestorm of MeteorsFirestorm of Meteors21/20W
  • Blazing SalvoBlazing Salvo21/20WMain
  • EmpowerEmpower4/5W

Body Armour

  • Purity of FirePurity of Fire21/20W
  • ZealotryZealotry21W
  • Petrified BloodPetrified Blood21/20W
  • DisciplineDiscipline21W
  • DeterminationDetermination21W
  • EnlightenEnlighten4W

Gloves

  • Lancing Steel of SprayingLancing Steel of Spraying21/20W
  • Molten ShellMolten Shell20/20W
  • Returning ProjectilesReturning Projectiles20W
  • Life Gain on HitLife Gain on Hit20/20W

Helmet

  • ClarityClarity21W
  • Righteous FireRighteous Fire21W
  • VitalityVitality21W
  • ArroganceArrogance21/20W

Boots

  • Flame DashFlame Dash21/20W
  • Assassin's MarkAssassin's Mark21/20W
  • Temporal ChainsTemporal Chains5W
  • Mark On HitMark On Hit21/20W

Weapon 2

  • Awakened Elemental FocusAwakened Elemental Focus5/17W
  • Concentrated EffectConcentrated Effect21/20W
  • InspirationInspiration20/23W

Passive Tree

Passive tree 3.25
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Yugul

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
509.76K
Hit DPS
509.76K
With Poison DPS
509.76K
With Ignite DPS
509.76K
With Bleed DPS
509.76K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
272.31K
Burst Damage
272.31K

Attack & Crit

Attack/Cast Rate
1.87/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
450%
AoE Radius
1.5 m
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
288.55K
Life
3.58K
Energy Shield
2.29K
Mana
76
Ward
0
Armour
54.19K
Evasion
7.08K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
38%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
45%
Evade (Projectile)
45%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+123%)
Cold Resistance
90% (+1%)
Lightning Resistance
90% (+32%)
Chaos Resistance
75% (+9%)

Max Hit Taken

Physical
26.72K
Fire
105.34K
Cold
105.34K
Lightning
105.34K
Chaos
50.35K

Recovery

Life Regen
1.25K/s
Net Life Regen
983.52/s
ES Regen
1.25K/s
ES Recharge
2.29K/s
Mana Regen
135.4/s
Life Leech
871.04/s
ES Leech
282.99/s
Mana Leech
0/s
Total Degen
532.55/s

Attributes & Utility

Strength
261
Intelligence
273
Dexterity
243
Movement Speed
140%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
23%