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This build will be the META! - Winter Orb Elementalist Build Guide [PoE 3.29]

3 weeks ago3.3K

by ZizaranSubscribe

4.74M

DPS

150.88K

Effective HP

5.4K

Life

Overview

This build will be the META! - Winter Orb Elementalist Build Guide [PoE 3.29] is a Path of Exile Elementalist build by Zizaran, made for the Mirage league (3.28). It is centered on Winter Orb and plays as a cold, intelligence, spell, channelling archetype. In Path of Building it reaches 4.74M DPS with 150.88K effective HP, 5.4K life, 2.89K energy shield. Suited for: Legion. Key uniques include Dying Sun.

Build Video

Zizaran's Notes

> Leveling < Early leveling on this build is a little experimental, Freezing Pulse got buffed, Rolling Magma got nerfed, so we use Freezing Pulse until level 28. If Freezing Pulse doesn't get additional projectiles early on you might want to socket Multiple Projectiles Support in it(which should be easy to try now all gems can go in all sockets). Try it and see what you like the feel of the most, remember that Freezing Pulse doesn't shotgun though, so this would be purely for clearspeed. Something similar goes for Winter Orb: try out Multiple Projectiles Support and Greater Multiple Projectiles Support(after level 38), if you like it: keep it. Winter Orb DOES shotgun, so multiple projectiles can actually increase your damage. Always try to shoot projectiles through Flame Wall while leveling for a bit of extra damage. When you don't have a Lightning Golem yet you want to run Faster Casting in your main links to make Winter Orb somewhat playable, after Lightning Golem you can drop it if you want. > What about the Bitter Frost keystone? < Definitely pick this up, it's just not in Path of Building yet as of writing this. It might not stack with Bonechill, in that case just drop Bonechill since having permanent uptime through the Keystone is much more comfy! > Ascendancy choices < 1. Legion of the Primordial - No Brainer 2. Mastermind of Discord - Good damage through Frost Bomb's exposure early on, and generic exposure later 3. Heart of Destruction - Damage AND clearspeed 4. Here it gets complicated: 4.1: By default the guide recommends Bastion of Elements, this gives you good tankyness early on, and is recommended for Hardcore until you have a cluster setup 4.2: Later on, we swap to Shaper of Storms. This gives you a decent damage boost and enables the "Stormrider" notable from your Large Cluster Jewel. If you're on softcore you can definitely just pick Shaper of Storms early on and completely ignore Bastion of Elements. > Greater Multiple Projectiles support or not? < Until you have other sources of projectiles, like Mystic Refractor or Dying Sun you likely want to run Greater Multiple Projectiles, having only 3 projectiles can feel kind of bad. There might be a breakpoint at some higher level of Winter Orb that adds +3 projectiles, if that's the case you can drop the gem altogether. > My single target is really low :( < This build is mostly made to farm maps so you can get currency to transition into a build that deals actually nice single target. You should be able to get all 4 watchstones on this build with relative ease, but killing Ubers or farming bosses quickly is going to be hard. If you want single target you can look into transitioning to Power Charge stacking versions of this build or versions that use Creeping Frost for single target. > Why not Occultist? < Occultist's new Unhallowed Rite node might seem tempting for Winter Orb, but having to channel for 5 seconds before it's ramped up fully, as well as DOUBLING your mana cost is rough. Even ignoring that node, Occultist can be great for a more expensive version of this build that stacks power charges, it's just worse early on which is why this guide is for Elementalist. > Focused Channeling Support? < Focused Channeling support is weird, it doesn't show up on your tooltip, and it requires some ramping which is annoying. There is some evidence however that as long as you keep any Winter Orb stacks active that the buff persists. This might be a bug however, so this guide didn't put it in by default. Feel free to try it out and see if you like the damage increase. > What golems do I use? < Flame Golem, Lightning Golem and Stone Golem are pretty much mandatory, your 4th golem is a choice between: - Stone Golem of Safeguarding: great for tankyness! - Ice Golem: can solve crit chance early on. - Chaos Golem: can solve chaos resist early on. > Cast Speed < The #1 mistake you can make is underestimating cast speed. High Cast Speed means you spend less time casting while mapping since you ramp up a lot faster, it's basically what makes the build feel good. Get at least 1 Moonstone Ring(which has a 10% increased Cast Speed implicit) and try to get a cast speed explicit on it as well. Profane Wand also beats out any other wand because of the Cast Speed implicit. If you have a lot of Cast Speed you can even consider replacing Shield Charge - Faster Attacks with Frostblink of Wintery Blast - Faster Casting. > What's Forbidden Rite doing in the links? < When you have the Enduring Composure small cluster jewel you can use Forbidden Rite to force a self-hit, starting your Endurance Charge generation before getting hit by an enemy. This is very useful when fighting a boss like the Shaper, which ideally doesn't hit you at all. > Which gems do I prioritize the socket color quality bonus for? < Winter Orb is the most important one. After that: - Increased Critical Damage Support - Your golems - Shield Charge - Faster Attacks - Immortal Call - Frostblink - Herald of Ice
Loadouts

Gear

Endgame Wand
Endgame Shield
Endgame Helmet
Endgame Chest
Endgame Amulet
Endgame Ring
Endgame Ring
Endgame Gloves
Endgame Belt
Endgame Boots
Abyss Jewel
Cluster Jewel
Jewel
Jewel
Cluster Jewel
Jewel
Jewel

Skills

Body Armour

  • Winter OrbWinter Orb21/30WMain
  • Increased Critical DamageIncreased Critical Damage20/30W
  • Infused ChannellingInfused Channelling20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • HypothermiaHypothermia20/20W
  • Cold PenetrationCold Penetration20/20W
  • Focused ChannellingFocused Channelling20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Helmet

  • Summon Flame GolemSummon Flame Golem20/30W
  • Summon Stone GolemSummon Stone Golem20/30W
  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding20/30W
  • Summon Lightning GolemSummon Lightning Golem20/30W
  • Summon Chaos GolemSummon Chaos Golem20/30W

Gloves

  • Righteous Fire of Arcane DevotionRighteous Fire of Arcane Devotion20/20W
  • FrostbiteFrostbite20/20W
  • Shield ChargeShield Charge20/30W
  • Faster AttacksFaster Attacks20/30W

Weapon 1

  • FrostblinkFrostblink20/20W
  • Frost ShieldFrost Shield20/20W
  • BonechillBonechill20/20W

Weapon 2

  • Tempest ShieldTempest Shield20/20W
  • Herald of IceHerald of Ice20/20W
  • ZealotryZealotry20/20W

Boots

  • Arctic ArmourArctic Armour20/20W
  • Forbidden RiteForbidden Rite1/20W

Boots

  • Immortal CallImmortal Call20/30W
  • Cast when Damage TakenCast when Damage Taken20/30W

Passive Tree

Passive tree 3.28
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
4.74M
Combined DPS
1.58M
Hit DPS
1.58M
With Poison DPS
1.58M
With Ignite DPS
1.58M
With Bleed DPS
1.58M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
232.97K
Burst Damage
232.97K

Attack & Crit

Attack/Cast Rate
13.06/s
Hit Rate
6.76/s
Hit Chance
100%
Crit Chance
86%
Crit Multiplier
498%
AoE Radius
2.5 m
Mana Cost
17
Life Cost
0

Defence

Effective Hit Pool
150.88K
Life
5.4K
Energy Shield
2.89K
Mana
18
Ward
0
Armour
14.48K
Evasion
25
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
65%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+15%)
Chaos Resistance
75% (+14%)

Max Hit Taken

Physical
17.88K
Fire
41.07K
Cold
41.07K
Lightning
41.07K
Chaos
25.2K

Recovery

Life Regen
328.2/s
Net Life Regen
240.43/s
ES Regen
0/s
ES Recharge
2.89K/s
Mana Regen
108.7/s
Life Leech
1.24K/s
ES Leech
473.45/s
Mana Leech
0/s
Total Degen
146.29/s

Attributes & Utility

Strength
175
Intelligence
272
Dexterity
124
Movement Speed
27%
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Devotion
0