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PoE 3.20·Sanctum·Pathfinder

Updated Cyclone CoC Fireball Build, 200 Mil DPS, 144k eHP, No Mageblood

by allanym3 years ago1.19K

DPS
214.79M
Effective HP
139.5K
Life
4.12K
Level
100
Min budget

Overview

Updated Cyclone CoC Fireball Build, 200 Mil DPS, 144k eHP, No Mageblood is a Path of Exile Pathfinder build by allanym, made for the Sanctum league (3.20). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 214.79M DPS with 139.5K effective HP, 4.12K life, 273 energy shield. Suited for: Harvest, Essence, Abyss. Key uniques include Taste of Hate, Lightning Coil, Nimis, Leadership's Price.

Build Video

allanym's Notes

HOW TO GET THE BUILD UP AND RUNNING: BARE-BONES VERSION ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- APPROXIMATE PRICE BREAKDOWN (of the bare-bones version, price before the release of video): d stands for divine orbs, c stands for chao orbs, 1 divine = 250 chaos. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TOTAL COST (to get the bare-bones version up and running) : 130.5 d Gear Total - 65.5 d ------------------------- Ring1: Nimis Topaz Ring - 30 d Note: Buy the lowest dex roll in your price range Ring2: rare ring - 1 d Amulet: Leadership's Price with 2%+ max lightning res and 1%+ for fire /cold res - 2 d Weapon: dagger - 2d Shield: 13 d for 2% all max res fractured base + 0.5 d to craft for the most basic version - 13.5 d Helmet: rare crafted helmet - 3 d Gloves: rare crafted gloves - 3 d Boots: rare crafted boots - 4 d Body (6L LIghtning coil): - 1 d Belt: rare crafted belt - 4 d Well rolled flasks - 2 d Jewels and Cluster Jewels Total - 54.8 d --------------------------------------------------- Focal point forbidden couple jewels: - 40 d 4x Medium cluster jewels: about 60c each - 1 d 2x large cluster jewels, about 2 d each - 4 d 3x grand spectrum jewels, (power charge 1.8 d, crit chance 30 c, elemental damage 2.2 d ) - 4.1 d Life on hit vitality watchers eye - 2.5 d rare crit multi + attack speed jewel - (50 c) 0.2 d Militant faith (dominus with reduced mana cost + elemental damage or area damage) - 3 d Note: make sure to check that the timeless jewel you bought doesnt change any notables on your tree Notable and expensive skill gems: Total - 10.2 d ------------------------------------------------------------- level 5 awakened cast on crit - 1 d level 3 enlightened + level 3 enhanced + 21/20 fireball + 21/0 grace + 21/0 zealotry + anomalous flammability + 21/20 snipers mark + 20/23 Herald of Ash + 21/20 Flame wall - 2 d Anomalous Blood and sand - 1 d Divergent Inspiration - 4 d Lvl 4 Empower - 4.2 d ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOW TO BUY OR CRAFT THE RARE GEAR ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ring: Purchase a generic ring with chaos res, life, mana, around 20% ele res, and open suffix to bench craft +1 min power charge Weapon: How to craft: 1. purchase a fractured + 1 all skill gem or + 1 fire skill gem imperial skean rune dagger 2. Use attack speed essence and roll for crit chance. The only requirement is 29+% increased attack speed and 30%+ increased critical strike chance. 3. Harvest enchant it with increased attack speed per quality. 4. Bench craft "hits cant be evaded" Shield: How to craft: 1. Purchase any int shield base (dont buy bone spirit shield) with 2% all max res mod factured 2. Use metallic + scorched fossils to hit +3% to maximum Fire/Cold/Lightning Res, 1 in 20 tries 3. If you hit fire or cold max res, use harvest "change resistance" craft to change it to lightning 4. Bench craft life. Your end product should have: bench crafted life, 2% all max res, 3% to maximum Lightning Res Helmet: How to craft: 1. Get a pure evasion or evasion + es hybrid helmet base with our sniper's mark enchant 2. Use essences to get chaos res, life, around 10% spell suppression, and an open prefix 3. Finish implicits with eldritch ichor and amber, the necessary one is "physical damage from hits taken as lightning" 4. Bench craft "physical damage from hits taken as fire" 5. Your end product should have: chaos res, life, around 10% spell suppress, bench crafted "physical damage from hits taken as fire" Gloves: How to craft: 1. Buy a pure evasion or evasion + es hybrid glove base with either fractured life, or fractured spell suppression 2. Use strength essences until you have all these mods: 10%+ spell suppression, life and an open suffix 3. Bench Craft attack speed. 4. Finish implicits with eldritch ichor and amber. The "unnerve" mod can be the lowest tier, but try to get above 20% "increased effect of marks". Not a priority, but you'd be missing lots of damage. 5. Your end product should have: life, around 10% spell suppress, bench crafted attack speed Belt: How to craft: 1. Buy level 86+ stygian vise with unnerve enchant 2. Try and roll chaos res, tier 2 + "increased flask charges gained" mod, and an empty suffix. You can use essence, chaos spam, or alteration + regal orbs. Using chaos resist essence would be the fastest, using alt + regal would be the cheapest method. 3. Bench craft "can have up to 3 crafted mods" and use Wild Bristle Matron beast to apply "suffixes cannot be changed". 4. Veiled chaos orb, benchcraft mana, try to unveil life or "chance for Flasks you use to not consume Charges". Getting one of these two is almost guaranteed (pick life over flask if both mods show up) 5. Benchcraft 12% increased cooldown recovery rate 6. Your end product should have: chaos res, 30% + increased flask charges gained, 12% increased cooldown recovery rate , life (or chance for flasks you use to not consume charges) Boots: How to craft: 1. Buy or craft boots with 25%+ Movment Speed, chaos res, life, and around 10% spell suppression 2. Finish implicits with eldritch ichor and amber. Total cooldown revocery rate from your gear must add up to 21% (boots + belt + jewel) . Aim for as high action speed as possible. 3. Enchant with "avoid stun if you've killed recently" Abyss Jewel: Buy an abyss jewel with life and stun avoidance. For the rest of the mods, you can look for whatever stats you may need. For example: 1. You can look for intelligence if you need more int to balance your stats for leadership's price 2. You can look for cooldown recovery rate if you are not yet at 21% 3. You can get resists / chaos resist if you are struggling to cap resistances 4. You can get crit chance to cap your cyclone critical strike chance 5. You can look for attack speed if you are missing attack speed ( aim to get close to but not over 10.1 cyclone attack rate) 6. You can get spell fire damage, critical strike multiplier, elemental penetration, etc if you don't need any other stats and just want damage ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- THINGS TO CHECK AFTER PUTTING TOGETHER THE BUILD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. Is the your cyclone attack speed close to but not over 10.1? IF above 10.1, lower your attack speed! IF lower than 9.8, get more attack speed! 2. Is your cyclone crit chance above 95%? If not, get more attack or global crit chance! 4. Is your fire ball trigger rate above 9? If it's only at around 5, you need more cooldown recovery ! 5. Is your dexterity equal to your intelligence ? Use your cluster jewel suffix and your jewel/abyss jewel to balance your int and dex to be equal. 6. Are your elemental resistances capped? Make sure they are capped.

Gear

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Rapture Scratch
Beast Visor
Lightning Coil
Leadership's Price
Nimis
Carrion Twirl
Cataclysm Clutches
Anarchy Lash
Demon Spur
Dire Emblem
Morbid Iridescence
Watcher's Eye
Luminous Solace
Cataclysm Essence
Brood Heart
Kraken Glimmer
Grand Spectrum
Grand Spectrum
Forbidden Flame
Jewel
Grand Spectrum
Forbidden Flesh
Militant Faith
Maelstrom Spark
Cluster Jewel

Skills

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Body Armour

  • FireballFireball21/20W
  • CycloneCyclone20/20WMain
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike6/20W
  • EmpowerEmpower4W
  • Greater VolleyGreater Volley20/20W
  • InspirationInspiration20/20W

Weapon 2

  • Arcanist BrandArcanist Brand20/23W
  • Wave of ConvictionWave of Conviction20/20W
  • Flame WallFlame Wall21/20W
  • Arcane SurgeArcane Surge1W
  • Culling StrikeCulling Strike20/20W

Gloves

  • Blood and SandBlood and Sand6/20W
  • Sniper's MarkSniper's Mark21/20W
  • EnhanceEnhance4W
  • Mark On HitMark On Hit21/20W

Helmet

  • Herald of AshHerald of Ash20/23W
  • ZealotryZealotry20/20W
  • GraceGrace21W
  • EnlightenEnlighten4/9W

Boots

  • FlammabilityFlammability20/20W
  • Cursed GroundCursed Ground20/20W

Weapon 2

  • Flame DashFlame Dash20/20W

Weapon 1

  • Immortal CallImmortal Call5/20W

Weapon 1

  • VitalityVitality1/20W

Weapon 1

  • PrecisionPrecision1/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
214.79M
Combined DPS
5.59K
Hit DPS
5.59K
With Poison DPS
5.59K
With Ignite DPS
5.59K
With Bleed DPS
5.59K
Damage over Time
0
Culling DPS
0
Average Damage
554.54
Burst Damage
554.54

Attack & Crit

Attack/Cast Rate
10.09/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
302%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
139.5K
Life
4.12K
Energy Shield
273
Mana
78
Ward
0
Armour
1.09K
Evasion
22.71K
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+16%)
Cold Resistance
80% (+14%)
Lightning Resistance
83% (+22%)
Chaos Resistance
77% (+4%)

Max Hit Taken

Physical
28.7K
Fire
45.16K
Cold
49.13K
Lightning
61.1K
Chaos
21.18K

Recovery

Life Regen
197.6/s
ES Regen
0/s
ES Recharge
273/s
Mana Regen
54.9/s
Life Leech
292.51/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
99
Intelligence
179
Dexterity
179
Movement Speed
72%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Devotion
115