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80% Delirium Strands w/ KB CoC Fireball Nimis Deadeye - 16 map demo - Path of Exile 3.20 Sanctum

3 years ago183

by KanarisSubscribe

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87.36M

DPS

91.36K

Effective HP

4.24K

Life

1.06K

Energy Shield

Overview

80% Delirium Strands w/ KB CoC Fireball Nimis Deadeye - 16 map demo - Path of Exile 3.20 Sanctum is a Path of Exile Deadeye build by Kanaris, made for the Sanctum league (3.20). It is centered on Fireball and plays as a intelligence, projectile, spell, area archetype. In Path of Building it reaches 87.36M DPS with 91.36K effective HP, 4.24K life, 1.06K energy shield. Suited for: Simulacrum, Mapping, Sanctum, Abyss, Delirium, Breach. Key uniques include Mageblood, Progenesis, Dying Sun, Atziri's Reflection, Maloney's Mechanism.

Build Video

Kanaris's Notes

3.21 UPDATE: LOOKS LIKE NIMIS + KB/FIREBALL INTERACTION IS DEAD. THE PROJ NOW FLY THROUGH YOU INSTEAD OF EXPLODING ON TOP OF YOU, MEANING ZERO SHOTGUN ON SINGLE TARGETS. MAYBE GGG WILL REVERT LATER? Info doc about other changes in 3.21 before I found out about nimis breaking (not a PoB): https://pastebin.com/H5wkK37B ***

Best build I've ever played. Favourite farming strat this league. Details below. Shoutouts to not_cakes_ on twitch and Palsteron here on yt. Kinda yoinked both their builds and meshed them into one, changed some things to my liking. And Cakes helped me a lot with crafting.

EFFICIENCY NUMBERS Upgraded rusted to polished and sold entire tabs on TFT at 85% of ninja rate. 10 div/h in JUST scarabs + invitations. Probably about 14-15 div/h total. Filmed these 16 maps to calc efficiency in my profits spreadsheet: https://docs.google.com/spreadsheets/d/1MljyPsoMD_gIeE-gLgJNLSHxz8vkwgV8xVzPi2E_vqY/edit?usp=sharing

Avg map time + loads = 2m 21s

  • Avg dump time between maps = 14s = Avg cyclical time per map for calcs = 2m 34s Maps/h = 23.3

Check sheet for other numbers.

*STRAT INFO Tree: https://poeplanner.com/atlas-tree/BAAEAIQA29ZfPlG3yklM9QBIsvqxFbfleXeLLoa0tMejnRCsGYjB7oQq_sXxVLj_PFkiKTD6KGZhU26jcfxNwyyljEEAZRCAXp19Zde-TLqN6nzjRjqMkeT3EpyL4X2RCnvcaQ5KgbcfrJ872hTN5pt3oILaRMAST12Lc57YZ2C4jQ7Ph53Uj9C80MYrnGgrtdiCp0VYKY34CZzH7RjNP4JR-vhmMAD5z0cAkd2DjDDhEBkK4g5N3E4botBNkcsXz4nFITUw1eo4vxdQxB8TfSruyurl7D591WI9NHELY9GP5QMwiAczxtGKSBLVadlcqUPk_E1gtWNmHwFj-ATkM0lsTPLYTyu3T-bpZ9AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==

Scarabs:

  • Gilded breach
  • Rusted sulphite

Sextants:

  • +Breach
  • Deli fill faster
  • Magic pack size
  • Resonating shrine / Gloom shrine / Vaal Soul Prevention

Device:

  • Domination

Map:

  • T16 Strand, chisel alch 80% skittering, rolled so that it doesn't have any tank monster mods for my build and no reflect or cannot regen. Stash filter regex: "r li|o su|r el|kes|coo|ege|tal d|m li|f ph|s ac" I think it filters out:
  • player less accuracy rating
  • player less CDR
  • player cannot regen life/mana/es
  • monsters take reduced extra dmg from crits
  • monsters have chance to suppress
  • monster ele res
  • more monster life
  • monsters gain % of max life as max ES
  • monsters reflect phys
  • monsters reflect ele

Key points:

  • Aim for 16 rewards or 17 rewards it's up to you. I go 16 because it makes the maps faster. 17 is better profit margin but maybe less profit/h and more brainpower deciding which mechanics to clear each map.
  • Maps per hour is much more important than trying to maximise loot each map, as long as it's 16 rewards.
  • Map is alch. If run as transmute map instead on a weaker build, should get 17 rewards usually if you full clear or close to it. Sometimes only 16.
  • Minimal thinking strat now, I pop every breach and clear the initial flood of mobs when and for a few seconds after, then move on.
  • Doesn't matter that the tree doesn't get Eye of Invasion because even without proccing the 1 additional breach from chance% on tree, can still get 16 or 17 rewards in alched map. Better to make it consistent than rely on procs and do more thinking.

BUILD INFO PoB: https://pastebin.com/vQrCwceH The above PoB is lv 100, check trees n stuff for options. NOTE it's 3.20, the league Nimis was released, so stuff is probably different if you're reading this from the future.

Approximate cost = 3-4 mirrors (including mageblood). Mirror is about 300 divs at time of writing. Can make it about 70-80% of the overall power/speed level with just 1 mirror probably. Check palsteron channel for a non-mageblood version, have to fix mana cost in other ways.

Also, I have shock avoid chance on my relic. When combined with Stormshroud and a helm suffix, this let me be ailment immune. If you don't have a shock avoid relic or don't want to use one, you'll have to solve ailments yourself or accept them. Other ways might include:

  • Mageblood shock avoid flask suffix + Stormshroud
  • Shock avoid on several abyss jewels (can get up to 50% per jewel theoretically)
  • Rational Doctrine combined with the Cloistered notable from Militant Faith conversion. However, this requires your strength to be highest attribute so uhhh good luck fitting that into this build... Maybe Zealotry watchers eye?
  • Purity of Elements. Big sacrifice.
  • Maybe CDR on a rare belt and use eldritch boots for 100% shock avoid? If you can't give up your belt slot for CDR, you need to keep that CDR crusader mod on boots I think.

Can push it further with enlighten 5, letting you save a point from precision reservation mastery. But I stopped playing the league before that point.

Pastebin with many ideas to consider if copying the PoB: https://pastebin.com/JRmf8xx7

Contact me here: Discord is @Kanaris# 7777 Twitch is https://www.twitch.tv/kanaris Or leave a comment

Music here: https://www.youtube.com/watch?v=IgrhjQItq_Y

Loadouts

Gear

Morbid Spire
Atziri's Reflection
Skull Crest
Skin of the Loyal
Leadership's Price
Nimis
Vengeance Twirl
Hate Claw
Mageblood
Torment Spur
Maelstrom Wound
Blight Hope
Bramble Shine
Loath Splinter
Pandemonium Curio
Apocalypse Stone
Grim Globe
Stormshroud
Watcher's Eye
Oblivion Glisten
Militant Faith
Phoenix Curio
Glyph Shine

Skills

Body Armour

  • FireballFireball21/23WMain
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike5/23W
  • InspirationInspiration21/15W
  • EmpowerEmpower4W
  • Kinetic BlastKinetic Blast20W

Helmet

  • ZealotryZealotry21/15W
  • EnlightenEnlighten4/20W
  • GraceGrace21W
  • Herald of AshHerald of Ash21/20W

Boots

  • Immortal CallImmortal Call7/20W
  • Cast when Damage TakenCast when Damage Taken5W
  • InspirationInspiration20/14W
  • Increased DurationIncreased Duration18/20W

Gloves

  • Sniper's MarkSniper's Mark21/20W
  • InspirationInspiration20/20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance4W

Weapon 1

  • VitalityVitality1/20W
  • Vaal HasteVaal Haste20W
  • Flame DashFlame Dash20/20W

Weapon 2

  • Blood and SandBlood and Sand6/20W
  • EnhanceEnhance4W
  • Arcane SurgeArcane Surge1W
  • Flame DashFlame Dash1W

Weapon 2

  • PrecisionPrecision21/20W

Gloves

  • Commandment of the Grave1W

Passive Tree

Passive tree 3.20
scroll to zoom
Deadeye
Deadeye

Character Stats

Defence

Effective Hit Pool
91.36K
Life
4.24K
Energy Shield
1.06K
Mana
29
Phys Max Hit Taken
14.09K
Armour
5.85K
Evasion
33.8K
Block | Spell Block
25% | 0%
Ward
0

Resistances

Fire Resistance
78%
Cold Resistance
78%
Lightning Resistance
78%
Chaos Resistance
75%

Offence

Total DPS
87.36M
Crit Chance
100%
Crit Multiplier
355%

Attributes & Utility

Strength
105
Intelligence
301
Dexterity
301
Movement Speed
319%