PoE 3.23·Affliction·Juggernaut
ANYONE can succeed in Gauntlet with this
- DPS
- 5.4M
- Effective HP
- 248.08K
- Life
- 4.6K
- Level
- 95
- Min budget
Overview
ANYONE can succeed in Gauntlet with this is a Path of Exile Juggernaut build by Ventrua, made for the Affliction league (3.23). It is centered on Boneshatter of Complex Trauma and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 5.4M DPS with 248.08K effective HP, 4.6K life. Suited for: Harvest.
Build Video
Ventrua's Notes
Things you need to know
As much as this is a Boneshatter guide, the entire act progression is done on Sunder
Any weapon + Magic/Rare/Unique Rustic Sash + Whestone -> weapon with %increased physical damage (40-49%, 50-64%, 65-84%)
Usually used on these weapons while leveling (unless you get a good rare of similar level): Woodsplitter (lvl 13), Double Axe (lvl 23), Shadow Axe (lvl 33), Timber Axe (lvl 41), Labrys (lvl 49)
Any weapon with flat physical damage (Magic or Rare) + Granite flask + Orb of Augmentation -> Weapon with flat phys (one tier higher than before)
You will need mana leech source when you are entering maps (ideally on a Viridian jewel, but it can appear on rings/gloves and amulet)
Wildwood - I don't recommend doing wildwood on this build early on as you will probably not have enough empty sockets to properly utilize it, I would only start doing it in white maps after obtaining decent chaos res and taking either Tinctures (Warden of Maji) or charms (Primalist) if you already have some decent ones
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Start by muling 1-2 duelist characters - kill Hillock, check vendors - we are looking for Rustic Sash, 1x Iron Ring + 1x Coral Ring and GGR 3 link for Splitting Steel, try to also get RRG and RRR for later if possible
Try to grab a Scale Vest if your links aren't in your body armour
Act 1 (Pre-Sunder)
Splitting Steel + Chance to Bleed + Faster Attacks (Chance to poison until level 8)
Ancestral Protector + Maim
War Banner
Frostblink (Level 8/9 after allocating Versatility unless you randomly have gear with Int on it - DON'T level this gem)
Leap slam + Faster Attacks + (optional Momentum)
Act 1 (Sunder switch)
Sunder + Chance to Bleed + Ruthless (or Faster Attacks)
Ancestral Protector + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand (ALWAYS keep in blood stance)
Intimidating Cry
Act 2
Sunder + Melee Physical Damage + Ruthless (or Close Combat)
Ancestral Protector + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Herald of Ash
Blood Rage (need dex on gear, should be Jade Amulet - DON'T level this gem)
I suggest helping Alira with the intention to respec it way later (level 90 or so), allows for easier gearing and makes mana more bearable
Act 3
Sunder + Melee Physical Damage + Fortify + (Ruthless or Close Combat)
Ancestral Warchief + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Determination
Blood Rage
Replace Ancestral Protector for Ancestral Warchief (even better if you get vaal version)
Replace Herald of Ash for Determination
Have to do library for Fortify
Do Normal lab before Dominus and take Unbreakble (make sure you have decent body armour)
Act 4
Sunder + Fist of War + Melee Physical Damage + Fortify (until you get Steadfast and fortify mastery, then switch to Brutality or Close Combat)
Ancestral Warchief + Maim
Leap slam + Faster Attacks + (optional Momentum)
Frostblink
War Banner
Blood and Sand
Intimidating Cry
Determination
Blood Rage
Cast when damage Taken + Molten Shell (if you have spare socekts)
Level to 41 and do the weapon recipe for Timber Axe if you don't have a good rare weapon before Piety and Harvest for safety
Make sure you switch your add Fist of War to your Sunder links
These links stay all the way to Act 10 until our Boneshatter
Map enter + Merc Lab Boneshatter switch
Boneshatter of Complex Trauma - generally better for mapping than normal Boneshatter, if you are willing to farm it in Merciless Lab you should - for full uptime single target on Complex Trauma use Multistrike (only relevant if you are doing actual bosses)
If you use Complex Trauma, you might want to keep it on lower level (14 or 16) until you get more physical mitigation
Boneshatter + Ruthless + Brutality + Close Combat + ((Melee Physical Damage + Impale)) --- Use Lifetap if you don't have source of mana leech until you get one
Cast when Damage Taken + Molten Shell (level 10) + Lifetap + Vulnerability (level 5)
Leap Slam + Faster Attacks + Lifetap + Frostblink
Ancestral Warchief + Ancestral Protector + Maim + Multitotem support --- If you have Vaal Ancestral Warchief I recommend not linking Multitotem to it
Determination
Pride
Ancestral Cry
War Banner
Blood Rage
If you only have 4 sockets on every piece and no 5 socket armour/weapon, drop Maim from your totem setup
Alternative curse setup: Use Warlord's Mark (level 5) instead of Vulnerability and put Berserker in your build but it does require one additional socket and an extra button to press
Early flasks
Quartz, Granite, Jade, Quicksilver
suffixes priority: effect of curses reduction -> effect of shock reduction -> increased armour -> attack speed
Pantheon - use Garukhan before 100% shock avoidance
Loadouts
Gear
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Skills
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Weapon 1
Determination20/20W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Ralakesh
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 5.4M
- Hit DPS
- 3.45M
- With Poison DPS
- 3.45M
- With Ignite DPS
- 3.45M
- With Bleed DPS
- 3.56M
- With Impale DPS
- 5.29M
- Damage over Time
- 114.56K
- Bleed DPS
- 114.56K
- Impale DPS
- 1.84M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 670.84K
- Burst Damage
- 670.84K
Attack & Crit
- Attack/Cast Rate
- 5.14/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 5
- Life Cost
- 0
Defence
- Effective Hit Pool
- 248.08K
- Life
- 4.6K
- Energy Shield
- 0
- Mana
- 33
- Ward
- 0
- Armour
- 112.92K
- Evasion
- 4.19K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 30%
- Evade (Projectile)
- 30%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+8%)
- Cold Resistance
- 80% (+14%)
- Lightning Resistance
- 80% (+13%)
- Chaos Resistance
- 72%
Max Hit Taken
- Physical
- 47.49K
- Fire
- 82.64K
- Cold
- 79.04K
- Lightning
- 79.04K
- Chaos
- 59.06K
Recovery
- Life Regen
- 468.3/s
- Net Life Regen
- 311.55/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 11.2/s
- Life Leech
- 955.8/s
- ES Leech
- 0/s
- Mana Leech
- 127.6/s
- Total Degen
- 156.75/s
Attributes & Utility
- Strength
- 252
- Intelligence
- 68
- Dexterity
- 180
- Movement Speed
- 81%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0